soteria wrote...
Here's a tip: if you're having trouble winning a fight with multiple waves, figure out what the trigger is for the next wave, and don't trip it. For example, I fought a Revenant yesterday, and was having trouble bringing him down because of three wraiths that would spawn and kick my butt. I figured out that they only spawned after all his original mooks died, so I kept one alive. Bingo.
I can't agree that waves remove tactical depth, even though they annoy me at times. You just have to think. And just to clarify on what that Bioware employee said, he put cheesy in quotes because it was the word you used, and added that he thinks tank and spank is cheesy... so YMMV and all that.
My non-kiting method of destruction:
Or what I like doing is setting everyone to "hold" outside the trigger zone in a nearby area. Then I run in and trigger and run out to my group. As the enemies funnel into my killzone, I just mow them down.
Hey if they wanna surprise attack me, I'm gonna surprise attack them right back. :happy:
Also I don't even have to use any special moves right away. I control every memeber have them attack the same enemy until dead. You will just breeze through lower level bad guys. Then if someone harder strolls in, they get the hard treatment.
This worked out really good during the mission where you go into the cave to get the Magistrates son. All the spiders and undead come out of the wood work. The hallways create and beautifull funnel through doorways. Then it gives mages the perfect chance to drop soem AoE at doorways or send in a fireball when they group up preventing FF on the group.
Modifié par x-president, 10 mars 2011 - 03:21 .