ok so being a mage you use magic and even at the start you use magic and only 1 person seems to know it and then he dies. so how does it make sence that a street brawl will take place and you blast away with spells and none of the 50 templars/civilians heed notice to this? just my 2 cents
ok so how is it that no one notices magic ?
Débuté par
Armatyr
, mars 09 2011 04:25
#1
Posté 09 mars 2011 - 04:25
#2
Posté 09 mars 2011 - 04:32
I've chalked it up to most combat (so far) taking place in the seedy parts of town where everyone keeps their head down and to themselves. I haven't notice any Templars in those area either. In Hightown, I can only recall combat at night without Templars around. I could have missed them though.
#3
Posté 09 mars 2011 - 04:40
yeah but even normal people would be like O snap! a mage
#4
Posté 09 mars 2011 - 04:41
The worst/best example of this is the fight with the deserters, RIGHT IN FRONT OF A TEMPLAR, when you first get off the boat in Act One. You could be hurling fireballs left and right, but the Templar just thanks you for your help and fetches your uncle, when he should be locking you up in the Gallows.
#5
Posté 09 mars 2011 - 04:42
yeah exactly
#6
Posté 09 mars 2011 - 05:36
I don't think that doesn't count too much because you just saved his butt and the guy kinda looks like the corrupt sort
#7
Posté 09 mars 2011 - 05:41
How 'bout n one noticing mages in general? I'm wandering around the chantry, doing tasks for the Templars and I have a mage in my party and it never gets mentioned "Hey! There's an apostate!!!!"
???
Seems a little weird to me with how the story so far is going regarding chantry/templars vs mages (I'm not done with the game). But when I caught on to that part of the storyline I thought that taking the mages with me would elicit some sort of response, especiallyin Hightown during the day.
???
Seems a little weird to me with how the story so far is going regarding chantry/templars vs mages (I'm not done with the game). But when I caught on to that part of the storyline I thought that taking the mages with me would elicit some sort of response, especiallyin Hightown during the day.
#8
Posté 09 mars 2011 - 06:48
The fight with the deserters takes place in front of a member of the city guard, not a templar
#9
Posté 09 mars 2011 - 07:59
well i dont think anyones going to walk around with a staff and not a sword unless they are a mage and im not to convinced any of those staffs are walking sticks with those blade tips and **** unless your a pimp or somethin
#10
Posté 09 mars 2011 - 08:03
I find this weird as well. Taking Anders into the Chantry, especially, that's just a bad decision given that he could fly off the handle if he sees a templar.
I've rationalized it in my head this way: all the templars and Kirkwall folks must just assume that because a mage is walking around freely, he or she is already part of a Circle and is out on business. Why else would a mage be strutting around in public?
But yeah.
I've rationalized it in my head this way: all the templars and Kirkwall folks must just assume that because a mage is walking around freely, he or she is already part of a Circle and is out on business. Why else would a mage be strutting around in public?
But yeah.
#11
Posté 09 mars 2011 - 08:05
perhaps they didnt notice you're a mage and mistaken you for a cleric.
#12
Posté 09 mars 2011 - 08:16
Gameplay and story separation. It's be annoying to have to fight the entire army in act 1 the moment you throw off a fireball.
#13
Posté 09 mars 2011 - 08:20
I find it funny that no one realizes that Hawke is a Mage, considering he's carrying a staff and is shooting ice & fire bolts out of it. Hmm.....nah, couldn't be magic!
#14
Posté 09 mars 2011 - 08:30
I had two apostate mages with my rogue Hawke when I went out to find Wilmod. Knight-Commander Cullen said nothing.
Modifié par AnniLau, 09 mars 2011 - 10:34 .
#15
Posté 09 mars 2011 - 09:36
Handwaving. Though I just go with the excuse that perhaps the templars thought they were sanctioned mages and are too busy to really investigate if they were really apostates.
I've had a few party members comment on it though while visiting the Gallows. I think Fenris specifically questioned why the heck we were going near there with mages in the party.
I've had a few party members comment on it though while visiting the Gallows. I think Fenris specifically questioned why the heck we were going near there with mages in the party.
#16
Posté 09 mars 2011 - 10:31
AnniLau wrote...
I had two apostate mages with my rogue Hawke when I went out to find WIlmod. Knight-Commander Cullen said nothing.
This.
#17
Posté 09 mars 2011 - 10:36
TeenZombie wrote...
The worst/best example of this is the fight with the deserters, RIGHT IN FRONT OF A TEMPLAR, when you first get off the boat in Act One. You could be hurling fireballs left and right, but the Templar just thanks you for your help and fetches your uncle, when he should be locking you up in the Gallows.
Those were city guards not Templars. The guard could careless about mages.
#18
Posté 09 mars 2011 - 10:37
It's not just magic.. nothing feels more stupid than having a huge fight and then have some random characters walkthrough the bloodcloud like nothing was going on.. c'mon Bioware, even games 10 years ago had more realistic bystander reactions.
#19
Posté 09 mars 2011 - 10:52
My character is also a mage as well. I just finished that blood magic quest and at the end when I was talking to Cullen, I clearly stated that I was a mage and the templars still did nothing lol
#20
Posté 09 mars 2011 - 11:01
They use magic to cloak themselves, making them look like warriors & rouges infront of everyone outside of your party?
#21
Posté 09 mars 2011 - 11:05
It's not hard to understand why it would be impractical to have templars diving on you every time you cast a healing spell. And besides, being a mage in DA2 opens up many more unique dialogue options than it did in DA:O. It's quite an improvement.
#22
Posté 09 mars 2011 - 11:51
I realize that it's impractical, but when you make a huge deal about how the Templars run Kirkwall and it's a bad place to be a mage, you think someone might notice the guy in the dress carrying a big honking staff and slinging lightning around in broad daylight. It's especially jarring when you're doing mage-related quests. For example, the refugees who ambushed me when I went to meet Anders are going on about how "we know what happens to mages in this town" and there's no option to talk them down, despite the fact that hello, not turning Anders in because I'M AN APOSTATE TOO?
In BG2, the Cowled Wizards came down on you if you cast spells....unless you'd paid off the right people. A simple line saying that the Red Iron bribed the Templars to look the other way is all it would take; as it is, it's kind of ridiculous and for me, incredibly immersion-breaking.
In BG2, the Cowled Wizards came down on you if you cast spells....unless you'd paid off the right people. A simple line saying that the Red Iron bribed the Templars to look the other way is all it would take; as it is, it's kind of ridiculous and for me, incredibly immersion-breaking.
#23
Posté 10 mars 2011 - 01:22
darkrose, do you really want an option that makes you seem like the Dragon Age version of Naruto? The one that keeps shouting "I'M AN APOSTATE" over and over instead of shouting "BELIEVE IT!"
The Cowled Wizards' case is immersion-breaking as well, since they don't arrest you and take you or any magic using companion the very same moment/method that they took Imoen.
The Cowled Wizards' case is immersion-breaking as well, since they don't arrest you and take you or any magic using companion the very same moment/method that they took Imoen.
#24
Posté 10 mars 2011 - 04:08
Yeah it's pretty terrible. They might has well of made it have nothing to with Templars vs Mages as a default storyline. If you were to pick a Mage it should be a different story, oh wait god forbid a game make any bit of sense.
#25
Posté 10 mars 2011 - 04:18
I agree that it can be obnoxious, but I just sort of mentally set it aside as game mechanics. Yes, it can be immersion breaking. Usually I just let it slide into the fact that Kirkwall is basically brimming with mage sympathisers, and then there is the one quest where Varric can 'tell' a templar that you've been sent (if you're a mage) to help round up runaways.





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