Stategy against Ancient Rock Wraith (Nightmare Difficulty)
#26
Posted 10 March 2011 - 06:47 PM
It is getting increasingly infuriating to group them and move them in order not to be instantly killed. I can't tell you how many times I've shouted obscenities at the screen. lol. Anybody else have this issue and a solution, I would greatly appreciate it.
Also, I have beaten the creature btw, but for story purposes I went back to do it again (I'm sure most of you can guess why) but it came down to the very last staff shot.
#27
Posted 10 March 2011 - 07:22 PM
#28
Posted 10 March 2011 - 07:45 PM
This is an archer's fight. You have Varric there, prioritize his survival over your main.
The idea that this is a burn-him-down fight ins kinda misleading. You have all day long if you can stay away from him. The terrain is your friend. You can fit into nooks that he cannot, and putting a structural element between you and him defeats his tractor beam..
KITING IS RIDICULOUSLY OP IN THIS GAME.
This is a cyclical fight of basically: Punch you hard, blow up, roll around,, repeat. The phase switches seem to be hp% rather than time-triggered.
Sync your team's nukes such that every other cycle you can force him straight to "pile-o-rocks" phase.
Edited by Parrk, 10 March 2011 - 07:47 PM.
#29
Posted 10 March 2011 - 08:26 PM
Parrk wrote...
I haven't tried this fight on nightmare yet, so I can only offer a few things I noticed that may or may not work on NM.
This is an archer's fight. You have Varric there, prioritize his survival over your main.
The idea that this is a burn-him-down fight ins kinda misleading. You have all day long if you can stay away from him. The terrain is your friend. You can fit into nooks that he cannot, and putting a structural element between you and him defeats his tractor beam..
KITING IS RIDICULOUSLY OP IN THIS GAME.
This is a cyclical fight of basically: Punch you hard, blow up, roll around,, repeat. The phase switches seem to be hp% rather than time-triggered.
Sync your team's nukes such that every other cycle you can force him straight to "pile-o-rocks" phase.
Kiting is very powerful. As it should be because your rogues and mages die instantly in alot of cases with boss battles. If they get engaged, that is.
I have to say again (this is for me maybe) but the archer approach is nice but won't work without constant paus and manuevering because I have had the Wraith cornered with my tank constantly taunting, and he's turned around and rolled clear across the room to kill my mage. Something with that is just wrong.
#30
Posted 10 March 2011 - 09:39 PM
Edited by Refara, 10 March 2011 - 09:40 PM.
#31
Posted 10 March 2011 - 11:26 PM
Warrior would pull in, and I'd use stonewall after his first melee which would 99% of the time absorb all damage from the stupid kick, than go into a strife mode while verric and bethany would autodown the boss with my rogue playing very passive. Every other teleport I had stonewall so the one inbetween I'd normally be okay taking one hit and heal through it easy enough (of dance to avoid it).
second phase (When he explodes and adds come out) I had bethany use Hex and haste while my rogue just obliterated the boss from behind. Bethany, verric would pretty much 2 shot the adds so all I did was have ave taunt and start running in circles picking them up.
Once he came up and ball phase started, just avoid the ball, and since his smack after the ball is a target abillity and you can't out range it, I'd also use stonewall every cooldown to midigate damage while dancing my other 3 party members around until the next ground phase. Second ground phase I was able to push boss into a 3rd and dead phase...I'm pretty sure any party comp will work on nightmare if you made it this far. Just be sure to have some types of buffs, debuffs, and everything you shoulda been using all game so far.
#32
Posted 11 March 2011 - 12:12 AM
#33
Posted 11 March 2011 - 01:59 AM
Edited by Sabresandiego, 11 March 2011 - 06:43 AM.
#34
Posted 11 March 2011 - 02:28 AM
Hawke: Melee rogue
Anders: Heals
Verric: Archer
Aveline: Tank
Phase 1: tank and spank. Just make sure anyone besides Aveline is not in front of the boss.
Shard phase: Stand Behind pillar.
Adds: I split up my dps, had Hawke take out the adds close to me, and Verric and Anders took out the adds in the back I never really had any trouble with those guys and was able to get a couple of seconds to burn the boss after they died.
Phase 2: I would have Verric and Anders stand together on the opposite side of the room from the Rock Wraith, if the wraith targeted one of them I had lots of time to move out of it. My Hawke spent a lot of time not DPSing the boss here because I had to run out of the boss' explode and boulder abilites. Some of Hawke's big abilites tend to really help, such as mark of death and assassinate.
Go back to Shard phase, rinse and repeat.
The best advice I can give someone trying this is: Survivability is far superior to doing high dps and then dying. Don't be afraid to micro-manage your melee and move them out of crap. Also watch out for the rolling boulder ability, it will wreck a ranged if they get hit.
Overall, this was an awesome encounter. I enjoyed the challenge of it in a way that I haven't seen in Dragon Age yet (except maybe The Harvester in the Golems of Amgarrak on nightmare). I specifically liked that the fight was not merely killing a ton of adds, or having a boss that hit ridiculously hard. Instead this fight was about watching for abilities and acting accordingly. Well done Bioware
#35
Posted 11 March 2011 - 10:01 AM
#36
Posted 11 March 2011 - 10:49 AM
The Ultimate Vanguard: Rock Wraith
Edited by Sabresandiego, 11 March 2011 - 10:49 AM.
#37
Posted 11 March 2011 - 11:48 AM
Sabresandiego wrote...
Here is how I defeated the rock wraith on nightmare.
The Ultimate Vanguard: Rock Wraith
oh man, making hawke a warrior seems to make him so durable. It's hard as hell with aveline tanking because she just gets hit too hard.
I ended up beating it with a glitch that i show in my video.
http://youtu.be/fuzQvI3d924?hd=1
#38
Posted 11 March 2011 - 01:35 PM
I found that Varric got stomped fairly early, I ressed him twice but he ended up dying a lot since I was being slack so I ended up three manning most of it.
I found Hawke's assassination talents helped a lot during the burn phase. Mark of Death (think that is the name of it) that makes the target take more damage was excellent for this fight (I only had the +25% damage version since I was still level 12).
The fight on nightmare took a lot of micro and took ages but like others have said, it is very simple once you get your strat sorted.
Protip: Carry some Breath of the Makers on you incase you need to respec to beat a certain encounters.
#39
Posted 11 March 2011 - 01:59 PM
Most the damage I ended up doing was during the gravity phases where my whole party was dead except hawk and verrick. Wasn't an elegant stray but worked rift as I ran out of potions.
#40
Posted 11 March 2011 - 02:59 PM
#41
Posted 11 March 2011 - 08:08 PM
#42
Posted 11 March 2011 - 09:17 PM
Edited by Sabresandiego, 11 March 2011 - 09:18 PM.
#43
Posted 12 March 2011 - 03:42 AM
It took me a solid hour (of course pausing every few seconds to move party members around took up most of that) my damage output was also pretty low. Anyone else notice that it didn't seem to take damage in ball form and took even less in knight form if you attacked from behind? Meanwhile if you pelt its shield front it takes almost full damage...kinda random.
Also, I'd postulate it's better to ignore the adds until after the arw regroups. The last time he fell to pieces on me I focused fire on the nearby adds and then let aveline clean up the rest while my dps burned.
I was seeing very low damage for most of the fight, 10-12 then in select few points I went up to 100-200. Any idea why?
#44
Posted 12 March 2011 - 05:11 AM
I was seeing very low damage for most of the fight, 10-12 then in select few points I went up to 100-200. Any idea why?
Different vulnerabilites for different phases/shapeshifts it seems. Took me 3 attempts as well on Nightmare, last one fighting for nearly an hour. The health of this boss is absolutely ridiculous, considering that it is a survivability fight. The entire fight is simply a huge timesink, once you learn his abilities and manage the initial aggro.
#45
Posted 12 March 2011 - 05:11 AM
Next playthrough I PROMISE I'll beat him on hard, I SWEAR IT!
#46
Posted 12 March 2011 - 06:44 AM
I'd guess a party built to get the adds under control in the shortest possible time while still having enough single-target DPS to exploit the burn phase would be able to cut the time to kill down considerably.
#47
Posted 12 March 2011 - 05:03 PM
#48
Posted 12 March 2011 - 05:48 PM
#49
Posted 12 March 2011 - 08:30 PM
#50
Posted 12 March 2011 - 11:58 PM
I didn't do anything at all the entire fight.
Bethany died at some point due to getting one-shotted, so it was mostly Varric and Anders doing all the damage, with the help of the dog.
I found that the boss "teleports" to specific set locations, not random ones. He will try to teleport as close to you as he can, on top of you if possible. On nightmare anybody that got hit was a gauranteed death.
When he becomes a giant ball and tries to suck everybody in you just move out of sight. Your only damage output on this phase is the dog if it's up.
On top of that, the best places to place your ranged characters is in the center between the 2 pillars. They shouldn't be together, but split so that if he decides to roll your way in ball mode, the others can continue hitting him. If they stand between two pillars, these are locations where he won't teleport right on top of you.
During the entire fight all I got was 2 add phases. One with everyone alive that allowed me to nuke the boss when all adds were dead, and one with Bethany dead. The one with 3 people didn't work out too well as there were still adds up when the boss had built himself back together, but no biggie other than that.





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