For starters, I want to improve abilities like Rejuvenation, Mass Rejuvenation, and Spellbloom so that they recover an appreciable amount of mana/stamina. I've tried poking around ABI_base.xls, but can't find out how to do this. The entry for Rejuvination (line 127) for example, references spell_singletarget.ncs. But when you look at spell_singletarget.ncs, all you have pertaining to the spell is:
case ABILITY_SPELL_CURE:
{
float fRegeneration = REJUVINATION_REGEN_FACTOR;
// remove stacking effects
RemoveStackingEffects(stEvent.oTarget, stEvent.oCaster, stEvent.nAbility);
eEffect = EffectModifyProperty(PROPERTY_ATTRIBUTE_REGENERATION_STAMINA, fRegeneration,
PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT, fRegeneration);
eEffect = SetEffectEngineInteger(eEffect, EFFECT_INTEGER_VFX, Ability_GetImpactObjectVfxId(stEvent.nAbility));
ApplyEffectOnObject(EFFECT_DURATION_TYPE_TEMPORARY, eEffect, stEvent.oTarget, REJUVINATION_DURATION, stEvent.oCaster, stEvent.nAbility);
Ability_ApplyObjectImpactVFX(stEvent.nAbility, stEvent.oTarget);
break;
}I have no idea what to do with that. There's no value there for me the change, and I have no idea where or what REJUVINATION_REGEN_FACTOR is.
Second, core mechanics... I'd like to improve the base mana/stamina regeneration of everyone in the game; like a core mechanic change. I don't even know where to begin looking for that, though.
Anyone have any ideas? Thoughts?
Thanks for your time!





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