This game does not deserve to be called an RPG!
#51
Posté 15 novembre 2009 - 10:35
#52
Posté 15 novembre 2009 - 10:40
And if you think terms like 'tank', 'dps', 'aoe', etc, started with MMOs, then you need to get yourself a clue.
Modifié par LethalBlade, 15 novembre 2009 - 10:40 .
#53
Posté 15 novembre 2009 - 10:41
#54
Posté 15 novembre 2009 - 10:46
Pradeep Sanders wrote...
I don't want to be forced to tackle an encounter with a dragon by requiring specific characters in my party, positioning that party just so, taking advantage of one or two particular magic spells' effects that the AI doesn't handle well, running in circles to allow abilities to recharge, mashing on health or mana potions at exactly the right time to keep the fight going, and pausing constantly to try and guess when I can tell a character to do the next action without losing an action.
Then how do you beat a dragon in BG1/2? Run in and beat on it, and if that doesn't work, reload a million times?
Nah, I bet you do exactly the same thing you're complaining about: tactics, setting everyone up just right, etc.
Pointless argument. You expecting BG3 is your fault alone, not Dragon Age's.
#55
Posté 15 novembre 2009 - 10:47
Pradeep Sanders wrote...
I've played Bioware games for many years, from BG1 on up. I play them for the story, the characters and relationships, and the richness and depth of the world they create. Finding little items linked to the main story, doing character side quests, going through all the conversations with your party to learn about their pasts. I enjoy the writing and the story, I like actively following the story in a game rather than reading it or watching it as a movie.
In other words, I liked those games because they were role-playing games.
The writing for Dragon Age looks to be fantastic. The characters are interesting, and the history of the world is unique and rich. There are areas to be explored off the main quest, and relationships to develop with everyone (and every dog) in your party. This game has every hallmark of a good RPG.
Unfortunately, the freedom of choice in how you play this game has been taken away. The combat encounters require specific party choices and tactics that limit how you follow the story. Just look at the other posts on the forums and count how often you read about 'tanks' and 'DPS' and 'AoE' and 'pots' and 'spam' and 'kiting' and a dozen other terms taken from plotless MMORPG games that require countless hours of grinding against infinite monsters ('mobs') before you are rewarded with a level, minor improvement in your abilities, and maybe a piece or two of equipment that you're more likely to sell than use. These tactics should not be required simply to make it through an RPG!
I don't want to be forced to tackle an encounter with a dragon by requiring specific characters in my party, positioning that party just so, taking advantage of one or two particular magic spells' effects that the AI doesn't handle well, running in circles to allow abilities to recharge, mashing on health or mana potions at exactly the right time to keep the fight going, and pausing constantly to try and guess when I can tell a character to do the next action without losing an action.
I don't mind if some players want to min/max their way to beating the game at the lowest possible level or in the fastest time. Those same players usually care nothing for the non-essential character dialog or side-quests. I'm incredibly disappointed that I am required to the same thing just to move through the story. It sometimes prevents me from taking the characters I would like, from equipping the weapons, armor, or items I would like, from choosing the spells or specializations I would like.
I'm sure some will respond to this by accusing me of just being bad at the game, or telling me to reduce the difficulty (I'm on Normal). I've played plenty of games and I don't think I'm at all bad, but that is beside the point. The 'normal' experience for the game should be one that makes it accessible to the widest audience while still providing some challenge for the satisfactory overcoming of an obstacle. Those people who want a cakewalk can choose Easy, those who want a difficult challenge can choose Hard - or Nightmare.
Bioware ruined this potentially great game with their decision to make it so difficult to merely survive the progression of the story, and Dragon Age does not deserve to be called an RPG in the true meaning of the genre until and unless a radical change is made to the way combat is handled.
-Pradeep
YOu suad the most important thing in an RPG to you is story, characters ect, and you say Dragon age has this all in spades, so you should love it then:P
Story, Characters, Music, thos are the most important things in an RPG for me, i could care less if the gameplay sucked balls!
#56
Posté 15 novembre 2009 - 10:51
#57
Posté 15 novembre 2009 - 10:52
#58
Posté 15 novembre 2009 - 10:57
So op, how bad you gonna cry when you take it off easy and have to worry about friendly fire too?
#59
Posté 15 novembre 2009 - 11:01
role PAYING game
#60
Posté 15 novembre 2009 - 11:02
For certain situations, like in Redcliffe, you can get a mage to solve the issue with the demon boy differently. But "required"? Na. BTW; I killed the kid in my second playthrough.
Friendly fire can be annoying. Morrigan, when not paying attention to her, has managed to freeze my party several times.
#61
Posté 15 novembre 2009 - 11:02
Sam Starkweather wrote...
DKJaigen wrote...
Pradeep Sanders wrote...
I've played Bioware games for many years, from BG1 on up. I play them for the story, the characters and relationships, and the richness and depth of the world they create. Finding little items linked to the main story, doing character side quests, going through all the conversations with your party to learn about their pasts. I enjoy the writing and the story, I like actively following the story in a game rather than reading it or watching it as a movie.
In other words, I liked those games because they were role-playing games.
The writing for Dragon Age looks to be fantastic. The characters are interesting, and the history of the world is unique and rich. There are areas to be explored off the main quest, and relationships to develop with everyone (and every dog) in your party. This game has every hallmark of a good RPG.
Unfortunately, the freedom of choice in how you play this game has been taken away. The combat encounters require specific party choices and tactics that limit how you follow the story. Just look at the other posts on the forums and count how often you read about 'tanks' and 'DPS' and 'AoE' and 'pots' and 'spam' and 'kiting' and a dozen other terms taken from plotless MMORPG games that require countless hours of grinding against infinite monsters ('mobs') before you are rewarded with a level, minor improvement in your abilities, and maybe a piece or two of equipment that you're more likely to sell than use. These tactics should not be required simply to make it through an RPG!
I don't want to be forced to tackle an encounter with a dragon by requiring specific characters in my party, positioning that party just so, taking advantage of one or two particular magic spells' effects that the AI doesn't handle well, running in circles to allow abilities to recharge, mashing on health or mana potions at exactly the right time to keep the fight going, and pausing constantly to try and guess when I can tell a character to do the next action without losing an action.
I don't mind if some players want to min/max their way to beating the game at the lowest possible level or in the fastest time. Those same players usually care nothing for the non-essential character dialog or side-quests. I'm incredibly disappointed that I am required to the same thing just to move through the story. It sometimes prevents me from taking the characters I would like, from equipping the weapons, armor, or items I would like, from choosing the spells or specializations I would like.
I'm sure some will respond to this by accusing me of just being bad at the game, or telling me to reduce the difficulty (I'm on Normal). I've played plenty of games and I don't think I'm at all bad, but that is beside the point. The 'normal' experience for the game should be one that makes it accessible to the widest audience while still providing some challenge for the satisfactory overcoming of an obstacle. Those people who want a cakewalk can choose Easy, those who want a difficult challenge can choose Hard - or Nightmare.
Bioware ruined this potentially great game with their decision to make it so difficult to merely survive the progression of the story, and Dragon Age does not deserve to be called an RPG in the true meaning of the genre until and unless a radical change is made to the way combat is handled.
-Pradeep
Name 1 rpg tha doesnt require a specific party setup.
And 2 mindlessly killing baddies makes for a boring game play.
Fable 2
Fable 1
Fallout 3
Dark Messiah
Mass Effect 1
To name a few.
Last I checked Fable/Fallout/Dark Messiah didn't have party members. And the reason it didn't matter in mass effect was because they all were functionally the same give or take an ability or two.
#62
Posté 15 novembre 2009 - 11:02
Pradeep Sanders wrote...
Removing my choice of tactics, companions, skill advancement, or equipment makes this not deserving of being called an RPG.
I'm not complaining about the hard combat. I just think it should be optional if the game is truly an RPG. My memories of Mass Effect, NWN2, Jade Empire, KOTOR, and the rest of Bioware's games are of the characters and the story, NOT of the combat.
My memories of Dragon Age so far are some good dialog and cutscenes, and many hours spent staring at the 'PAUSED' banner trying to figure out how to stay alive. Without resorting to cheap maneuvers that take advantage of weak AI programming or bad pathing or the like.
-Pradeep
lol...whatever man
my first playthrough..was on normal I admit..but I rolled with my warrior sword/shield (which is what I always make my character when given the choice..) Leliana as ranged with bows...Alistaire switched to 2h and morrigan without a single heal..and did just fine.
other characters I used I spec'd how I wanted..not necessarily following the "auto-level" skills given to them.
I didn't get Wynne till my last area..and then only used her in the tower..
I beat the game, on normal, with my own choices..swapping characters when I felt like it..and did JUST FINE
either you suck..aren't trying hard enough..or are just trolling.
Either way my own playthrough totally debunks all your "reasons" for claiming this RPG called Dragon Age supposedly isn't one..
next.
#63
Posté 15 novembre 2009 - 11:16
Modifié par Ingrimm22, 15 novembre 2009 - 11:16 .
#64
Posté 15 novembre 2009 - 11:17
But surely there is a specific difference between an RPG and what you are describing in your OP. Just because something requires stratagey and for you to use somewhat synergy between certain class types (tanks dps heals ect ect) WHICH by the way was not ripped from MMO's but rather old table top D&D ect style games. That does not mean it isnt a RPG.
To define a RPG youd have to play an indepth role of a character, which you do, if you play a guy with a shield then surely it would be completly against your role as a person to stand at the back waiting for them to come to you? unless of course that is your role, and you can do so but be prepared to lose all your party first. To be a guy with a sword and shield is to be upfront taking the attention of the enemy. To be a mage is to stand back and fire off spells, its how the general idea of these sorts of people act..
Now as far as a party "required" goes, well you can go all out with 4 melee types if you want, nothings stopping you.. You might die more but thats down to strategy, not because you NEED to take others. the game isnt programmed to be harder if you only take 4 melee characters, its just how general strategy works. IF you had 4 swordsman against something that had thick skin and incredible upfront melee power, then those swordsman have to get in close to hurt it, which in turn makes it more likely that they will get hurt. Does this mean that you HAVE to take a mage? No.. it just means if you did then while your swordsman is up front getting hurt, youve got someone to damage it from afar, giving you a two pronged attack upon that monster. This isnt programed to be easier, it just is from the view of basic strategy.
No one is making you take these powerfull combinations, its up to you.. and there is where the roleplaying aspect comes in, youve got choice. They dont limit you to 1 melee, 1 ranged, 1 mage and 1 healer in your party, if your setup isnt as good as anouther setup nothings stopping you still using it and finding your own strategy to overcome the disadvantage having an alternative setup ensues..For example having 2 sword and shield warriors and 2 dagger rogues can be very effective if setup correctly in that the two swordsman keep the attention of the creature while the rogues spam backstabs. This requires alot of tactical moving and alot of pot chugging BUT its a strategy, nothings stopping you from doing it.
I believe you should reconsider your point into that this isnt a balanced strategy game (which they never said it would be) rather than this isnt a RPG, as you seem to have your definitions mixed.
#65
Posté 15 novembre 2009 - 11:53
#66
Posté 15 novembre 2009 - 11:53
#67
Posté 16 novembre 2009 - 12:10
Those terms aren't from MMORPGs. Just because you didn't know the term for what you've been doing doesn't mean that it's a new concept. The concepts of tanks, DPS, AoE, pots, spam and kiting all exist in BG1. Specific characters aren't required to complete encounters either. You'll have a harder time if you're missing certain classes or with certain strange party compositions but that's how it's always been.Pradeep Sanders wrote...
Just look at the other posts on the
forums and count how often you read about 'tanks' and 'DPS' and 'AoE'
and 'pots' and 'spam' and 'kiting' and a dozen other terms taken from
plotless MMORPG games that require countless hours of grinding against
infinite monsters ('mobs') before you are rewarded with a level, minor
improvement in your abilities, and maybe a piece or two of equipment
that you're more likely to sell than use. These tactics should not be
required simply to make it through an RPG!
If you don't want to deal with the strategy/tactics aspect then I believe the easy difficulty is designed for you.
Modifié par Zibon, 16 novembre 2009 - 12:21 .
#68
Posté 16 novembre 2009 - 12:15
Pradeep Sanders wrote...
I've played Bioware games for many years, from BG1 on up. I play them for the story, the characters and relationships, and the richness and depth of the world they create. Finding little items linked to the main story, doing character side quests, going through all the conversations with your party to learn about their pasts. I enjoy the writing and the story, I like actively following the story in a game rather than reading it or watching it as a movie.
In other words, I liked those games because they were role-playing games.
The writing for Dragon Age looks to be fantastic. The characters are interesting, and the history of the world is unique and rich. There are areas to be explored off the main quest, and relationships to develop with everyone (and every dog) in your party. This game has every hallmark of a good RPG.
Unfortunately, the freedom of choice in how you play this game has been taken away. The combat encounters require specific party choices and tactics that limit how you follow the story. Just look at the other posts on the forums and count how often you read about 'tanks' and 'DPS' and 'AoE' and 'pots' and 'spam' and 'kiting' and a dozen other terms taken from plotless MMORPG games that require countless hours of grinding against infinite monsters ('mobs') before you are rewarded with a level, minor improvement in your abilities, and maybe a piece or two of equipment that you're more likely to sell than use. These tactics should not be required simply to make it through an RPG!
I don't want to be forced to tackle an encounter with a dragon by requiring specific characters in my party, positioning that party just so, taking advantage of one or two particular magic spells' effects that the AI doesn't handle well, running in circles to allow abilities to recharge, mashing on health or mana potions at exactly the right time to keep the fight going, and pausing constantly to try and guess when I can tell a character to do the next action without losing an action.
I don't mind if some players want to min/max their way to beating the game at the lowest possible level or in the fastest time. Those same players usually care nothing for the non-essential character dialog or side-quests. I'm incredibly disappointed that I am required to the same thing just to move through the story. It sometimes prevents me from taking the characters I would like, from equipping the weapons, armor, or items I would like, from choosing the spells or specializations I would like.
I'm sure some will respond to this by accusing me of just being bad at the game, or telling me to reduce the difficulty (I'm on Normal). I've played plenty of games and I don't think I'm at all bad, but that is beside the point. The 'normal' experience for the game should be one that makes it accessible to the widest audience while still providing some challenge for the satisfactory overcoming of an obstacle. Those people who want a cakewalk can choose Easy, those who want a difficult challenge can choose Hard - or Nightmare.
Bioware ruined this potentially great game with their decision to make it so difficult to merely survive the progression of the story, and Dragon Age does not deserve to be called an RPG in the true meaning of the genre until and unless a radical change is made to the way combat is handled.
-Pradeep
This is the worst post I have ever read on any forum.
PS: You don't have to sign your debacle with your forum name. We're quite capable of reading your name under your avatar and we know who the culprit is.
#69
Posté 16 novembre 2009 - 12:19
#70
Posté 16 novembre 2009 - 12:21
#71
Posté 16 novembre 2009 - 12:23
After all....if you can just kill a boss on the first try....is that really realistic?
You win the internets.
#72
Posté 16 novembre 2009 - 12:26
Sarodin wrote...
*snip*
i'd love to see you play pen and paper rpgs ^^
THIS!!!
Im a GM and my players have a living hell vs me. This game is true RPG at its heart and cakewalk compared to what I put my players through XD.
#73
Posté 16 novembre 2009 - 12:29
...some of these threads sure are funny. :-)
And DA:O is obviously not an RPG. It's a racing sim.
#74
Posté 16 novembre 2009 - 12:41
I am going to have to agree with the OP.
*SHOCK...GASP...AWE*
Dragon Age Origins is no more a RPG than my chess set.
*shouts of 'HERETIC' can be heard from the villagers*
It is an -excellent- video game and -extremely- enjoyable...but RPG...tis not. RPGs are games like Shadowrun, D&D, GURPS, and other Pen and Paper games that have a group of people getting together sitting down at a table and interacting. In a RPG I my dialog is not limited to the choices of A, B, C, or D.
If I were to list games that I think were in fact RPGs of the electronic variety...those that come closest would be...
Never Winter Nights (the versions where you crowded onto the small hosts and played) and World of Warcraft.
I don't consider myself a great video game player...yet I did not have the problems that the OP experienced. Maybe that is because my first two runs through the game were on the Xbox...although I have the PC version.
Bioware did not play fair though...I am a fan of Claudia Black so they had me hooked regardless!
Ok...that is it...please continue.
#75
Posté 16 novembre 2009 - 12:42
I've played Bioware games for many years, from BG1 on up. I play them for the story, the characters and relationships, and the richness and depth of the world they create. Finding little items linked to the main story, doing character side quests, going through all the conversations with your party to learn about their pasts. I enjoy the writing and the story, I like actively following the story in a game rather than reading it or watching it as a movie.
In other words, I liked those games because they were role-playing games.
The writing for Dragon Age looks to be fantastic. The characters are interesting, and the history of the world is unique and rich. There are areas to be explored off the main quest, and relationships to develop with everyone (and every dog) in your party. This game has every hallmark of a good RPG.
Unfortunately, the freedom of choice in how you play this game has been taken away. The combat encounters require specific party choices and tactics that limit how you follow the story. Just look at the other posts on the forums and count how often you read about 'tanks' and 'DPS' and 'AoE' and 'pots' and 'spam' and 'kiting' and a dozen other terms taken from plotless MMORPG games that require countless hours of grinding against infinite monsters ('mobs') before you are rewarded with a level, minor improvement in your abilities, and maybe a piece or two of equipment that you're more likely to sell than use. These tactics should not be required simply to make it through an RPG!
I don't want to be forced to tackle an encounter with a dragon by requiring specific characters in my party, positioning that party just so, taking advantage of one or two particular magic spells' effects that the AI doesn't handle well, running in circles to allow abilities to recharge, mashing on health or mana potions at exactly the right time to keep the fight going, and pausing constantly to try and guess when I can tell a character to do the next action without losing an action.
I don't mind if some players want to min/max their way to beating the game at the lowest possible level or in the fastest time. Those same players usually care nothing for the non-essential character dialog or side-quests. I'm incredibly disappointed that I am required to the same thing just to move through the story. It sometimes prevents me from taking the characters I would like, from equipping the weapons, armor, or items I would like, from choosing the spells or specializations I would like.
I'm sure some will respond to this by accusing me of just being bad at the game, or telling me to reduce the difficulty (I'm on Normal). I've played plenty of games and I don't think I'm at all bad, but that is beside the point. The 'normal' experience for the game should be one that makes it accessible to the widest audience while still providing some challenge for the satisfactory overcoming of an obstacle. Those people who want a cakewalk can choose Easy, those who want a difficult challenge can choose Hard - or Nightmare.
Bioware ruined this potentially great game with their decision to make it so difficult to merely survive the progression of the story, and Dragon Age does not deserve to be called an RPG in the true meaning of the genre until and unless a radical change is made to the way combat is handled.
-Pradeep
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