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DA2 has one of the weakest BioWare narratives ever.


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#26
mysticforce42

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DA:O had a perfectly well-used fantasy storyline - an unlikely person thrust into the winds of fate and ends up saving the world and in doing so becomes a hero.

DA2 has a more mundane storyline - it is about an unlikely person's rise to power through mundane struggles like making ends meet, securing seed money to join an expedition to seek treasures beyond imagining, and presumably (not that far yet) crush local opposition and rise to a position of leadership.

Whether or not you enjoy the story of DA2 depends mostly on your tastes - do you like age-old stories where the fate of the world is firmly set upon your shoulders, or do you like stories where your character grows in wealth, power and influence because he/she simply wants a better life?

DA:O's Warden is similar to one where you'd find in most modern fantasy stories - the world revolves around his or her actions, while DA2's Hawke is similar to most pen-and-paper role-playing game protagonists - they are just trying to find fame and fortune through a life of adventure.

#27
Supersomething

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From what I have seen so far the "story" consists of you escaped from Ferelden. Mommy says lets go to Kirkwall and we will be set for life. The unspoken Uncle lost your inheritance in a dice game. Mom is pissed because she is broke and lets her kids go into servitude so she can become wealthy again.

Then there is that other thing going on with the Dwarf and that Chantry chick interrogating him... maybe there is something interesting going on, but I am not sure. The story thus far is less intriguing than the one from DA:O

#28
LaughingDragon

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I played the game for the first time last night. After 30 min, I shut off my computer and went to bed. I didn't really care to play again.

-Shocking disappointment began at character creation that really took the wind out of my sails
-My starting family is boring and lame, totally not interested in them

a game that starts off weak is a fail.

#29
XX55XX

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I know, I haven't finished the game yet.

But if a game hasn't hooked me within thirty minutes of the opening cutscene, then it is probably a matter of poor pacing or is indicative of a poor plot to come.

Personally, if they can't do the mundane, less epic framed narrative right, then they should just go back to their old formulas. At least those generated timeless classics.

My problem is that the plot feels oddly rushed. I don't care about Hawke's troubles. The game doesn't even make the effort to make me care about anyone in this game. The "why" is missing here.

#30
BlastedLands

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i finished my first playthrough in three nights or so and am already excited to start the next one. yeah, there's not much of a plot, but it's nice to toy around with all the options, and i don't feel it's less gripping than dao... matter of taste i guess.

#31
habitat 67

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Ok, I feel I should update my negative opinion.
I'm now 12 hours in, and liking the storyline much more. It just started off rather slow. Disappointing I know, but then it gets better.
Also loving the Black Emporium. I strongly suggest going there as soon as possible.

#32
Oneiropolos

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Actually, you know, I love the Sims games and I totally make up my own story there. My issue with Dragon Age II more has to do with the fact that there's so many -inevitable- story turns. I replayed and replayed DAO because I wanted to see how things would be different if I did *this* instead of *that*. But from what we can tell, certain things WILL ALWAYS happen in DAII. Several of them not necessary to the plot, even, but just because they didn't feel like giving us a way to avoid it. As for the things that had to happen for the plot, it's possible to still have them happen and still have everyone think your party was to blame for it even if you actually talked them off the ledge. You have Varric there telling the 'true' story. Cassandra believes a lot of incorrect things. So why not just go, well, yes, THAT HAPPENED, and everyone thought it was because of ____, because ____ wanted to do it and had prepared to so all the clues pointed to them. But in reality, Hawke had stopped their plans, it was really done by this other crazy person.

This creates more personal dynamics and feeling like you're controlling the story, not merely being a puppet. Again, I made the comparison before, but in Assassin's Creed you have to do what your 'ancestor' did because of the gimmick of just reliving memories. You obviously can't change history, but it's a convenient way for the writers of the game to make you stick to the story they prefer and not give you any liberation from it. Dragon Age: Origins had certain things that you had to do.. like gather the treaties somehow and kill the Archdemon. But how you went about doing those could vary dramatically. I discussed it with friends dramatically and would be like, "What?! You killed all the mages when you could have just gone in and saved them? You jerk!" or "Yeah..that playthrough I said screw it and just killed Connor..." or "I could never just help the werewolves slaughter the Dalish...but I wasn't going to support that stupid keeper either." And even the major decision you make at the end. Someone has to die for the sacrifice...unless....

The storyline is weaker in DAII because very little we do really effects it. This is NOT an issue I've seen Bioware have before. ME2 as much as people apparently complain over it, I was constantly grinning over seeing the references to the decisions I made in ME1. Yes, ultimately, you end up certain places and doing certain things, but what you do at the end will (I hope) have a huge impact on ME3. They even allowed you to totally screw up and have the main character die and had a cutscene for that ready (I'm certain that one will be somehow rectified for ME3, but I still appreciated that consequence being recognized for the end of that game). I didn't feel these invisible shackles around my wrist in Bioware's other games telling me that my story had to follow what they wanted or I might as well close the game. I feel like that's what made their stories strong.. and it's what is making DAII weak. Will I still probably play through again for different romance options? Sure. Probably. Curiosity will get to me. But it still makes me sad to see this as the 'follow up' to DA:O.

#33
MerchantGOL

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This is a story about one mans life the people he meets and the changes he causes

its infinitely more interesting then DAO

#34
RelentlessEcho

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I'm about eight hours in, just about to go on the deep roads quest. It feels very rushed. Though I enjoy the game I was expecting something more from bioware. The story is weak and not gripping enough. This game has the same problem that annoyed me in origins, it takes forever to get involved in the story.

#35
darkrose

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Barachiel wrote...

People, the expedition plot is just Act One. The game is three acts. This game is supposed to cover a character's life over the span of a decade. So far, you've all seen one year.

Here's a breath of rationality: why don't we we *finish the game* before we start ripping apart, eh?


Here's the problem:

I'm 9 hours into the game, and I simply don't care. It's kind of fun, but I have no idea what Hawke's motivations are, I find his family a bunch of annoying whiners, and the only companion I find at all interesting is Varric. I'm not feeling engaged at all. Bethany's death? *yawn* 

In Origins, an hour in I had, "Whoa, this guy I just met got himself killed trying to save me?" and "Oh ****, they really went there with Shianni." It hit me hard, and I cared about the characters. I'm a third of the way into DA2 and I feel no attatchment. I know Hawke ends up as Champion, but I don't have any sense of why he'd want to, or why that's important. I'm finishing the game because I'm a completist, and not because I have to know Hawke's story.

#36
OrlesianWardenCommander

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Hell this one beats the origins better dialogue system more of a "charater" too the hawke you created better game, better combat system better everything.

#37
JamesX

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The dialog is seriously lacking. It is the 2nd Bioware game where I went to bed on time :( The first being Mass Effect 2.

Though I am only half way in Year 2. Maybe it gets better later on.

#38
-Zorph-

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Really?

I think this narrative is exceptionally beyond the story of DA:O on every level.

I feel like I have more of a connection with my character. The story is so unpredictable compared to DA:O's "Go to a few places, recruit people, meet and have a big battle and you're a hero". You thought that was a great narrative? Also, DA:O and ME2 had such a similar story that I wouldn't say either of them were strong narratives.

Don't get me wrong, I love BOTH of those games a ton; but I think DA2 is a better story than both of them. I am about 12 hours in.

#39
XX55XX

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Wow. I can't believe how short and uneventful the companion conversations are. Another letdown compared to Origins...

I am nine hours in so far, and while it's getting better, the fact that it didn't hook me to start with is still a detriment.

#40
Dante Angelo

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The only problem I have is with companion conversations it feels more limited than Mass Effect II. In fact it it exactly like awaking when it comes to companion conversations and getting to know companions. Otherwise I like it better than Origins

#41
TwistedComplex

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It gets better toward the end

A LOT better

#42
Mr.House

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DA2 does start off slow but really starts picking up and I am likeing it more then DAO.

Personally I think the story is more intresting and better then the main story in DAO and on par with the civil war side story in DAO. Plus I was more heartbroken and sad over the death of Bethany in the deep roads then I was with any death in DAO.

Tho really it depends on what you like. DA2 is more a personal story focused on the characters and politics.

Modifié par Mr.House, 10 mars 2011 - 03:46 .


#43
XX55XX

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Dante Angelo wrote...

The only problem I have is with companion conversations it feels more limited than Mass Effect II. In fact it it exactly like awaking when it comes to companion conversations and getting to know companions. Otherwise I like it better than Origins


Yeah, the fact that I could talk to someone twice over a single Act is quite the detriment. I mean, Mass Effect 2 really stripped away a lot of the character conversations, and DA2 strips them even further? Makes no sense, and probably contributes heavily to why I don't really care about the characters very much.

#44
casedawgz

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The side missions actually have hooks. They have moral intricacies and nuance. Look at the one with the crazy guy abducting the elf children. The quests have dialogue within them; they're not just "go to the place and fight Loghain's men and turn it into the Chanter's board.

#45
adneate

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Well having actually finished the game . . . I can say that the narrative is weaker than Origins but far superior to ME2. Though I have to say for all the crap BioWare gives Japanese developers they sure did resort one of the tried and true tricks of the East.

Pull the drag-chute and make the player grind for a few hours before putting them back on the plot ride. That is what the "Gather 50 Sovereigns" section is good old fashioned grinding for XP and loot. It's slightly better than wandering around killing the same 3 monsters over and over again. Some of the things you do will come back later . . . and keep coming back. But that doesn't change the game mechanics they're using to pad out the game and it is quite confusing why anybody would pull the drag chute that early in a RPG. It's not really fun as you really start to lose track of what the hell you're doing and why you're doing it.

#46
Klace

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Act One: Getting money and making a name for yourself.
Act Two: Using that name to deal with the Qunari Presence.
Act Three: Dealing with the Mages and Templars after the Qunari are gone and they are fighting.

No Narrative?

#47
jokingking

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habitat 67 wrote...

Ok, I feel I should update my negative opinion.
I'm now 12 hours in, and liking the storyline much more. It just started off rather slow. Disappointing I know, but then it gets better.
Also loving the Black Emporium. I strongly suggest going there as soon as possible.


 yeah i agree. i was kinda disappointing at first, but as i move to the next level and the story continue. i start to like it. I understand the different style b/w DAO and DA2. Both are great at their aspect and i love them both. i think they did a great job to bring the new stuff and maintain the old love for DA2.

#48
Lolhaxx

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I'm in Act 2 now after deep roads expedition and yes I still have no clue where this story is going. I just wish I have a chance to destroy the templars and mages together in the Gallows. Who says it's not impossible? We waltzed through the darkspawn to kill the archdemon in DA:O so hopefully this is doable lol.

#49
Klace

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The story is clear:

Act One: Getting money and making a name for yourself.
Act Two: Using that name to deal with the Qunari Presence.
Act Three: Dealing with the Mages and Templars remnants after the Qunari are gone and they are fighting over Merediths assertion.

I'll say it again.

#50
Lolhaxx

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darkrose wrote...

Barachiel wrote...

People, the expedition plot is just Act One. The game is three acts. This game is supposed to cover a character's life over the span of a decade. So far, you've all seen one year.

Here's a breath of rationality: why don't we we *finish the game* before we start ripping apart, eh?


Here's the problem:

I'm 9 hours into the game, and I simply don't care. It's kind of fun, but I have no idea what Hawke's motivations are, I find his family a bunch of annoying whiners, and the only companion I find at all interesting is Varric. I'm not feeling engaged at all. Bethany's death? *yawn* 

In Origins, an hour in I had, "Whoa, this guy I just met got himself killed trying to save me?" and "Oh ****, they really went there with Shianni." It hit me hard, and I cared about the characters. I'm a third of the way into DA2 and I feel no attatchment. I know Hawke ends up as Champion, but I don't have any sense of why he'd want to, or why that's important. I'm finishing the game because I'm a completist, and not because I have to know Hawke's story.


You pretty much summed up what I'm feeling.  I don't care for the characters and I really want Kirkwall to be burned and razed to the ground.

Modifié par Lolhaxx, 10 mars 2011 - 06:17 .