Humans, however, are specified as not having a favoured class by the next column ("HasFavored" or something). So, Fighter is what it would be if it existed.Shaughn78 wrote...
Favored classes.
Undead do not have a favored class. They have a class identified in the 2da as favored, but so do humans, fighter.
Introducing Alice
Débuté par
PJ156
, mars 09 2011 07:31
#26
Posté 11 mars 2011 - 12:24
#27
Posté 11 mars 2011 - 01:07
The Fred wrote...
Humans, however, are specified as not having a favoured class by the next column ("HasFavored" or something). So, Fighter is what it would be if it existed.Shaughn78 wrote...
Favored classes.
Undead do not have a favored class. They have a class identified in the 2da as favored, but so do humans, fighter.
That is what the next sentence in my post says. " On the subrace 2da they have a false on the favored class, "
#28
Posté 11 mars 2011 - 07:11
Thanks for all the thoughts and comments,
I had not got to the diety issue with her yet.That's an interesting point.
The mod itself carries a similar issue as it's main plot point (without wishing to spoil) so I dont really want her to be drawing her power from anywhere specific. Thus an item is an interesting idea carrying healing and a few mind affecting spells. I don't want her to have a high offensive capability but I don't want her to be useless either.
I thus lean towards giving her an item which powers up as she levels up. She might have the power to heal but not to bring back to life, to cast some mind affecting spells and some energy barrier type buffs. I think also that item is the one she will leave behind her to remember her by though all the spells will become one shot.
Does something like that make sense?
PJ
I had not got to the diety issue with her yet.That's an interesting point.
The mod itself carries a similar issue as it's main plot point (without wishing to spoil) so I dont really want her to be drawing her power from anywhere specific. Thus an item is an interesting idea carrying healing and a few mind affecting spells. I don't want her to have a high offensive capability but I don't want her to be useless either.
I thus lean towards giving her an item which powers up as she levels up. She might have the power to heal but not to bring back to life, to cast some mind affecting spells and some energy barrier type buffs. I think also that item is the one she will leave behind her to remember her by though all the spells will become one shot.
Does something like that make sense?
PJ
#29
Posté 11 mars 2011 - 02:41
This might not fit with your image of her, but have you considered bard? The class would provide some healing, some status effect removal and some buffing without making her all that effective offensively.
that isn't to say the item idea isn't just as viable.
that isn't to say the item idea isn't just as viable.
#30
Posté 12 mars 2011 - 12:32
If Bard, some kind of instrument could work as the item. Maybe a toy instrument.
#31
Posté 12 mars 2011 - 07:16
Thanks for these thoughts.
Bard came to mind when I was writing her list of talents. I would suit in that the gifts are not god given and I can justify a high charisma. I would want to strip some other skills though it will take some thought.
PJ
Bard came to mind when I was writing her list of talents. I would suit in that the gifts are not god given and I can justify a high charisma. I would want to strip some other skills though it will take some thought.
PJ





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