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DA2: Modding is possible.


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93 réponses à ce sujet

#51
Lxinton

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You are visible do not understand, that the link of type is necessary for me: http://social.biowar...editor-0.5.1.7z
With the instruction that, what is it archive......
Instead of simply the link with readdressing

#52
mesmerizedish

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The link I pasted for you is the direct link. When you type it into the address bar, the download window opens up.

#53
Lxinton

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You are visible do not understand, that the link of type is necessary for me: http://social.biowar...editor-0.5.1.7z
With the instruction that, what is it archive......
Instead of simply the link with readdressing

#54
elys

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Lxinton wrote...

You are visible do not understand, that the link of type is necessary for me: http://social.biowar...editor-0.5.1.7z
With the instruction that, what is it archive......
Instead of simply the link with readdressing


Open *.7z archive with 7-Zip software.

#55
Sunnie

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Hi folks! Has anyone come up with a GFF tool that will actually EDIT the DA2 UTI files (v3.28)? The DA toolset will open them but it won't save them. From what I have found there are a few changes in the data structure between the two so the toolset goes off to never never land.

#56
elys

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You may try http://nwn.bioware.c..._download.html .
It can open, edit (to some extent) and save DA2 *.UTI without apparent errors. However I've not verified if the modified files load correctly in DA2 afterward.

#57
Xodarap777

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Once I export to XLS, and use excel (calc) to edit the file, how do I reimport to gda?

Also, I'm playing with an already-edited gda, abi_base from a download at DANexus.  How do I get/unpack the original abi_base?

#58
Sunnie

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elys wrote...

You may try http://nwn.bioware.c..._download.html .
It can open, edit (to some extent) and save DA2 *.UTI without apparent errors. However I've not verified if the modified files load correctly in DA2 afterward.


Oh that was a good try! It does edit them but the TemplateResRef field is limited to 16 characters in this older tool, which is unfortunate because 99% of the DA/DA2 UTI file names are >16 characters long.

/sigh

Thanks though!

#59
Sunnie

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Hold the presses, I think I found an editor that will work...

#60
FrozenDawn

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any news?

#61
0x30A88

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This engine is so amazing -- bar a bug or two -- and the graphic possibilities far exceed Origins. I don't want a Toolset yesterday, but I want there to be a toolset made for this.... I am already having a upgraded version of the story I couldn't pull off because DA2 came around the time I have somewhat mastered the Toolset.

Bioware, you know what this new path had lead to. It's like much of the choises in DA2 seemed good, but they weren't. It's not too late to learn of your mistakes and turn around.

Not that I hate DA2, I found it fun gameplay-wise and pelasing graphically, though there were issues both gameplay- and graphics-wise.

#62
Naitaka

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TallBearNC wrote...

Sebastian is part of a premium content download. So I believe those files are encrypted and you won't be able to mod him


Well if you remember how we modded Awakening contents, then you'll know that there's a way to erm...access files from the encrypted Premium Contents if you try hard enough. So it's still possible to use Sebastian's armour, there is in fact, a helmet to go with it as well.

Image IPB

Modifié par Naitaka, 19 mars 2011 - 08:17 .


#63
DarkAnya

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I want a new face for Sebastian, we HAVE to figure out how to edit these files. Or at least be told the name pattern for them so we can overwrite them.
Obviously the .mor file would be something like hm_<special>_sebastian.mor I would assume...
Sadly, just hm_sebastian doesn't work.

#64
daywalker03

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hm_gen00fl_sebastian should work, if you haven't tried it.

Edit: apparnetly you were close; there is a mod on DA Nexus that has a new head morph for him, and the morph name is hm_sebastian_vael.mor

Modifié par daywalker03, 19 mars 2011 - 08:47 .


#65
Duchell

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Does anybody know where to find the skin complexions? I'd like to know in which .erf they are and maybe how they are named? Since all I can see is gibberish like [0028dcbe06380cd6] when extracting the .dds files with gff4editor, it would take me very long to find them.
Any help would be appreciated :)

#66
daywalker03

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Duchell wrote...

Does anybody know where to find the skin complexions? I'd like to know in which .erf they are and maybe how they are named? Since all I can see is gibberish like [0028dcbe06380cd6] when extracting the .dds files with gff4editor, it would take me very long to find them.
Any help would be appreciated :)


Based on information from Thought Process, Tazpn and Mephales, there is a good chance that there will be a full hash file listing that displays the actual filenames in pyGFF within the next few days

#67
Duchell

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daywalker03 wrote...

Duchell wrote...

Does anybody know where to find the skin complexions? I'd like to know in which .erf they are and maybe how they are named? Since all I can see is gibberish like [0028dcbe06380cd6] when extracting the .dds files with gff4editor, it would take me very long to find them.
Any help would be appreciated :)


Based on information from Thought Process, Tazpn and Mephales, there is a good chance that there will be a full hash file listing that displays the actual filenames in pyGFF within the next few days


Ahh, great thanks a lot :)

#68
bluecuban

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I don't mean to be a bother to anyone, but I was wondering if it would be possible for anyone to post the spreadsheets they get from using the GDApp?

I'm playing DA2 on the Xbox, and I have found a way to use pyGFF to edit the save files, and clear them to be used on the Xbox once again after being edited. Problem is, pyGFF doesn't give all the labels for story events which can be found in the GDA files.

As I know many are frustrated with the plot flags not working, so too are many console gamers. If no one can, understandable, but I had to ask. Thanks.

#69
bastat

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Hi,tell me please, can I replace the Anders face to him face from Awakening???Thank you in advance for your reply .

#70
pvpgirl

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How do you turn a file back into an erf? I found cassandras mor in the face.erf and wanted to turn her hair white like in the rise to power trailer. Found the line for her hair tint, changed it to the correct name for what I want, but it doesn't show up if I just drop it in the over ride. I noticed that other face mods I had downloaded still had the .erf extention. Is this an option with pyGFF somewhere that I had missed or is in a new version?

#71
pvpgirl

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Okay, so after reading one of the other threads on here, I found the files for pygff to be able to save as an .erf. Changed the tint file in cassandra's .mor file to wht, saved as .erf, and dropped it in the override...and her hair is still black. What am I doing wrong here?

#72
Sunnie

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You need an actual ERF packager. pyGFF can't make ERF packages. Try this Gibs erfpack or this elys packer.

#73
daywalker03

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I'm getting ready to update the first post with some interesting information; stay tuned for the update.

#74
mesmerizedish

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daywalker03 wrote...

I'm getting ready to update the first post with some interesting information; stay tuned for the update.


:o

WHAT COULD IT BE?!?!?!

[EDIT] Oic.

I read that there's no way to disable addins though?

Modifié par ishmaeltheforsaken, 27 mars 2011 - 01:53 .


#75
daywalker03

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ishmaeltheforsaken wrote...

daywalker03 wrote...

I'm getting ready to update the first post with some interesting information; stay tuned for the update.


:o

WHAT COULD IT BE?!?!?!

[EDIT] Oic.

I read that there's no way to disable addins though?


Minor annoyance, but at least it works.