The DA Toolset: While we currently do not have direct toolset access to the DA2 models, due to a change in the file format that the current toolset cannot read, many of the files in DA2 can be more or less recreated in the existing toolset; I will explain how to do this later in the thread.
pyGFF: This tool allows us to peek inside the ERF (Encapsulated Resource File) archives used in DAO, Awakening and DA2, as well as edit Generic File Format files of versions 4.0 and 4.1; it also reads version 3.2, but cannot be used to edit those. It is also used to extract resources from the erfs for modification.
GDApp: This tool is used to edit the gda files (referred to as 2da files in prior Bioware games); it can also be used to convert gda files into Excel Spreadsheet file for editing in Microsoft Excel or OpenOffice.
There are other tools, but these are the ones that currently are the most useful to me; I will add links and descriptions of the others when I get the chance.
Installation of mods:
I would like to thank elys for making the following discovery; like DAO, DA2 supports an Addins directory that should be used for all player created content instead of the packages\\core\\override directory that is used by many modders. This discovery, coupled with the knowledge that DA2 still reads the ERF file format used by DAO, means that the process of making mods for DA2 is essentially identical to the process of making mods for DAO.
Modifié par daywalker03, 27 mars 2011 - 01:47 .





Retour en haut







