This game does not deserve to be called an RPG!
#26
Posté 15 novembre 2009 - 09:28
1) Yes, it's still a great game.
2) Easy mode hasn't made a difference the times I've tried it when Normal proved too difficult. I'll continue using it if necessary, but I do like that many of the encounters in Normal mode *are* challenging.
3) To me, RPG games are about the story. I know that there's a much larger majority that thinks of RPGs more as games in which you decide your characters appearance and what skills they use to beat the bad guys. I would enjoy an RPG without any combat at all (though it's welcome when it fits the story and works).
4) Lastly, I'm glad to see so many people having no problems with the game. I'm perfectly willing to accept that it's just my preferences that make it hard for me, and it's good that many others are enjoying it without feeling restricted in their choices.
-Pradeep
#27
Posté 15 novembre 2009 - 09:30
addiction21 wrote...
I too thought I was getting a FPS. Guess I'll console myself with a stack of tasty waffles.
For a chicken, you talk an awful lot about waffles.
That could be dangerous you know.
#28
Posté 15 novembre 2009 - 09:31
#29
Posté 15 novembre 2009 - 09:32
Surely there are some hard encounters, just work out the strategies screen, if ifs too complicated, you can pick defaults that are already in there for you.
Combat is really not that hard, but you do need to have a diverse party, I thought that was just common sense. True RPG to me in no way means good dialogue, great story but lackluster combat. RPG means Role-Playing and that also means hard life-like-realistic combat...and that tends to be hard.
RPG states that you need to role play your toon, and that goes from great story, great dialogue options and hard realistic combat, so you can be more immersed in the story and actually feel rewarded when you advance.
After all....if you can just kill a boss on the first try....is that really realistic?
#30
Posté 15 novembre 2009 - 09:32
#31
Posté 15 novembre 2009 - 09:33
3) To me, RPG games are about the story. I know that there's a much larger majority that thinks of RPGs more as games in which you decide your characters appearance and what skills they use to beat the bad guys. I would enjoy an RPG without any combat at all (though it's welcome when it fits the story and works).
If your point was simply this, don't you think it was a bad idea to make the subject "This game does not deserve to be called an RPG exclamation point"? Didn't you realize you'd basically be picking a fight with those people with such a title, and if you did know that, why would you do such a thing? What purpose would it serve?
By your definition, the first decade or so of Roleplaying games aren't Roleplaying games at all; many of them barely even have a story. That makes your definition definitionally poor.
#32
Posté 15 novembre 2009 - 09:33
Pradeep Sanders wrote...
3) To me, RPG games are about the story. I know that there's a much larger majority that thinks of RPGs more as games in which you decide your characters appearance and what skills they use to beat the bad guys. I would enjoy an RPG without any combat at all (though it's welcome when it fits the story and works).
-Pradeep
/shrug
That's one of the main reasons I like this game. The character development and interaction between your group members is the main reason I enjoy this game. It isn't like the main story line is anything groundbreaking but due to the characters you meet along the way and the interactions you have with them that's the main reason I enjoy this game.
#33
Posté 15 novembre 2009 - 09:34
Pradeep Sanders wrote...
Just a few points and I'll let the thread go:
1) Yes, it's still a great game.
I think so too.
2) Easy mode hasn't made a difference the times I've tried it when Normal proved too difficult. I'll continue using it if necessary, but I do like that many of the encounters in Normal mode *are* challenging.
Why choose one or the other? Go on Normal, and if you reach an enemy you can't beat, go down to easy. Do what's fun for you.
3) To me, RPG games are about the story. I know that there's a much larger majority that thinks of RPGs more as games in which you decide your characters appearance and what skills they use to beat the bad guys. I would enjoy an RPG without any combat at all (though it's welcome when it fits the story and works).
And Dragon Age does have a lot of story. You can hardly go 5 minutes without interacting with an NPC and getting a chance to roleplay your character and act according to his character. I also don't see how the combat doesn't fit the story. Sometimes when a dark force is invading your lands, you have to fight.
4) Lastly, I'm glad to see so many people having no problems with the game. I'm perfectly willing to accept that it's just my preferences that make it hard for me, and it's good that many others are enjoying it without feeling restricted in their choices.
-Pradeep
I only see your choices getting in your way if you can't progress on easy. If you can progress to your satisfaction but would just prefer to be playing on Normal, I don't know what to tell you.
#34
Guest_jynthor_*
Posté 15 novembre 2009 - 09:36
Guest_jynthor_*
Sam Starkweather wrote...
DKJaigen wrote...
Pradeep Sanders wrote...
I've played Bioware games for many years, from BG1 on up. I play them for the story, the characters and relationships, and the richness and depth of the world they create. Finding little items linked to the main story, doing character side quests, going through all the conversations with your party to learn about their pasts. I enjoy the writing and the story, I like actively following the story in a game rather than reading it or watching it as a movie.
In other words, I liked those games because they were role-playing games.
The writing for Dragon Age looks to be fantastic. The characters are interesting, and the history of the world is unique and rich. There are areas to be explored off the main quest, and relationships to develop with everyone (and every dog) in your party. This game has every hallmark of a good RPG.
Unfortunately, the freedom of choice in how you play this game has been taken away. The combat encounters require specific party choices and tactics that limit how you follow the story. Just look at the other posts on the forums and count how often you read about 'tanks' and 'DPS' and 'AoE' and 'pots' and 'spam' and 'kiting' and a dozen other terms taken from plotless MMORPG games that require countless hours of grinding against infinite monsters ('mobs') before you are rewarded with a level, minor improvement in your abilities, and maybe a piece or two of equipment that you're more likely to sell than use. These tactics should not be required simply to make it through an RPG!
I don't want to be forced to tackle an encounter with a dragon by requiring specific characters in my party, positioning that party just so, taking advantage of one or two particular magic spells' effects that the AI doesn't handle well, running in circles to allow abilities to recharge, mashing on health or mana potions at exactly the right time to keep the fight going, and pausing constantly to try and guess when I can tell a character to do the next action without losing an action.
I don't mind if some players want to min/max their way to beating the game at the lowest possible level or in the fastest time. Those same players usually care nothing for the non-essential character dialog or side-quests. I'm incredibly disappointed that I am required to the same thing just to move through the story. It sometimes prevents me from taking the characters I would like, from equipping the weapons, armor, or items I would like, from choosing the spells or specializations I would like.
I'm sure some will respond to this by accusing me of just being bad at the game, or telling me to reduce the difficulty (I'm on Normal). I've played plenty of games and I don't think I'm at all bad, but that is beside the point. The 'normal' experience for the game should be one that makes it accessible to the widest audience while still providing some challenge for the satisfactory overcoming of an obstacle. Those people who want a cakewalk can choose Easy, those who want a difficult challenge can choose Hard - or Nightmare.
Bioware ruined this potentially great game with their decision to make it so difficult to merely survive the progression of the story, and Dragon Age does not deserve to be called an RPG in the true meaning of the genre until and unless a radical change is made to the way combat is handled.
-Pradeep
Name 1 rpg tha doesnt require a specific party setup.
And 2 mindlessly killing baddies makes for a boring game play.
Fable 2
Fable 1
Fallout 3
Dark Messiah
Mass Effect 1
To name a few.
Hey look it's the porno demon guy!
#35
Posté 15 novembre 2009 - 09:37
#36
Posté 15 novembre 2009 - 09:43
jynthor wrote...
Hey look it's the porno demon guy!
I'm trying not to gasp like an 18th century fop at the thought of someone calling Dark Messiah a roleplaying game.
You know what my favorite roleplaying game is? Half-life 2. I love playing the role of mute crowbar adventurer Gordon Freeman. When I play a good roleplaying game, I just want to mash buttons and get awesome story cutscenes. Uncharted 2 is shaping up to be a great RPG but I haven't finished it yet. Such great story! Its like the characters are alive.
#37
Posté 15 novembre 2009 - 09:53
Trust me, there are MUCH MUCH harder games out there. if that's your reason for not liking DA:O go back to Oblivion, i believe the difficulty in that game will suit you much better.
#38
Posté 15 novembre 2009 - 10:01
#39
Posté 15 novembre 2009 - 10:04
You have the Japanese (JRPG) gamers, the MMO gamers, the Story based RPG'ers, the Action RPG'ers. SO many types, you can not say this game is NOT a RPG, it has all the ingriedents - Story choices9Though they lead you to a specific point, but all do its a story after all!), combat choices, equipment choices, skill & talent choices, party makeup choices, tactics. It may not be what you like, but it is an RPG. If you do not like it, play another game, and your opion does matter, it helps people with your views make a choice.
But roleplaying is pretty simple, the name says it all "ROLEPLAYING" you are playing a "ROLE" you are not laying a "Freeform" you have a "role" and the story and game choose that role.
I think your perfect game would be a game where they just put some enemies out there, random maps, random NPC's, random story that leads no where.
#40
Posté 15 novembre 2009 - 10:06
Bioware ruined this potentially great game with their decision to make it so difficult to merely survive the progression of the story, and Dragon Age does not deserve to be called an RPG in the true meaning of the genre until and unless a radical change is made to the way combat is handled.
-Pradeep
Learn to play.
#41
Posté 15 novembre 2009 - 10:08
#42
Posté 15 novembre 2009 - 10:10
#43
Posté 15 novembre 2009 - 10:11
It sounds like you want to be able to click on the enemy and not have to pay attention or use tactics and strategy to take them down. And you want to be able to run with any party whatsoever, without any consideration for what abilities you have at your disposal. That's not an RPG, that's an interactive movie.Pradeep Sanders wrote...
I don't want to be forced to tackle an encounter with a dragon by requiring specific characters in my party, positioning that party just so, taking advantage of one or two particular magic spells' effects that the AI doesn't handle well, running in circles to allow abilities to recharge, mashing on health or mana potions at exactly the right time to keep the fight going, and pausing constantly to try and guess when I can tell a character to do the next action without losing an action.
You compare this game to other RPG's, but you noticeably leave out the ones it is most similar to, the old Infinity Engine games, which after so many years have still stood as the best RPG's of all time. Combat in the Baldur's Gate series was hardly a matter of chopping through anything that stood in your path without challenge. Many of the encounters were reasonably difficult. I don't remember betaing Firkraag easily unless I was high level, or I used clever tactics and the right spells to do so. I certainly couldn't beat him if I walked in there with a rogue main character and a party of all melee. The final fights with Jon Irenicus were hardly a cakewalk. Neither was...well, pretty much all of Watcher's Keep, especially Demogorgon. Balthazar, Abazigal, and Amelissan also all struck me as rather difficult fights.
You may be looking for an interactive movie, but most people are glad to have an RPG with good tactical combat again; I haven't played one where changes in my approach to a battle make such a huge difference since the Infinity Engine games. Once we've played through the story a few times and explored the options, what keeps a game like this interesting is trying out the various options for combat, bringing odd parties and seeing what clever tricks we can use to defeat enemies we "shouldn't" be able to defeat with that party setup or at that level, and so forth.
#44
Posté 15 novembre 2009 - 10:12
Beyond that, you can turn almost any party member into a DPS/CC/Tank whatever.
If actually planning a character's skillset is too much for you fine, that's why easy exists. But don't selfishly try to ruin the game for everyone who enjoys difficult combat because you're too proud to turn the difficulty to easy.
#45
Posté 15 novembre 2009 - 10:16
#46
Posté 15 novembre 2009 - 10:19
#47
Posté 15 novembre 2009 - 10:20
#48
Posté 15 novembre 2009 - 10:32
Yevgenii wrote...
Wow.. if you think Dragon Age is hard, try Risen. Ive played both Gothic 1 and 2 (its predecessors) and i still died over a hundred times in my first play through. a single mob can kill you in 3 hits on "normal".
Trust me, there are MUCH MUCH harder games out there. if that's your reason for not liking DA:O go back to Oblivion, i believe the difficulty in that game will suit you much better.
Did you think Risen was hard? I thought it was much easier than DA:O. At the beginning, you can die very quickly, but from chapter 3 onward, my character was nearly invincible (except when I stepped on a trap).
Modifié par WildstarGoethe, 15 novembre 2009 - 10:32 .
#49
Posté 15 novembre 2009 - 10:34
Other than that class, i think it is fine.
#50
Posté 15 novembre 2009 - 10:35
Using what you feel are "good" choices or maybe "evil" choices?
Modifié par Kwonne, 15 novembre 2009 - 10:36 .





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