>_>
What, you have the option to kill Dog at any time
Next playthrough, I'm naming my Mabari "Fester Pot".Fester Pot wrote...
WOOF! WOOF! WOOF!

LOL at this ^Pheace wrote...
I don't find the dog particularly distracting personally. What I *did* find incredibly annoying was seeing Oghren's ugly mug staring me in the face every time I talk to Leliana.
Talking to Alistair was the worst, the barking would cover lots of his conversation...pokemaughan wrote...
Alistair, *bark* I want to *bark* talk about *bark* something. Could you *bark* teach me how to *bark* become a *bark* templar? *bark*
Nope, not annoying at all.
A mod that reduces the volume of the barking by about 40dB would be nice, although, if I knew where the soundfile was, I'd replace it with silence probably.Greyetag wrote...
...delete the sound file or replace the dog with a mod or dlc or something
TheMutator wrote...
@Gabochido
Thanks for the information. That explains a lot. I was searching through scripts and whatnot for the trigger and no wonder I haven't found anything. One more question if you may. Care to explain which soundfile is linked to the idle animation and how to override it? I've tried several but there are so many of them.
blaalindorm wrote...
Talking to Alistair was the worst, the barking would cover lots of his conversation...pokemaughan wrote...
Alistair, *bark* I want to *bark* talk about *bark* something. Could you *bark* teach me how to *bark* become a *bark* templar? *bark*
Nope, not annoying at all.
Gabochido wrote...
I cant comment on any updates or mods to quiet him down, but I can tell you a little bit about the development and how it works. Please don't read this if knowing how the game is programmed ruins the magic and suspension of disbelief for you.
(HOW THE GAME IS PROGRAMMED SPOILER)
The dog, as well as all creatures, has idle animations. Most games have this at least for the main character, its a set of animations (and accompanying sounds) that play after a random amount of time usually used to make the character play "bored" motions. The dog's idle animations mostly involve him scratching and barking and since a good part of AI is still being processed in the background during conversations, he will often go into his idle animation and start barking.
During development the average random time that passed before characters started playing their idle animations used to be shorter, but the "dog barking too much" complaint came up and we increased the time until everyone that tested the game was happy. Obviously we didn't increase it enough for cat owners
(END OF SPOILER)