/facepalmGike987 wrote...
I actually like the vague ability descriptions and the lack of combat log. First it makes it harder to min/max which is good and makes the game more challenging... It also adds to immersion
So you LIKE not being able to make informed decisions about your character, based on numerical data? You prefer blindly guessing at a given talent's usefulness or efficiency because of 'immersion'? Sounds like youre immersing yourself in a hot tub of BS.
Sure you would; you'd be able to quantify both the force of your elemental attack and your target's ability to resist or withstand it - because its MAGIC. Magicians know things like that.Gike987 wrote...
in real life (if magic existed) you wouldn't know that
throwing an fireball would deal X points of damage, but you would know
that it deals major damage.
Modifié par Wolff Laarcen, 15 novembre 2009 - 11:29 .





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