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Stategy against Ancient Rock Wraith (Nightmare Difficulty)


274 Antworten in diesem Thema

#251
mr_afk

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Actually, I think I set the bar too high. The fastest I seem to be doing is ~40seconds.
And recently my companions are been even more retarded than usual and keep running forward into the ARW (at the very start) and get one-shotted- despite specifically telling them to run in the opposite direction. What utter suicidal douchebags. /end rant

argh screw this,. this is making me so angry. I can't handle having to reload multiple times in a row due to stupid companions. Even the little things are ridiculously annoying now: Like how the patch automatically removes your dog when you load a save...
Eingefügtes Bild


I'll upload the 45second ARW run I did alongside a deeproads dragon run. I boycott this ridiculous fight and its ridiculous effect on my companions AI (I'm pretty sure it's some glitch/weird thing where they can't target it while it warps across the room so try to move to a position where they can- which results in them getting their faces smashed in.. geez)

Bearbeitet von mr_afk, 10 Juni 2011 - 05:58 .


#252
AreleX

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cool job

#253
Jack-Nader

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I can't believe your raging at a completely nerfed ARW fight.

#254
mr_afk

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I'm raging at my companions. The fight itself is easy- the first time I came up to it post-patch I did it in the first phase without optimised equipment/companions. I just forgot how long you have to spend waiting so thought I could do it faster..

But yeah, I had ~2 semi-decent runs at it before my companions started acting up and i didn't get a single decent run after that and I tried many many times. Each time one of them would either wander too close in the beginning (and get instantly killed) or would do something silly like take a casual stroll through the lightning. And that was what I was raging at.

Challenging/Hard fights aren't so bad. It's only annoying when an easy fight becomes hard because the AI controlling your companions has been dropped on the head a few too many times..

here's the deeproads speedrun compilation:


#255
AreleX

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son

when the ARW goes underground, the companions move as if they are 'out of combat', meaning they will stick close to you. if you are trying to run behind the arw RIGHT AWAY, this is why they are dying.

look at my 20 second speed run. do you see how i run backwards at the beginning? this is to keep the companions in place

-100 points for hufflepuff

#256
mr_afk

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haha that would explain it! and that's why all the companions run over to my side whenever it warps to the middle. wow, that was remarkably inobservant/slow of me.

It would be tough to do a similar strategy to your S&S though (which is amazing if I haven't already told you). I am doubtful my rogue could withstand a single of those hits. It has a similar amount of life to my companions and they drop like flies.

blah, i'm slightly over it anyway (doing easy fights fast isn't really that exciting) and don't think I can get much faster with a DW even if I tried.

#257
AreleX

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this is why i am a legend, and you are the worst player

#258
Siham

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mr_afk wrote...

Even the little things are ridiculously annoying now: Like how the patch automatically removes your dog when you load a save...


Mmm, the dog is always here when i load a save.

#259
mr_afk

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Really? Are you patched?
Every time I load a save with my dog sustain on it automatically sends him away- and there's a massive ~30second cooldown. It's actually faster for me to just save it again without the dog then reload that save (as the dog is necessary for most my fights and reloading saves resets cooldowns).

#260
Siham

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Yes, patch 1.03 on PC. I lose the dog only when i enter a new zone, but when i load a save he is here.

#261
mr_afk

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hmm maybe my game is just bugged or it's different for xbox (though I doubt they would do that).
oh well, easy fix- I just need to not die and never reload ;)

#262
bossk-office

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mr_afk wrote...
hmm maybe my game is just bugged or it's different for xbox (though I doubt they would do that).

Are you kidding? You have no idea how difficult it is on PC! I had to toil for two days to clear the Gauntlet full party, a fight that you guys can solo on Xbox 

;)

#263
Firky

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Sorry if this is a thread necro. Please don't lock thread.

Any tips for non-ideal party? I have Carver, Varric, Anders and Spirit Healer Hawke. Don't hassle me, I was going for story, OK? I didn't get the sibling/Anders bit last time through.

I'm just not doing much damage. No DLC weapons. (Not interested.) I've got some electricity combos but they don't work, obviously. Varric doesn't seem to be able to disorient the wraith, so those combos are out.

It's easy enough to dodge around the rock wraith for the most part. Inevitably, though, I make a mistake and lose someone, cast regroup, then lose the spirit healers. I've gotten him down to 30% health on NM in about 15 mins. I'm not afraid of long battles, but I'm a bit stuck. (I have all tactics and behaviour turned off.)

I'm not sure if there is much I can do with my party. Is there any point trying to hit it with Carver at all? It just knocks him around and then he needs healing. But, what do you guys do with the profanes? They're a bit of a headache. I tried ignoring them and damaging the rock wraith while he's down. But their bite is much worse than their - HP? But I also tried taking them out first. They seem to get down to 0HP and don't die. (Unless I make a concerted effort to focus everyone on one at a time which takes forever.) Why is that? Are they regenerating?

I have to say, I'm loving nightmare on a second playthrough and, despite this silly party, I've only died once in the Deep Roads so far, so I think I've mostly got the hang of it. Any ideas?

Edit: Seriously, though. What is with the profane in this fight? I just watched Anders doing ~75 spirit damage over and over to one profane critter and it was down to, like, no health after five-ish hits and then it just stayed at no health for another five hits. Then Anders died from taking ranged attacks. And, Carver was just hitting another over and over again and it had 0 health. What am I missing? (Something obvious?)

Edit again: Heheh. My mistake - on the disorient thing. I did get a whopping 257 damage for confusion + stonefist. :)

Bearbeitet von Firky, 04 Juli 2011 - 11:36 .


#264
Mr_Raider

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Equip your mages with cold or spirit staves. Set Hawke and Anders tactics to aggressively heal Carver. Post the three ranged characters at three ends of the room, have them hold position. Take control of Carver and start smacking away at the rock wraith. Your goal is to keep the wraith on carver or the Dog, while the ranged characters fire away. As soon as the wraith changes direction, pause the game and look who he is going after. Take control of them and have him kite the wraith and keep him out of trouble.

During the lightning explosion phase, keep everyone behind the pillars. During the profane phase, have Carver wail on the downed wraith, while your three ranged characters focus fire down the wraiths one at a time.

Once the rock wraith moves to the roiling ball phase, go back to the first strategy, and make sure the target of the roll dodges him. When he does the spinning vortex thing, fire everything at him.

Keep Carver healed, and chug potions as needed. Hope you have a lot of them.

#265
frustratemyself

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Firky you're probably running into the immortal enemies bug. If they seem to have 0 hp and still haven't died, change target and they should drop in a second or 2.

When the ARW is down in the centre try having Carver target it since it sounds like he might be your party's biggest damage dealer and have the rest of your party kill off the profanes.
If you've got Brand for Varric or Hex of Torment for Hawke try using them at this point on the big guy to soften him up a bit more.

When it's up and about try controlling Carver, that way you may at least be able to get him out of the way of a solid thumping. Don't forget to use move to point on your other party members if needed. Dog is as always a good distraction too.

I did this on my current DW rogue run (Hawke in place of Carver for above) with Varric, Anders and Bethany in party and got through it pretty quickly.
And if it's driving you nuts in a big way, walk away and try again tomorrow.

Bearbeitet von frustratemyself, 04 Juli 2011 - 11:49 .


#266
Firky

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frustratemyself wrote...
And if it's driving you nuts in a big way, walk away and try again tomorrow.


Why does that always work? (That's my current plan.)

Also, thanks for tips. I have spirit staves. Dog does draw him a bit.

I was unaware of possible bug.

Urgh. Tomorrow.

PS. ^ Can I just say ... what the hell is with your sig? I used to be a casual teacher at a school which was surrounded by ibises. The one lunchtime playground duty instruction that I got was "Please tell the students not to feed the ibises." I was like, "Yeah, whatever." But they always, always fed the ibises the remainder of their lunch. Why? Why?!?! (Even more why than the rock wraith.) "Stop feeding the ibises." I would yell, over and over again. Explain it to me! (I don't get ibis feeding.) But perhaps you'd better PM it to me. :) (Ibis feeding might be too OT.)

Bearbeitet von Firky, 04 Juli 2011 - 01:06 .


#267
mr_afk

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My recommendation for a post-patch ARW is to just focus fire really really hard on the ARW whenever you can. If you've setup hawke and anders as healers/support it may be a little harder, but the general idea is that with cold/spirit staves + cold/spirit spells + everyone hacking at it you can knock its health down enough while it's a pile of rubble such that it never goes into the roll around phase but goes into the laser-phase then back into rubble. Dropping firestorms/aoes on it during the laser storm can also help.

I managed to achieve this with a solo DW rogue (so no elemental weaknesses, haste, hexes, and only one dps party member) so you should be able to do this with a full party. I do agree that carver is a tad useless in this fight. I always used that party though.. what can I say, I like grey wardens.

Deal with the profane after the ARW begins the laser-works. If you have electricity-warding runes (which you should) you should be able to hang around for a little while and it doesn't take long to kill them off. You just don't want too many of them to build up- but the priority should be on dealing damage to the ARW.


Hope this helps :)

edit: here's the ARW fight I mentioned incase you were interested: http://www.youtube.c...h?v=quVjFYXc9rU
theendcomes did it with a solo mage which may be more relevant:

Bearbeitet von mr_afk, 04 Juli 2011 - 03:01 .


#268
Firky

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Urg. I just had a third try and got him down to 20% - and in about 10 mins. It's that attack where he just explodes suddenly with barely any warning. It kills, like, 2 people nearby every time. (And I keep resurrecting them when the rock wraith is standing on top of them, which doesn't help.)

Thanks for advice though. I did note that some of the critters (but not all) who were down to 0 health stopped attacking so I left them alone. Then I could hit the prone rock wraith a bit. After watching those videos, I went a bit more proactive, which was good. Carver is a kittycat. Sigh. Three hits and he's down.

Interestingly, I've found that Varric's confusion with disorient seems to work about 30% of the time. Then I can use stonefist and the rock wraith actually acts all dopey for quite a while. That's good. As to anything useful like brand, hex, spirit spells. Well, I was leaving that up to Merrill.

Anyway. I'll have another try. Unfortunately, I was searching my backpack for anything useful, applying crow venom etc (yeah right), and I found one Maker's Sigh potion. Now I'm sorely tempted to use it. It's a conundrum. Sure, I know that my party is silly, and I'm playing on nightmare, and I knew the rock wraith was coming, but I feel as if using this potion now would be a cop out. On the other hand. I probably can win this fight with silly party, but is there much point? (Apart from sheer stubbornness.)

Bearbeitet von Firky, 05 Juli 2011 - 10:00 .


#269
mr_afk

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Respec! respec! respec!

heh, repeccing is probably one of my favourite parts in the game. Though with only one maker's sigh I'm not sure how you're going to setup an optimised party (if they aren't already optimised). The best build/setup for nightmare is almost always going to be a pure dps setup (less emphasis on resurrecting, more on killing) and this is especially true for the ARW.

Basically in order to speed run the ARW you need to have your mages decked out it +%cold gear (from bonny lem) and the staff of primal order/high levelled cold generics/apostates courage and maybe even get elemental mastery for one or more of your mages.
This is because cold damage (winter's grasp) will be your main damage dealing spell as +%spirit damage is a lot harder to pump (and elemental weaknesses are almost necessary to deal enough damage unless you have an overpowered spec like shadow).

So basically, your mage strategy (for anders and hawke) should be: haste --> winter's grasp --> maybe firestorm --> autoattack --> winter's grasp etc (hexes are relatively useless).
varric should be going --> brand --> autoattack --> brand etc
carver should be just hacking away been terrible at life.

using CCCs is unnecessary and the time taken to setup a disorient-stone fist probably will net you more damage via autoattacking.

But if you haven't bought optimised equipment already and/or haven't got electricity warding runes I suppose you're not going to be able to speed run it- though sheer stubbornness is always fun.
I remember the first time I did the ARW on nightmare I had to try it many many times, with each time been a massive kitefest until eventually (hours later) I managed to win. I was a pretty good feeling and definitely worth the perseverance.

But yeah, see if ignoring the profane and focusing on the ARW and only killing the profane when the ARW is invincible works. You just want to avoid the running around exploding phase because that's the bit that adds on the minutes.


Good luck!

#270
thendcomes

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AFK, thanks for the plug! :-D

Just to clarify, cold accessories are from Bonny Lem and cold gear is from Shady Merchandise, although the latter is rare and you'd probably put your head through a wall trying for it on a console.

With 2 mages, I'd give one the Staff of Primal Order and the other Stone's Breath. ARW is weak to both and the +13% spirit on Stone's Breath will compensate for the lack of belt and rings. Plus it is easier to farm up.

Firky wrote...
I was searching my backpack for anything useful, applying crow venom

Crow Venom is bugged, along with all other effects that slow enemy movement speed or attack speed. It actually does the opposite and increases movement or attack speed. That is probably a big part of the difficulty you're having.

Bearbeitet von thendcomes, 05 Juli 2011 - 05:41 .


#271
Firky

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:) OK. Just reporting back with one dead Ancient Rock Wraith. Took about 40 mins and I paused and went shopping in the middle, but he's down. Thanks for help! (I used to love the strategy forum in the BG2 days. This has been fun.)

I did respec Hawke. He's now fully maxed out in the Elemental tree with a few useful bits and bobs. Heal. Blood Magic. And I didn't bother with Carver at all. (He came in useful for the profane.) 

Can I just say? I understand not having achievements for difficulty because its more inclusive, warm and fuzzy etc. (Is that why?) Also, as a PC exclusive gamer who could not name a single achievement for either Origins or DAII, I don't care about achievements at all. But, for the first time, I want one. (Please name it after me and my fail party.)

Also, to whoever designed this guy, I've just had some time fully appreciating him, in an aesthetic sense. He's great. One moment he looks like he's out of Transformers, the next he's swinging a gigantic mace or doing an impression of the Battlestar Galactica. Or going all embryonic, or just exploding. And, although the Revenant's pull ability was already freaking me out, that gravity, whirly thing is horrifying. The way he moves gives such an impression of fluidity but strength, power but insubstantialness. If you were going for "ball of pure rage" it worked for me. Well done.

OK, thanks again you guys. I'm off to feed the ibises.

#272
Guest_PresidentCowboy_*

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Doing my first runthrough of DA2 on Nightmare, since I figured if I could beat ME2 on Insanity and Dead Space 2 on Hardcore I could do this. And it's been going pretty well until now. What were they thinking giving this guy unavoidable attacks that are a one-hit kill?

Bearbeitet von PresidentCowboy, 29 Juli 2011 - 05:46 .


#273
mr_afk

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they're avoidable- if you kill him fast enough he never actually hits you haha

but yeah, once it gets into the rolling around phase he's nigh impossible to do without kiting/running around.

Just use electricity warding runes, load up on cold/spirit spells/staves and use dps builds- if you deal enough damage it doesn't deal any damage :)

#274
Guest_PresidentCowboy_*

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Bit too late for that now since I'm trapped in the Deep Roads. Sob!

#275
mr_afk

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haha with no maker's sighs?

If you really really can't do it, your best bet may actually to load up the last autosave in hightown (it saves just before you leave for the deep roads).

The deeproads don't actually take that long so it shouldn't be too much of a hassle.
If you respec to dps builds you should be able to do it easily.
What class are you?


If you're a warrior with spirit weapons you can do it pretty ridiculously fast (e.g. Arelex's ~20second run)

I managed to do it solo as well...so come one, your four party members should be able to match the dps of my one hawke! :P 


p.s. if you're unpatched it'll be a lot harder- still definitely doable, but a bit more challenging to achieve the required damage.

Bearbeitet von mr_afk, 29 Juli 2011 - 06:16 .