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DA2 has one of the weakest BioWare narratives ever.


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#101
Tach Prime

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freddfx wrote...

Nothing wrong with sewing multiple threads... but it somehow has to present some purpose or goal that one could actually care about in the interim. Coming from a hindsight persepective i still find it hard to care about anything that went on in the first act, in fact... i would be glad to have a "skip act 1" like the skip the fade mod for origins. You can't really talk to your companions... maybe a conversation or two and thats it!. You're set on a boring linear path and you can't even explore your own companions.


Agree about the skip act 1 would make extra playthroughs less of a chore but Act 2 and 3 are pretty short.  So I'm thinking it might be better to say have an option to lower the requirement of gold so you only do the side quests you want, and the ones you know have the interesting follow ups in the other Acts.

Modifié par Tach Prime, 13 mars 2011 - 08:56 .


#102
NvVanity

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Narrative did feel slow at first. It seems to pick up in Act 2 and 3.

#103
AtreiyaN7

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The beginning is about trying to move up in your station in life and securing a home for yourself and your family. That takes a lot of money, and you need to make a big score (hence working up to the Deep Roads expedition). As for what comes after, personally, I think that becoming a political player and igniting a rebellion that reshapes the entire world were pretty significant, especially with the impact it will have on Thedas. Plus, there are the hints that there's something bigger going on than just the mage rebellion (the Warden and the Champion both vanishing).

I would have liked more interaction with my companions outside their home bases, but I thought the companions were all pretty strong and had good character development. I was attached to most of them. I also found the party banter and Hawke's occasional participation to be interesting.

#104
StowyMcStowstow

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XX55XX wrote...

I am six hours into the game so far.

Most of my criticisms are not about the voiced protagonist, the dialogue wheel, or even the "streamlined" gameplay. I actually liked all of those changes (though being unable to change your characters' clothing is a definite minus).

I am focusing on the narrative here. It feels weak. The characters feel so hollow - especially your sister, Bethany! These characters pale in comparison with Alistair, Morrigan, Oghren, hell, even Wynne was more three-dimensional than any of these characters I've met and seen so far.

Why does Hawke want to go to the Deep Roads so badly? I am having difficulty gauging he and his sister's motivation for wanting to do that. Apparently, it had something to do with money - but why can't they continue working for the Red Irons, then?

Additionally, what really kills the narrative so far is the lack of a strong antagonist. In DAO, it was the darkspawn, and it worked surprisingly well. Here... who is the antagonist? All of the missions I've done far feel like generic "go here and kill x number of enemies" type of quests. They don't integrate into the main storyline (if there is one) very well and I am having difficulty seeing how killing a bunch bandits advances the story besides giving Hawke enough money for an expedition to the Deep Roads with Varric.

Unfortunately, Dragon Age 2 is what Mafia 2 did to the original Mafia. Mafia 2 was a good game, but it just wasn't great compared to the original - and the unfocused narrative and lack of a strong antagonist really kills Dragon Age 2.

But, I am only six hours in, so my impressions may change. But, given that I care more about the story more than the actual gameplay for games like these, Dragon Age 2 doesn't bode well in my books.

Color me disappointed so far, BioWare. Gameplay changes I can accept - but at least give the game a decent story and some decent characters worth talking to.

The narrative is indeed weak, but only because it is far more subtle than Origins. In Origins, you were saving the world, and you had to deal with each individual race and their politics. In DA2, you are playing politics. That's basically the difference. There's no real "bad" guy, you're just thrown into politics, which isn't all that fun to play. Although it does pick up after the deep roads, then more after the Qunari thing. 

Modifié par StowyMcStowstow, 13 mars 2011 - 09:18 .


#105
upsettingshorts

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I like this story much better than DAO's. In fact, to describe the number of ways I find it superior I'd have to devote the rest of the evening to writing an incredibly long (TL:DR) post that lists them. I'd rather be playing the game.

StowyMcStowstow wrote...

There's no real "bad" guy, you're just thrown into politics, which isn't all that fun to play.


The lack of big bad and the fact you have to wade through a political struggle are two of my favorite things about the narrative.

Go kill big bad, save world is perhaps the weakest premise for a narrative in these kinds of games I can think of. 

Modifié par Upsettingshorts, 13 mars 2011 - 09:34 .


#106
Marcy3655

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I'm thinking this game needs some type of toolset so extra encounters and areas can be added especially to Act 1....

I'm getting deep into Act 2 and it's really started to shape up and get interesting...

M

#107
Dave of Canada

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I like politics in the game, Landsmeet was my favorite moment in Origins so DA2 was pretty much one gigantic awesomefest with me with all the political involvement. In the end when there wasn't really a defined antagonist and you had to pick a choice because it forced your hand, I loved every single minute of it.

#108
Blacklash93

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I felt no accomplishment in becoming Champion at all. The Qunari plot just felt so rushed that I really didn't care about anything when it ended...

The Mage vs. Templar plot was a waste as well. You do one quest for both Meredith and Orsino and then the ending comes.

Modifié par Blacklash93, 13 mars 2011 - 09:44 .


#109
upsettingshorts

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Blacklash93 wrote...

The Mage vs. Templar plot was a waste as well. You do one quest for both Meredith and Orsino and then the ending comes.


Did you miss the fact it was the theme of the entire game?  The freedom vs. security angle and the rising escalation of the conflict was consistent throughout the narrative.

#110
Blacklash93

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Upsettingshorts wrote...

Blacklash93 wrote...

The Mage vs. Templar plot was a waste as well. You do one quest for both Meredith and Orsino and then the ending comes.


Did you miss the fact it was the theme of the entire game?  The freedom vs. security angle and the rising escalation of the conflict was consistent throughout the narrative.

That doesn't change the fact that the entire third act felt extremely rushed just like the second. You just run two errands and that's it before the finale.

The first was just side-quests with barely any real main plot.

Modifié par Blacklash93, 13 mars 2011 - 10:03 .


#111
Marcy3655

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Also I think the story is rather a dark one.. which probably some have a harder time getting into that type of story, but I do a lot of reading and love a dark story such as this with aspects of mystery to it as much as an epic kill the big badie good vs. evil thing.. I enjoy them both, but DA:O did have a lot of follower interaction which I think is missing from this episode unfortunately because I loved that about the first game..

M

#112
Tach Prime

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I think you just have to look at the the main plot as more of a "Theme" than a actual story for the game. It's meant to start a Epic for the DA saga. The real story is in the companion quests and side stories. But unfortunately a lot of those can and will be skipped so people loose out on the meat of the game which is a shame, though it's not their fault Bioware set it up that way. I like the story but it's easy to see why people dislike it. I don't think anyone considers the main plot bad, just not satisfying for some. Personally my only problem was at the end I didn't feel comfortable with any side I chose, as both turned for the worse I think.