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How to stop dog barking in camp


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#26
Default137

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Kill it.



>_>



What, you have the option to kill Dog at any time :o

#27
Ryalor

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How do you kill the dog? I hate his barking in the background?

#28
Fester Pot

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WOOF! WOOF! WOOF!

#29
pokemaughan

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Alistair, *bark* I want to *bark* talk about *bark* something. Could you *bark* teach me how to *bark* become a *bark* templar? *bark*



Nope, not annoying at all.

#30
Mordaedil

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Fester Pot wrote...

WOOF! WOOF! WOOF!

Next playthrough, I'm naming my Mabari "Fester Pot".

#31
Mythgaard

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I was a bit surprised that Dog doesn't spend most of his time in Camp gnawing on his bones or burying them or something. Since he's permalove on the affection meter it would have been nice if his gifts had at least made him stfu.



As a few others have mentioned I get the whining and barking during various dialogue scenes as well, even away from camp with no Dog, or any Dogs in the vicinity.



It's a bit of a toss up as to which of these two is the more irritating.

#32
pokemaughan

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Or better yet, name him Derp



Image IPB




#33
moiraesfate

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My god the incessant barking is making me want to bann him or something. I wish I had a muzzle. I'm a cat person, not a dog person.

The only way I can tolerate dogs is if they don't bark, don't sniff your crotch, and don't lick you. I don't ever have him in my party and he aggravates the living crap out of me but I couldn't not get the herb for him because it seems incredibly heartless even if he is a digital animal. I just wish he'd shut up. I figured that if I gave him some attention by petting him he'd shut up but it doesn't do anything.

Please Bioware, I love your games, I really do. But give us an update that will allow us to turn off the non-stop aggravating barking.

#34
Gabo

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I cant comment on any updates or mods to quiet him down, but I can tell you a little bit about the development and how it works. Please don't read this if knowing how the game is programmed ruins the magic and suspension of disbelief for you.

(HOW THE GAME IS PROGRAMMED SPOILER)

The dog, as well as all creatures, has idle animations. Most games have this at least for the main character, its a set of animations (and accompanying sounds) that play after a random amount of time usually used to make the character play "bored" motions. The dog's idle animations mostly involve him scratching and barking and since a good part of AI is still being processed in the background during conversations, he will often go into his idle animation and start barking. 

During development the average random time that passed before characters started playing their idle animations used to be shorter, but the "dog barking too much" complaint came up and we increased the time until everyone that tested the game was happy. Obviously we didn't increase it enough for cat owners :P


(END OF SPOILER)

#35
pokemaughan

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I don't mind the "bored" barking so much as I mind the concentration-breaking and distracting barking during conversation/character development.

#36
TheMutator

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@Gabochido

Thanks for the information. That explains a lot. I was searching through scripts and whatnot for the trigger and no wonder I haven't found anything. One more question if you may. Care to explain which soundfile is linked to the idle animation and how to override it? I've tried several but there are so many of them.

#37
Greyetag

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has no one solved this? i cant bear to hear that fuc*ing dog anymore, its completely destroying the game, and i have 2 dogs in real life, if they act like that for no reason ill tell them to shut up. and you cant do that in this game, for god sake, please, is there a way to kill the dog, or just remove him completely or delete the sound file or replace the dog with a mod or dlc or something

#38
Pheace

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I don't find the dog particularly distracting personally. What I *did* find incredibly annoying was seeing Oghren's ugly mug staring me in the face every time I talk to Leliana.

#39
blaalindorm

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Pheace wrote...

I don't find the dog particularly distracting personally. What I *did* find incredibly annoying was seeing Oghren's ugly mug staring me in the face every time I talk to Leliana.

LOL at this ^

At least Morrigan is the other end of camp, so much further away from Dog.  Shame you can't walk Leliana (or anyone) away from Dog to have a quiet conversation with them. I found the Dog barking loudest when talking to Alistair at camp.

I named my dog 'Barky', aptly named, it is.

BTW Is there a way to hack the time for Dog to cycle his barking action?

#40
blaalindorm

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pokemaughan wrote...

Alistair, *bark* I want to *bark* talk about *bark* something. Could you *bark* teach me how to *bark* become a *bark* templar? *bark*

Nope, not annoying at all.

Talking to Alistair was the worst, the barking would cover lots of his conversation... :(

#41
blaalindorm

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Greyetag wrote...
...delete the sound file or replace the dog with a mod or dlc or something

A mod that reduces the volume of the barking by about 40dB would be nice, although, if I knew where the soundfile was, I'd replace it with silence probably.

#42
Griminald

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Wow, you guys are weak. Maybe it's because I've been around dogs my entire life, but I hardly ever hear it when I'm paying attention to one of the conversations. Ever.



I agree with the guy who said the random "designed to startle you" banging around the game is ten times as worse.

#43
Iam Kelteel

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I just started and have my Mabari(Balrog) with me in Ostagar. His barking and whining is out of place for a 'War Hound'. The dogs we had in the military did not bark until they had a reason to get our attention and did not bark in the field. The barking could get us both killed.



I was thinking of threatening Balrog with having him fixed if he did not stop but I doubt that would work. The AI(?) would probably have him attack me.



This is a 'War Hound' and not a pet so the constant barking and whining are very much out of place and need fixing ... fast.

#44
Gabo

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TheMutator wrote...

@Gabochido
Thanks for the information. That explains a lot. I was searching through scripts and whatnot for the trigger and no wonder I haven't found anything. One more question if you may. Care to explain which soundfile is linked to the idle animation and how to override it? I've tried several but there are so many of them.


Sorry, I never really worked with the sound files. I worked more with the animation files and the internal code. In any case, I believe all the sound files are clumped together in one big binary file. If you have access to the 2DA files, there is one called global.xls that contains a variable that's named something like party_members_idle_timer (I can't remember exactly and I don't have acces to it right now). If you can make this variable have a notably larger value and recompile the file, the dog (and all other party members) will reduce the frequency with which they do their idle animations. Sorry I can't help you more as I don't really know exactly how much of the data files modders have access to with the toolset.

#45
Luchaire

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Fixed. :)

#46
Sloth Of Doom

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I never noticed the problem really, but this thread did prompt me on one of my playthroughs to name my dog 'BarkBarkBarkBarkBarkBarkBark'

#47
Trajan60

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You can always kill the hound instead of doing the quest to get him as a party member.

#48
Inzhuna

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i really don't understand your problem people :) don't let such small things get on your nerves! meditate or something ;P i personally find the barking cute =)

#49
Cuthlan

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blaalindorm wrote...

pokemaughan wrote...

Alistair, *bark* I want to *bark* talk about *bark* something. Could you *bark* teach me how to *bark* become a *bark* templar? *bark*

Nope, not annoying at all.

Talking to Alistair was the worst, the barking would cover lots of his conversation... :(


And that's the only problem I have with it. Dog drowns out quite/important parts of conversations with Alistair.

#50
0LunarEclipse0

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Gabochido wrote...

I cant comment on any updates or mods to quiet him down, but I can tell you a little bit about the development and how it works. Please don't read this if knowing how the game is programmed ruins the magic and suspension of disbelief for you.

(HOW THE GAME IS PROGRAMMED SPOILER)

The dog, as well as all creatures, has idle animations. Most games have this at least for the main character, its a set of animations (and accompanying sounds) that play after a random amount of time usually used to make the character play "bored" motions. The dog's idle animations mostly involve him scratching and barking and since a good part of AI is still being processed in the background during conversations, he will often go into his idle animation and start barking. 

During development the average random time that passed before characters started playing their idle animations used to be shorter, but the "dog barking too much" complaint came up and we increased the time until everyone that tested the game was happy. Obviously we didn't increase it enough for cat owners :P


(END OF SPOILER)


BIoware: this is why your company rules. Best employees on the face of the planet. (minus the mild explosion from Stanley Woo) Thanks for all the information. No the dog barking does not bother me. It is called realism :P dogs do that.

P.S. I am a cat owner.