He left the company after seeing what DA2 would turn out to be. Man has a lot of integrity.
Discussion on Dragon Age 2 began around this time and looking ahead I
knew that I wasn’t going to be satisfied with what Dragon Age 2 would
be. Party control/tactical combat are huge factors in my enjoyment of a
role-playing game as is adopting the role of the hero (i.e., customizing
my character). I was fairly certain Dragon Age would transition towards
more of a Mass Effect experience, which while enjoyable is not the type
of role-playing game I play. Could I be the lead designer on such a
title? Certainly… though if I were going to work on a game adopting a
set-in-stone protagonist I’d rather work on something lighter, like a
shooter.
Through a series of circumstances it was decided that with my not
wanting to participate on Dragon Age 2 it was time to transition in a
new lead to finish the Dragon Age console versions and ramp up for
Dragon Age 2.




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