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Looks like Dragon Age: Origins lead designer Brent Knowles was right about DA2.


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#1
John Sheridan

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 http://blog.brentkno...08-summer-2009/

He left the company after seeing what DA2 would turn out to be.  Man has a lot of integrity.  

Discussion on Dragon Age 2 began around this time and looking ahead I
knew that I wasn’t going to be satisfied with what Dragon Age 2 would
be. Party control/tactical combat are huge factors in my enjoyment of a
role-playing game as is adopting the role of the hero (i.e., customizing
my character). I was fairly certain Dragon Age would transition towards
more of a Mass Effect experience, which while enjoyable is not the type
of role-playing game I play. Could I be the lead designer on such a
title? Certainly… though if I were going to work on a game adopting a
set-in-stone protagonist I’d rather work on something lighter, like a
shooter.
Through a series of circumstances it was decided that with my not
wanting to participate on Dragon Age 2 it was time to transition in a
new lead to finish the Dragon Age console versions and ramp up for
Dragon Age 2.



#2
Irish Coffee

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Wow...he kinda hit the nail on the head.

#3
DiscipleofUranus

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Actually, that isn't the impression I got from the Blog myself.

Especially considering he said he was assigned to a 'potential new project' that never came to fruition.
You can pick and choose what you like out of his blog, but nowhere does it state he left because of DA2.

#4
17thknight

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Yup. He couched a lot of things, as you would expect given that he doesn't want future employers to look at his past work history and see him raging and venting like Charlie Sheen, but it's all between the lines.

Bioware abandoned quality and so Brent abandoned Bioware.

#5
Sakanade

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This man is a true hero

#6
Massadonious1

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DiscipleofUranus wrote...
You can pick and choose what you like out of his blog, but nowhere does it state he left because of DA2.


Nah, it's just easier to assume he left because I was dissatisfied with the product.

#7
Vengeful Nature

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This happened with Mass Effect as well. Again, you'll have to read between the lines. We'll never know for sure with these things.

Actually, I hear about things like this happening more and more in the games industry. Big executives pushing products and leaving quality behind, and anyone who disagrees, even for good reasons, can jog on.

I'm starting to worry that this is similar.

Modifié par Vengeful Nature, 09 mars 2011 - 11:20 .


#8
orbit991

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Not much to pick and choose about this article, its rather sad and obvious what he's saying regarding where the company headed to.
"Discussion on Dragon Age 2 began around this time and looking ahead I
knew that I wasn’t going to be satisfied with what Dragon Age 2 would
be."
“I’m not the same person I was when I started, and BioWare isn’t the same company. ”
"So I quit, giving a couple months notice to finish up my obligations on the new/hypothetical project and then in early September 2009 I left BioWare"

Modifié par orbit991, 09 mars 2011 - 10:56 .


#9
philbo1965uk

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Oh...heads will role if projected unit sales are not met.

Appealng to the casual gamer with RPG's is never the brightest of idea's....the appeal of the genre itself is cerebral and casual gamers don't have time for cerebral...they want a quick hour ingame here and there which is why they inherently dislike the genre.

Thus any attempts to capture that audience is to the detriment of the genre and invariably the loss of rpg elements ....it can be likened to appealing to pensioners...anything more complex than a Binatone game is unappealing.

Which is why we see DA2 so dumbed down.

#10
apoc_reg

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To take the "appeal to the casual" to the extreme... look what happened with Arcania: A Gothic Tale... oh dear. You have been warned Bioware!

#11
Lumikki

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Mass Effect serie how ever, isn't same as Dragon age serie . Dragon age was build more to traditional RPG style, while Mass Effect was build to be hybrid and combine shooter elements with action RPG. That's two different kind of game. Sure, now it seems that DA2 was come closer to Mass Effect serie, because more cinematic, but that doesn't neccessary fit in style of traditional RPG style well. DA2 has too much weight in cinematic story telling and too little in traditional RPG.

My point is that Mass Effect never was traditional RPG, allways action RPG, while DAO was more traditional RPG.

Modifié par Lumikki, 09 mars 2011 - 11:05 .


#12
DiscipleofUranus

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orbit991 wrote...

Not much to pick and choose about this article, its rather sad and obvious what he's saying regarding where the company headed to.
"Discussion on Dragon Age 2 began around this time and looking ahead I
knew that I wasn’t going to be satisfied with what Dragon Age 2 would
be."
“I’m not the same person I was when I started, and BioWare isn’t the same company. ”
"So I quit, giving a couple months notice to finish up my obligations on the new/hypothetical project and then in early September 2009 I left BioWare"


While I agree, it is sad that he felt the need to leave because of the way the company has changed, but, he also says "I moved out of an active lead role though I stayed on for several months
performing quality assurance and helping with the transition." Which to me suggests his involvement with the game was minor compared to the involvement of others.

He also states and you quoted that he isn't the same person. We have no other information about what he meant by that, its possible that there was a reason outside of Bioware changing that has much more relevance than him not liking DA2's direction.

To be honest, we can all read between the lines and fill in the gaps as we please, but unless he comes out and categorically states 'I left bioware because of Dragon Age 2' then I don't think either side of this debate really has a leg to stand on.

I'm just here to offer the alternative point of view.B)

#13
John Sheridan

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Vengeful Nature wrote...

This happened with Mass Effect as well. I'll see if I can find the blog.

Actually, I hear about things like this happening more and more in the games industry. Big executives pushing products and leaving quality behind, and anyone who disagrees, even for good reasons, can jog on.

I'm starting to worry that this is similar.


Mass Effect 2 didn't sacrifice anything.  Casey Hudson has been and will always be project director.  

#14
Riloux

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I was on his side and he was right. He probably played a big part in making the original DA so excellent. Mike Laidlaw, not so hot.

#15
Maelora

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philbo1965uk wrote...
Appealng to the casual gamer with RPG's is never the brightest of idea's....the appeal of the genre itself is cerebral and casual gamers don't have time for cerebral...they want a quick hour ingame here and there which is why they inherently dislike the genre.
Which is why we see DA2 so dumbed down.


Nail on the head.

Bioware got greedy for the casual CoD audience, and deliberately changed boh of their flagship games to appeal to the console crowd.  So ME became a shooer with a story written by a third-rate hack Mac Walters, and DA became a weak action game button masher.

Bioware lost faith in the value of their own product, and now we have these nasty hybrid games that appeal to neither the RPG crowd or the ADHD console fans.

#16
colata

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It's business and if it doesn't make money it will vanish..

,.,yes,ti's bottomline..

Modifié par colata, 09 mars 2011 - 11:28 .


#17
STARSBarry

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colata wrote...

It's business and if it doesn't make money it will vanish..

,.,yes,ti's bottomline..



yes however DA: O sold very well for a title.... now they could of gone two routes, dumb down the game so halo players can smash there face into the controler and win, continue with the old style D&D and have the same people buy and be happy and other gamers pick it up on word of mouth.... guess which one they went for

#18
Lycidas

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philbo1965uk wrote...
...

Appealng to the casual gamer with RPG's is never the brightest of idea's....the appeal of the genre itself is cerebral and casual gamers don't have time for cerebral...they want a quick hour ingame here and there which is why they inherently dislike the genre.

Thus any attempts to capture that audience is to the detriment of the genre and invariably the loss of rpg elements ....it can be likened to appealing to pensioners...anything more complex than a Binatone game is unappealing.

Which is why we see DA2 so dumbed down.

I wonder why so few see that. You don't make games for people that don't like the games you make. Thats just dumb.

#19
colata

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ah, i forgot that completely.
then those lxxng bxxxxxxds

#20
Vengeful Nature

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Maelora wrote...

philbo1965uk wrote...
Appealng to the casual gamer with RPG's is never the brightest of idea's....the appeal of the genre itself is cerebral and casual gamers don't have time for cerebral...they want a quick hour ingame here and there which is why they inherently dislike the genre.
Which is why we see DA2 so dumbed down.


Nail on the head.

Bioware got greedy for the casual CoD audience, and deliberately changed boh of their flagship games to appeal to the console crowd.  So ME became a shooer with a story written by a third-rate hack Mac Walters, and DA became a weak action game button masher.

Bioware lost faith in the value of their own product, and now we have these nasty hybrid games that appeal to neither the RPG crowd or the ADHD console fans.


There's nothing wrong with trying to appeal to a larger audience. In the end, EA-owned Bioware is trying to do just that. It's a crying shame, I agree, but that's what it takes to make a profit these days.

It could have happened another way. Bioware could have remained an independant company, catering to a small niche market and working out of other people's IPs, until it went bust because it wasn't making enough money. Either way, veterans like myself lose the Bioware we loved.

At least we still have Bethesda.

For now.

#21
Massadonious1

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If DA:O required thought beyond setting up your tactics and equipping yourself properly, then tying your shoes should be worthy of a Rhodes scholarship.

#22
Lycidas

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Vengeful Nature wrote...

There's nothing wrong with trying to appeal to a larger audience. In the end, EA-owned Bioware is trying to do just that. It's a crying shame, I agree, but that's what it takes to make a profit these days.
...

They did not try to appeal to a larger audience to tried to appeal to one that is not theirs at all. Don't forget DA:O was a success there was no need to streamline it into an action RPG.

#23
Naitaka

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Whether this backfires on them remains to be seen, IMO, people will still buy Bioware games regardless. If you sat through ME2 and still bought DA2, it's really your own fault.



<------- Idiot who bought it anyway.

Modifié par Naitaka, 09 mars 2011 - 11:42 .


#24
AkiKishi

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Vengeful Nature wrote...

There's nothing wrong with trying to appeal to a larger audience
. In the end, EA-owned Bioware is trying to do just that. It's a crying shame, I agree, but that's what it takes to make a profit these days.


Agreed, but you could have done 90% of the things in DA2 and still not pissed off your core audience to the extent DA2 has.

#25
orbit991

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I don't really think Bioware wanted to do anything of this sort, judging by the lead leaving. Lets not forget that EA runs them, like they did Bullfrog, Westwood, Orgin. All those listed were juiced and killed by EA. Makes you wonder when the two ip's ME and DA are done what will happen. Very possibly some bad games and a fourth developer will get shut down. Just saying, history is not on their side.