Stategy against Ancient Rock Wraith (Nightmare Difficulty)
#126
Posté 17 mars 2011 - 02:25
#127
Posté 17 mars 2011 - 02:36
On my second playthrough, with Hawke (2H warrior), Varric, Anders, and Merrill, I wiped a few times due to various positioning mistakes and got frustrated. So, on the third or fourth try, when Varric shot Anders in the back of the head with his first Archer's Lance, and Varric and Merrill got trapped in a corner and stunlocked to death at about 90%, I decided to see how long I could survive with a solo Hawke. Well, mostly solo -- I relied heavily upon Dog.
The longest and most excruciating phase of the fight was phase 2, when the Rock Wraith uses rolypoly->wide sweep nearly exclusively. Through judicious use of jousting, pillar-humping, and positioning Hawke opposite Dog after summoning, I was able to ride my Devour and Second Wind cooldowns through the phase. The two huge AoE moves, the explosion and vacuum, allowed me to hide behind a pillar and spam Bolster to full stamina, as well as giving valuable cooldown restoration time.
#128
Posté 17 mars 2011 - 09:12
#129
Posté 17 mars 2011 - 03:05
carrawayz wrote...
I beat this boss on Nightmare difficulty originally with a full party of Hawke (DW rogue), Aveline, Anders, and Merrill, pausing often to control movement..
um. what?
no varric = uhhh...?
#130
Posté 17 mars 2011 - 04:38
Pix wrote...
I have Merill, Anders and Verric. I'm a rogue. We're all on level 11. I've gone all the way down to casual level and can't beat this. I'm reading comments and can't understand yet how to apply them to my game.. It's a long, long battle to keep losing over and over
everytime you pause it, move all 4 chars, don't just let chars be stupid and run into stuff
and yes, it is long, my killshot on nightmare was 45 mins real time
#131
Posté 17 mars 2011 - 04:45
Anyway, I simply had Hawke take the 80% heal, grab Valiant Aura and the Improved Haste along with Death Hex and that's pretty much it. Anders had his group heal, the 80% heal and the 100% shield. I redid Aveline to grant her a lot more health and mitigation and gave her the Improved Stonewall so she could literally stand in place through anything. It was relatively "easy" but it took around 25 minutes. I would use Haste at the start after his first teleport and then during the adds phase. It didn't even seem like the hexes actually worked either, but I kept them up anyway.
Here's a tip for those who never really thought about it: store all but one of each kind of potion you get in your chest as you're playing up until that point before you reach the 4/4 cap. This way, the game will still keep dropping them because it doesn't count what is at your house. I ended up bringing 16 health, 16 mana and 12 stamina potions. Didn't need to use nearly that much, but it was good to have.
Modifié par Graunt, 17 mars 2011 - 04:47 .
#132
Posté 17 mars 2011 - 04:48
Modifié par ecelyft, 17 mars 2011 - 04:54 .
#133
Posté 17 mars 2011 - 05:15
#134
Posté 17 mars 2011 - 07:08
Here's a tip for those who never really thought about it: store all but one of each kind of potion you get in your chest as you're playing up until that point before you reach the 4/4 cap. This way, the game will still keep dropping them because it doesn't count what is at your house. I ended up bringing 16 health, 16 mana and 12 stamina potions. Didn't need to use nearly that much, but it was good to have.
is that confirmed? the game actually drops them based on what you have on you..? you got any source for that?
#135
Posté 17 mars 2011 - 08:19
It really wouldn't surprise me as I've suspected this for a long time. During my playthrough, I never seem to get above 5-6 pots for any given item and I had a feeling this was to balance out having a huge surplus like many games end up doing. Consequently, I barely use them and don't set tactics for party members due to the perception that they were rare and should be saved for bosses. I really hate designers that do this because the deception is counterproductive.EzFlyer wrote...
Here's a tip for those who never really thought about it: store all but one of each kind of potion you get in your chest as you're playing up until that point before you reach the 4/4 cap. This way, the game will still keep dropping them because it doesn't count what is at your house. I ended up bringing 16 health, 16 mana and 12 stamina potions. Didn't need to use nearly that much, but it was good to have.
is that confirmed? the game actually drops them based on what you have on you..? you got any source for that?
#136
Posté 17 mars 2011 - 08:20
Modifié par Jodou, 17 mars 2011 - 08:22 .
#137
Posté 17 mars 2011 - 10:25
And his health barely goes down at all. I mean are you supposed to evade him for 60 minutes or what?
At what health does phase 2 end?
#138
Posté 18 mars 2011 - 03:02
EzFlyer wrote...
carrawayz wrote...
I beat this boss on Nightmare difficulty originally with a full party of Hawke (DW rogue), Aveline, Anders, and Merrill, pausing often to control movement..
um. what?
no varric = uhhh...?
Oops, I was thinking of my final party composition. I actually used Hawke, Aveline, Bethany, and Varric.
#139
Posté 18 mars 2011 - 04:52
#140
Posté 18 mars 2011 - 04:59
Have started using Anders ONLY for healing because otherwise he loses too much mana to resurrect the fallen and then we're screwed. Still, Anders seems to lose too much mana and I don't get why. Is my problem that I'm not really paying attention to their positioning, but only their actions?
I like paralyzing the thing with a cold spell and then hacking it apart, but when it is at its most vulnerable the mfer teleports. I spent 3 hours on this today, just this battle.. and last night it was over an over that I worked on it. I'm using only ice and spirit spells now. What else should I be trying?
#141
Posté 18 mars 2011 - 05:02
#142
Posté 18 mars 2011 - 06:15
#143
Posté 18 mars 2011 - 07:10
FrozenDawn wrote...
man is this lame. i didnt bring anders and I have no healer. me rogue, varric aveline and merril on nightmare, seems quite impossible to me. phase one is easy but phase two - evading the ball and the following aoe strikes is impossible to do without getting hit for any greater length of time.
And his health barely goes down at all. I mean are you supposed to evade him for 60 minutes or what?
At what health does phase 2 end?
why would you try playing nightmare w/no healer?
btw, it kinda sucks if you're not a mage that anders is only one w/a healspell (since bethany's gone after act .1)
#144
Posté 18 mars 2011 - 07:11
Modifié par EzFlyer, 18 mars 2011 - 07:11 .
#145
Posté 18 mars 2011 - 08:57
EzFlyer wrote...
Here's a tip for those who never really thought about it: store all but one of each kind of potion you get in your chest as you're playing up until that point before you reach the 4/4 cap. This way, the game will still keep dropping them because it doesn't count what is at your house. I ended up bringing 16 health, 16 mana and 12 stamina potions. Didn't need to use nearly that much, but it was good to have.
is that confirmed? the game actually drops them based on what you have on you..? you got any source for that?
This is confirmed, I have about 50 pots of each kind sitting in my storage chest.
#146
Posté 18 mars 2011 - 09:40
#147
Posté 18 mars 2011 - 09:42
#148
Posté 18 mars 2011 - 11:43
Pix wrote...
I don't think this posted (I don't see it) but I finally beat this after trying ALL DAY (I guess I am slow) The best thing I discovered is Mind Blast.. more damaged showed up with that than anything else
grats!
Modifié par Naitaka, 18 mars 2011 - 11:43 .
#149
Posté 18 mars 2011 - 11:55
#150
Posté 18 mars 2011 - 03:00
after a long night - lol. What I had to do was reload a game before the deep roads and take anders :-/
I also bought lightning resist runes for every one and gave Anders a spirit staff.
Anders got a little sigh from the maker and ended up with full heal capabilities plus haste, heroic aura and spirit bolt.
Party was melee rogue( using a bow
aveline was skilled and equipped for maximum defense and resistence.
played in puppet mode and like someone advised here, I placed my ranged guys between two pillars when he starts rolling around, and then just keep switching positions to the opposite side. Aveline just kept hitting him with an occasional heal / potion.
when he's vulnerable just kill a few of the spawns then focus on him, use haste, spirit bolt, pinning shot archers lance and everything u got, and he goes down surprisingly fast.
took me 2 tries lol.
Don't do this battle without anders as full healer. and spirit staffs kick ass!
oh and btw when i respecced hawke, the game gave me 5 skills again which I didn't choose, now I've got like 20 skill points at lvl 13... stupid... so beware.





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