Stategy against Ancient Rock Wraith (Nightmare Difficulty)
#151
Posté 18 mars 2011 - 03:13
#152
Posté 18 mars 2011 - 04:59
#153
Posté 18 mars 2011 - 05:53
I kept the group behind one of the pillars, keeping them insight of the big wraith, so I didn't have to move them when he did that laser thing.
#154
Posté 18 mars 2011 - 07:11
I was having the hardest time with this when I first got to it. I had Bethany, Aveline, and Varric with me and Hawke is a 2h warrior. I couldn't even get him down 1/4 of his health and kept eventually wiping at the executioner stage.
I tried this 3 times, then got frustrated and looked up a better build for Hawke (I must say, Vanguard is incredible). I reloaded an earlier save before the Deep Roads, respecced members better, loaded up on more potions (I actually sold them all on accident the first time and was locked in there), and entered the Deep Roads again with Merrill, Anders, and Varric. With the Vanguard specced out and Cleave I was able to down the adds in one or two hits with Hawke so I could then quickly focus on the thing when it was vulnerable. I still had to endure one executioner stage though - that part isn't exactly hard but it is frustrating how long it takes.
So, I got him on the 4th try. The battle takes so freaking long but I'm looking forward to more fights with stages like this. I didn't use the dog when I beat him. I usually end up killing dog with Hawke anyways, the poor thing.
Modifié par sonsonthebia07, 18 mars 2011 - 07:12 .
#155
Posté 18 mars 2011 - 11:04
Only used one potion for the whole fight. I had Aveline, Varric, Anders, and my main who is a mage. My main problem was that I have a mass CC + healing party so I was lacking in damage and had to kite and pause extensively.
Aveline was completely useless because even with all the healing she could not tank the wraith, so she had to sit in a corner for most of the fight, and my Varric build was full DPS so he fell quite a few times and had mass injuries which meant he would fall for any 1 hit.
So what I did was put each of my characters in a corner of the room, and whenever the wraith runs to attack someone I make him run around until the wrait switches to someone else.
A big pain of a fight, but not as much as dueling the Qun boss who was so very tedious and boring. It would take me something like 10-15 minutes to get him down to half health, then he would just use a potion. This happened 3 times and made a bland, linear fight last for almost an hour too. Very annoying as it was not challenging or interesting at all, just tedious.
Modifié par Sarakinoi, 18 mars 2011 - 11:08 .
#156
Posté 19 mars 2011 - 07:38
Sarakinoi wrote...
as it was not challenging or interesting at all, just tedious.
Yup, way to go Bioware, good job ruining another original and promising franchise... talk about mundane filler for the sole purpose of buffing up your "hours of gameplay" stat... epic fail on the entertaining game design front, way to be like all the other console developers.
Besides the specific team builds, and kiting tactics, the four corner tactic really works really well... with a huge amount of patience, some potions and some luck it should be doable... even on Normal this is tough, I've had to drop down from Hard to Normal just so I don't smash my PS3 controller into tiny bits... If you can round up the minis and AOE them as well as the boss when it is in vulnerable mode so much the better.
Oh and good job Bioware on not including auto attack on the console version, that makes this inane pointless time waster of a battle that much better. </sarcasm>
Modifié par Mezinger, 19 mars 2011 - 07:47 .
#157
Posté 19 mars 2011 - 08:02
#158
Posté 19 mars 2011 - 09:22
Hawke 2h- 2h vanguard reaver- fervor very important
Beth-Primal creation
Anders-Primal creation
Varrick of course
Set varrick to assist hawke at all times. Make sure both mages have imp haste and rotate them each cooldown phase.Have anders and beth both drop a aoe once he goes into cooldown and summons adds.
The first time he goes into cooldown phase pop your first hero run out with hawke kill 1 add to get fervor up then just blow him up. The mages should be able to kill the rest of the adds 1-2 firestorms/fireballs.
Rinse repeat i was doing so much damage to him that he would just go straight back into a explosion as soon as he would get up.Took 4 rotations to take him down never left the center of the room once he sat there.
#159
Posté 21 mars 2011 - 12:51
gdmfx wrote...
I have been getting decimated just on Hard difficulty. Thing is I do not have a bunch of those skills at all and I cannot respec my chars. I did not buy any of those potions from the black emporium.
So now I am left with the disgusting option of having to go down to normal or easy to finish this boss and then put the difficulty back up. Real shame
I believe "tank and spank" strategy does not work too well on this boss. It will work maybe on Casual mode.
This is a kiting match. The weakness of the boss is that he is quite slow in movement, if he is on a person, that person just needs to stop doing anything and kite. He will never catch you. He will do barrel roll at some point, you just need to run side way to get out of it.
So whoever is not the kiter will keep on doing damage. It is a lot easier for ranged damage than melee for this fight, but it's doable. When he goes this lightning Storm, just hide behind the poles. Best chance to attack him is when he is recharging, laying dormant on the ground for 30 seconds. The adds spawned out are quite weak and low HP, have the mages CC them or kill them with staff, even.
It is the same on Casual or nightmare mode on this fight, except he hits harder and has much higher HP. Since you are not really going to tank it, it makes little difference on how hard it hits, just be careful with the kiting. And Pause often to rest if you have to. Even if you have a badly built party, you will eventually win. It just take pretty long on Nightmare mode, took me 1 hour with Carver (2h sword), Anders (healer), Varric, and myself a mage. Technically you can even solo it, it will just take 2-3 hours.
Now for those who brag about killing this boss within 1 minute or 2 in nightmare mode .... I can't do that yet.
#160
Posté 21 mars 2011 - 12:58
Modifié par Trapslick, 21 mars 2011 - 12:59 .
#161
Posté 21 mars 2011 - 01:19
Trapslick wrote...
wierd thing is, i beat him on normal on my first play through, it was a decent battle, i really had to think, on hard my second playthrough, it was insain, probably took me 10 tries to beat him, but on nightmare... it was easy, long but easy. i don't get it, maybe its just because i've faced him so many times and had a more solid party this time around.
Your understanding of the game gives you confident. Moreover, this doesn't have to be a fast paced game since you can Pause. I am done with games that require super fast reaction fighting in very clustered area (like PvP in WoW). I just ... need to Pause here, take a breather, and assess the situation from 4 different view points, and make some decisions. I am getting old!
#162
Posté 21 mars 2011 - 03:34
PPR223 wrote...
Just get Aveline, or your shield warrior, to take the aggro and back them into a corner. Keep all the rest of the party on the other side of the map, on hold, and have them use their ranged ability. For this I used Sebastian, Anders and Varric. My shield warrior had shield wall activated whenever fighting the big wraith and turned it off to fight the little ones.
I kept the group behind one of the pillars, keeping them insight of the big wraith, so I didn't have to move them when he did that laser thing.
people keep posting things that make no sense. you don't get sebastian until act 2.
#163
Posté 21 mars 2011 - 03:56
#164
Posté 21 mars 2011 - 04:10
#165
Posté 22 mars 2011 - 09:43
#166
Posté 23 mars 2011 - 03:24
At level 12, on Nightmare, the Wraith simply has way more health that what any of the fraps movies seem to indicate. I've seen people go from phase 1 directly to phase two, for me it takes 6-7 ports just to get him to 90% and I have a decently set up party for the task.
It's also incredibly accident prone, more so than any other fight. With the lesser bosses, such as the Dragon before, it's fairly trivial to avoid the AoE by strafing and kiting. Here its' pretty much impossible. I can't dodge the impale, it's simply too quick, but Stonewall allows me to endure it. Also I can't for the life of me keep aggro and a single wrong swipe and it's all over.
There seems to be a large dichotomy between players here, I'm currently up to about a dozen serious tries and ~6 hours worth of time and the lowest I've gotten him is about 75%.
#167
Posté 23 mars 2011 - 04:01
Isifel wrote...
I really don't see how this is possible without tearing away what little hair I have left.
At level 12, on Nightmare, the Wraith simply has way more health that what any of the fraps movies seem to indicate. I've seen people go from phase 1 directly to phase two, for me it takes 6-7 ports just to get him to 90% and I have a decently set up party for the task.
It's also incredibly accident prone, more so than any other fight. With the lesser bosses, such as the Dragon before, it's fairly trivial to avoid the AoE by strafing and kiting. Here its' pretty much impossible. I can't dodge the impale, it's simply too quick, but Stonewall allows me to endure it. Also I can't for the life of me keep aggro and a single wrong swipe and it's all over.
There seems to be a large dichotomy between players here, I'm currently up to about a dozen serious tries and ~6 hours worth of time and the lowest I've gotten him is about 75%.
Apparently I am doing things wrong since I was only level 10 when I got there. Cripes how did you make it to level 12, I did every damn quest I could find.
Anyways. I went down with mage hawk, andwes, avelin and varric. First time I got smote with a righteos fury I did probably 2% dmg to him he didn;t even pop up from the center. 2nd time I managed things a lot better and after about an hour or more I beat him. Longest fight I have done, and quite frankly it was not that fun and I'm effing sore, my sholders are cramped. Getting old sucks.
My tactic was this.
Put everyone on hold.
Avelin runs up and taunts, everyone shoots. As he pops up I reposition everyone. I put aveline the closest but out of reach of his physical attacks so he just peppers her with lightning(she just stands there, occasioanlly adding a new taunt). When her health gets low Anders heals, I really should have put him in my party earlier I use way too many potions without him on insanity. Or maybe bite the bullet and take a heal spell on hawk, since he is really annoying.
When he when he goes to the center everyone hides behind a pillar. Kill the adds, focus fire him. I basically go back to what I said before but I split up the party I found it easier to move 1 ranged guy out of the way of the bowling ball of doom mode than 3. And aveline stood in the way of the ball swinging at it, since the ball mode does very little damage. Once he unrolls, she moves back to lighting pepper range because those physical attacks hurt. One more go to the center move and then it becomes a bit more of a pain.
Next step he does his vortex of doom. Luckily there is a tell for when he is about to wind up for it, so when he does that everyone gets behind cover. I failed a bit here, but constant attempts to move away made sure I never got sucked all the way in and damage was minimal. Otherwise the same as the previous steps, just sometimes people had to move because of the teleport through the ground thing, instead of the bowling ball since he now does both. I couldn't seem to set up and ccc's so it was just staves, bianca, and the occasioanl sword hit for damage.
It is a fight that probably could have been cool, but boss immunities turn it into a dreadful slog through a hit point mountain.
#168
Posté 23 mars 2011 - 04:29
I'm using myself (2H Warrior with Taunt and Imp. Stonewall), Anders (Healing, the odd damage spell he started with), Bethany (Primal, Creation) and Varric.Ahglock wrote...
When he when he goes to the center everyone hides behind a pillar. Kill the adds, focus fire him. I basically go back to what I said before but I split up the party I found it easier to move 1 ranged guy out of the way of the bowling ball of doom mode than 3. And aveline stood in the way of the ball swinging at it, since the ball mode does very little damage. Once he unrolls, she moves back to lighting pepper range because those physical attacks hurt. One more go to the center move and then it becomes a bit more of a pain.
Next step he does his vortex of doom. Luckily there is a tell for when he is about to wind up for it, so when he does that everyone gets behind cover. I failed a bit here, but constant attempts to move away made sure I never got sucked all the way in and damage was minimal. Otherwise the same as the previous steps, just sometimes people had to move because of the teleport through the ground thing, instead of the bowling ball since he now does both. I couldn't seem to set up and ccc's so it was just staves, bianca, and the occasioanl sword hit for damage.
I consistently get to phase 2 now, with varying amounts of damage taken along the way. Nothing insurmountable though.
The adds go down in seconds under focus so that's no big deal. However, even with a long Haste-buffed beatdown he comes out with ~85% health after the first nuke phase. Before I get to a second one I've inevitably made enough mistakes, or been unlucky enough, to wipe.
I prefer to move my 3 ranged as a cluster as that's what I do in every fight. However, the pathing is less than ideal and they don't always respond - either quickly enough or at all - to commands. It's prtty horrible trying to kite with my main as well since his shield swipes quite literally reach over a third of the room.
Dog can distract him a bit but inevitably something goes south and it's reload time.
I'll keep trying, at some point, but for now I've shelved any attempts.
#169
Posté 23 mars 2011 - 06:14
Isifel wrote...
I'm using myself (2H Warrior with Taunt and Imp. Stonewall), Anders (Healing, the odd damage spell he started with), Bethany (Primal, Creation) and Varric.
I consistently get to phase 2 now, with varying amounts of damage taken along the way. Nothing insurmountable though.
The adds go down in seconds under focus so that's no big deal. However, even with a long Haste-buffed beatdown he comes out with ~85% health after the first nuke phase. Before I get to a second one I've inevitably made enough mistakes, or been unlucky enough, to wipe.
I prefer to move my 3 ranged as a cluster as that's what I do in every fight. However, the pathing is less than ideal and they don't always respond - either quickly enough or at all - to commands. It's prtty horrible trying to kite with my main as well since his shield swipes quite literally reach over a third of the room.
Dog can distract him a bit but inevitably something goes south and it's reload time.
I'll keep trying, at some point, but for now I've shelved any attempts.
I used a similar team on my 2H warrior playthrough, though I had Merrill instead of Bethany.
Phase 2 is definitely the most unforgiving portion of the fight, and I can understand your frustrations. Technically the fight may be easy, but typically any kind of mistake on your part or the AI's can lead to a reload. However, reading your response, it seems that there is one key factor you're missing in order to alleviate most of your issues with the fight: you really do need to split up your ranged party members as best as you can. If you're fast enough, you can do this without pausing. The four pillars of the room allow all four members to have their own LoS pillar for when the wraith uses either his vacuum or his AoE energy blast.
The most important thing during phase 2 is to do your best to make sure that absolutely none of your characters are anywhere close to his frontal 180-degree arc after he performs his rolypoly attack. In fact, if you really want to be safe, make sure no one is in his 270-degree frontal arc. Every time he goes into a ball, you need to force your team to the opposite half of the room (and keep them split up if possible so that you can properly react to the next rolypoly).
Good luck with your future attempts.
#170
Posté 23 mars 2011 - 02:59
you couldn't be only 10 if you did every quest. explore EVERY area FULLY, daytime AND nighttime. make sure not to disarm traps mid fight, you get big exp for them outside of combat. same w/locked treasure chests, etc. i was 13 i think on the wraith.
isifel:
the stuff is all REALLY easy to avoid, just tedious. PAUSE THE GAME CONSTANTLY. and each time you pause it, MOVE ALL FOUR GUYS. never assume one guy is good. and don't you dare play the game w/out the HOLD command on for your 4 guys.
#171
Posté 23 mars 2011 - 05:31
I do that for every fight so it's nothing new, it's just not happening in this fight.
The thing about spreading people out is that it works fine at the start of phase 2 but as soon as the Wraith does a roll you end up with people clustered somewhere to avoid his attacks anyway and after that you never have access to the entire room again. With constant movement I get off a few auto-attacks between each roll but I whittle his health so slowly that it's inevitable for something to go wrong and prompt a re-load before anything exciting happens.
I can do maybe 15-20 rolls but by that time something will always slip up and one or more of the ranged get WTFPWND.
I'm either missing something obvious or I've got an entirely different game than anyone else. I keep looking at the YouTube videos that are supposed to be on Nightmare but I'm not plowing through the Wraith's health at anywhere near that rate.
Heck, in the first burn phase between p1 and p2 I had Bethany hit for some massive 12 damage with her frost staff attacks.
#172
Posté 23 mars 2011 - 06:41
#173
Posté 23 mars 2011 - 08:05
#174
Posté 23 mars 2011 - 08:22
EzFlyer wrote...
ahglock:
you couldn't be only 10 if you did every quest. explore EVERY area FULLY, daytime AND nighttime. make sure not to disarm traps mid fight, you get big exp for them outside of combat. same w/locked treasure chests, etc. i was 13 i think on the wraith.
isifel:
the stuff is all REALLY easy to avoid, just tedious. PAUSE THE GAME CONSTANTLY. and each time you pause it, MOVE ALL FOUR GUYS. never assume one guy is good. and don't you dare play the game w/out the HOLD command on for your 4 guys.
I did every damn quest. Though I did notice on this playthrough(insanity run) I found less turn in items for those lame thank you drop offs. Not sure if those are random drops or I just missed the tiny items on the floor or whatever.
#175
Posté 23 mars 2011 - 09:24
The successful attempt took close to an hour but once I got past phase 2 there was no problems what-so-ever. If I were to point out one thing that more than any other made this fight the trouble it was I have to say it was the reach of the shield form.
I could dodge the bowling ball easily enough but even running in a straight line away from the final position I almost never made it out of reach. He could literally hit me across a third of the room, length-wise.
Once I lucked out on a phase two where I didn't end up chain-knocked into a corner and stomped nothing else were any real trouble.
The dog really helps in this fight I must say, he's an agro magnet to be sure!





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