I thought I'd throw this up for consideration, since there may be some confusion on why this was done. Frankly, after looking at things, I have to agree with BioWare on doing this. In fact, it makes a lot of sense. Consider:
Warriors - Strength determines a Warrior's damage, so having Strength as a requirement means that in the process of getting better armor, you'll also increase your damage output. Constitution, on the other hand, increases health. Since a Warrior is on the front lines most of the time, more health means they can take more of a beating. As a note, 30 Constitution is equal to 150 health; a sizable boost.
Rogues - Dexterity determines a Rogue's damage. As for Cunning, getting 30 Cunning allows you to open all but the hardest locks (I understand that the highest level needed for Lockpicking is 40), so getting better armor also means more chests will open to you. This results in more loot, and more money.
Mages - Magic determines the Mage's Spellpower, and consequently their damage output. Willpower, on the other hand, determines a Mage's total mana. This results in being able to cast more spells.
In every case, increasing stats to the required level for the best armor also gives you a sizable boost to your class's core needs. It's a solid system for ensuring that you have the stats you need to do what you need to.
Two stats for equipping armor - my take
Débuté par
swk3000
, mars 09 2011 02:29





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