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So far, Hard is the way to play on the PC for me.


33 réponses à ce sujet

#1
PSUHammer

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I found normal to be laughably easy for me.  ONe of the most jarring differences is the abscense of AoE damage from spells and bombs.  I have to play this game totally differently.  While I thought it was a negative at first, I noticed that the battles are set up differently.  There are generally more enemies and some that join the fray, mid battle (like in waves).  I think bumping the game up to Hard difficulty adds the right mix of challenge, even with no AoE spells.

Just my 2 cents.

#2
soteria

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Battles seem a lot more chaotic, with multiple waves and stuff coming in to throw you off just when you think you have things under control. I'm liking it. Having to watch out for melee friendly fire adds another dimension to tactical play, which is good.

What I despise, though, is the new camera. It just sucks, and I can't sugarcoat that. If I'm 10 yards away from a group of enemies, it can be virtually impossible to find a way to land an aoe spell on the enemies without having it "snap to" them, targeting allies as well. The camera should become free when I'm trying to target aoe spells.

In other news, I do think it's too bad there's no FF on hard, just because nightmare can be pretty brutal in some fights and I think a lot of players will miss out on the increased depth of tactics required by FF.

#3
KoiCafeX

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i luv killing myself with my 2h warrior skill and bethany firestorm+merril tempest :P
on nightmare mode

Modifié par KoiCafeX, 09 mars 2011 - 02:47 .


#4
Kinthalis ThornBlade

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From my experimentation I would say that there's just not enough steps between the difficulty modes. We need more options, and also a separate "Friendly fire" option to better tweak the difficulty to our taste.

What I've found is that Easy is obviously way too easy. Normal is also too easy on the PC. It's meant for console gamers who want to only play their main character.

However, hard is about on par with Nightmare in DA:O at least in the beginning. I've played DA:O on nightmare through 2 times, and awakening twice as well, so I feel confident in saying this. therefore I think another difficulty level between Normal and Hard should exist.

Nightmare is essentially impossible at the beginning, when you have very limited options in terms of equipment and abilities. Maybe it will change later in the game, but nightmare in the first few hours is impossible without resorting to cheap AI exploits like kiting.

I would like a combination of Hard + no friendly fire. Enemies are tough and resilient but aren't damage sinks that require several minutes of beatdown to kill like in Nightmare mode, but Hard is missing that tactical element of knowing when/where to deploy some abilities, as well as knowing how to use your enemies talents against them (having the ogre charge his own guys for example).

Modifié par Kinthalis ThornBlade, 09 mars 2011 - 03:26 .


#5
KoiCafeX

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u said that playing nightmare gotta kite for few hours in the start...i did not kite at all...took 2 pots to kill 1st boss without kiting at all...only controlled my hawke...the rest just auto fight and potion

#6
Patriciachr34

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I've been playing on hard and really enjoy this difficulty level. It is harder than Origins on nightmare and requires thinking before you jump into the the fray. I've actually started surveying areas and developing strategy before I enter an area I know may have an encounter. I'm actually grateful that there is no friendly fire at hard. Once I am more familiar with each class's new structure and capabilities, I may try nightmare. Right now I am content.

#7
Dr0x

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I am finding normal a bit to easy so I am probably going to try the game on hard. On that note, I am getting really tired of having to play through the first combat sequence each time I want to try something new. I am all for being creative when it comes to story telling in games, but being forced to waste time on some irrelevant fight before I can actually "begin" the game is something I could do without in the future.

#8
Wintermist

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A toggle-able friendly fire would be optimal.

#9
x-president

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I didn't know Hard doesn't have FF.  I play it like it does though.  My next game will be on nightmare for sure.  Hard seems to be ok and requires some tactics.

I'm excited to see how the harder boss firghts are gonna be. 

#10
Mercb3ast

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I don't like the wave battles. Which is basically every fight. They are silly and remove tactical depth from the game. I'd much prefer fewer, more difficult enemies than waves of enemies that pop up.

I've also encountered a few battles with spawning waves that were so ridiculously out of whack difficulty wise you are forced to kite for 5-10 minutes just to finish the encounter.

I feel like kiting is basically cheating the AI and as such any encounter where you have to resort to kiting the AI with virtually no risk of dying, just investing 10 minutes is stupid and should be re-thought out.

#11
KenRed

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^^^ This. Running around in circles waiting for cool downs is just downright lame. I'm not far into the game yet and so far, I've had no choice but to use this cheesy method.

Even a Bioware employee said that in some encounters its a requirement to use "cheesy" tactics in order to win.

http://social.biowar...6428904#6433217

#12
soteria

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Here's a tip: if you're having trouble winning a fight with multiple waves, figure out what the trigger is for the next wave, and don't trip it. For example, I fought a Revenant yesterday, and was having trouble bringing him down because of three wraiths that would spawn and kick my butt. I figured out that they only spawned after all his original mooks died, so I kept one alive. Bingo.

I can't agree that waves remove tactical depth, even though they annoy me at times. You just have to think. And just to clarify on what that Bioware employee said, he put cheesy in quotes because it was the word you used, and added that he thinks tank and spank is cheesy... so YMMV and all that.

#13
Michael Hamilton

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x-president wrote...

I didn't know Hard doesn't have FF.  I play it like it does though.  My next game will be on nightmare for sure.  Hard seems to be ok and requires some tactics.

I'm excited to see how the harder boss firghts are gonna be. 


You can adjust the difficulty for your game at any time.  If you want to try Nightmare out you do not need to start a new character.

#14
Johnked6

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I've been playing Nightmare and I'm level 8 so far. The battles are very challenging, especially the higher you get.

However I do have a complaint. I'm finding enemy assasins are much too powerful. They enter stealth every 10 seconds and instagib any rogue or mage who is slightly damaged. I find this to be unfair since healing is on such a long cooldown.

In other words, please tone down enemy assasin damage. They should not be able to one shot any of your characters unless they are badly injured.  The problem is there is no way to stop them, they will target whoever they like and there's nothing you can do about it.

Modifié par Johnked6, 10 mars 2011 - 02:55 .


#15
ScroguBlitzen

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Johnked6 wrote...

However I do have a complaint. I'm finding enemy assasins are much too powerful. They enter stealth every 10 seconds and instagib any rogue or mage who is slightly damaged. I find this to be unfair since healing is on such a long cooldown.


Assassins are tough.  Invest in more health with ability points and gear and stay close to your mages.

#16
StingingVelvet

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I played on hard for like 8 hours until I did the mission to kill the Qunari leader... him + 10 or more Qunari + a mage who spams electricity explosions = me dying like 5 times in a row. I put it on normal at that point (and still died again, beating it the second time).

#17
Malice - Skits

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I'm playing PC on hard.. Love it!! It's fun and has me working for every quest...

Best fight has been against the Ancient Rock Wraith, I beat him the first time and my roomate rage... Good times...

#18
soteria

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StingingVelvet wrote...
I played on hard for like 8 hours until I did the mission to kill the Qunari leader... him + 10 or more Qunari + a mage who spams electricity explosions = me dying like 5 times in a row. I put it on normal at that point (and still died again, beating it the second time).

That's a tough fight. Mages who can stealth are bad news.

#19
StingingVelvet

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soteria wrote...

StingingVelvet wrote...
I played on hard for like 8 hours until I did the mission to kill the Qunari leader... him + 10 or more Qunari + a mage who spams electricity explosions = me dying like 5 times in a row. I put it on normal at that point (and still died again, beating it the second time).

That's a tough fight. Mages who can stealth are bad news.


Yeah, I should probably put it back on hard now as everything since has been too easy.  Side note: just found your videos and they are really cool, I hope you do some for DA2.

The fight I mentioned would be cool to see ;)

Modifié par StingingVelvet, 10 mars 2011 - 11:02 .


#20
shaneho78

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StingingVelvet wrote...

I played on hard for like 8 hours until I did the mission to kill the Qunari leader... him + 10 or more Qunari + a mage who spams electricity explosions = me dying like 5 times in a row. I put it on normal at that point (and still died again, beating it the second time).


That mission was tough on Hard. I had to use an exploit (lure the mage out of the room with Aveline and mobkill him first) after dying 3 times. Also got rid of the Arcane Horror in the Fenris mission the same way. Kind of cheap but oh well :innocent:

Modifié par shaneho78, 10 mars 2011 - 11:28 .


#21
soteria

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@StingingVelvet

I think so, too. Hopefully someone who is good enough to actually beat that fight on nightmare will take care of that. ;)

@shaneho78

Depending on how you did it, I'm not sure I would call that an exploit. Currently I have two strategies I'm kicking around: the first is to ignore the mooks and let my Qunari buddy tank them while I focus down the boss. The mage will not show up until the first wave of mooks dies (or something similar). The problems with this strategy are that he doesn't go down fast--you're basically racing the friendly Qunari--and that not everyone has him helping. The incoming damage would probably be too high to do it that way without the helper.

My second strategy I want to try is something like what you said, Shane. Let Aveline tank the boss--his damage output is low by himself--while everyone else draws away and kills the mooks. Then kill more mooks. I haven't tested it, but I think his orange whirly aura (does it heal them?) has limited range. The trick is still to kill that mage. If you're bunched up it'll drop everyone before you know it.

#22
StingingVelvet

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soteria wrote...

The trick is still to kill that mage. If you're bunched up it'll drop everyone before you know it.


Seriously, that mage drops everything so fast on hard I can't imagine surviving him for long on nightmare.  Even on normal mode I had to focus on that mage as soon as he appeared or else he would always take someone out (more if I had them bunched).

#23
Algor2281

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shaneho78 wrote...

StingingVelvet wrote...

I played on hard for like 8 hours until I did the mission to kill the Qunari leader... him + 10 or more Qunari + a mage who spams electricity explosions = me dying like 5 times in a row. I put it on normal at that point (and still died again, beating it the second time).


That mission was tough on Hard. I had to use an exploit (lure the mage out of the room with Aveline and mobkill him first) after dying 3 times. Also got rid of the Arcane Horror in the Fenris mission the same way. Kind of cheap but oh well :innocent:


Thats how I did it on nightmare at level 6 as a 2h war+2mage+rogue, seems more like MMORPG way of killing things, pull stuff to the room before, kill some, pull some more.  You can even save in between such pulls as when the new wave spawns, it is too far to aggro so you get out of combat. Mages are really easy to instakill by focus fire in my setup, unlike assassins which drink potions and keep on going.

This is probably not the intended way of doing it, but it works in most of the dungeons and makes some nightmare-impossible fights quite manageable.

#24
Littlemad

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I am a expert in playing pc game, but hard from the start it is tough enought to enjoy, even if now I am having difficulties to survive.

I just played a total of 2 hours as Mage and I already finished all the Healing potion (mostly because I had to fight one vs many against the ogre). I am in Kirkwall, and I am without potion.
I keep spending points in constitution for my mage, and took the stone armor spell, and 2 cold spells to fight. My next probably will be healing because my party without a way of healing they are DOOMED.

If it wasn't for the Mabari additional characther I would be probably had the Game Over screen. My allies keep dying (with no potion to help and no healer it is a problem), and they are injured, sigh. Now I am free to move around, and I would love to find a vendor of potions :D

I think that I am still not attuned to the fast pace of battle, and I am used to press space often, but I am not still micromanaging every step of the battles (probably for this reason my allies died against the ogre, because weren't wiping out the small stuff, so they could concentrate after on the Ogre, even if I told them so, they were changing target and attacking back the Ogre).
And I have to familiarise more with skills and spells, and tactical combats.

Keeping Nightmare playthrough for my Female hawke rogue, so I can easily move in, move out of battles, and resist more easily from dying.

Modifié par Littlemad, 10 mars 2011 - 12:23 .


#25
StingingVelvet

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The speed of combat makes my normal method of controlling EVERYTHING myself pretty hard to manage. I think that is why hard mode is harder than I expected, because the game is built to use the tactics menu and such.