Gabochido wrote...
Sorry, I never really worked with the sound files. I worked more with the animation files and the internal code. In any case, I believe all the sound files are clumped together in one big binary file. If you have access to the 2DA files, there is one called global.xls that contains a variable that's named something like party_members_idle_timer (I can't remember exactly and I don't have acces to it right now).
Your answer is most appreciated and as you can see, it helped someone else come up with a solution. Sometimes small hints can change the world. So, let's go and see if Alistair has something to say. Been a while since I have spoken to him.
Oh, and to all those other people here, barking and distracting a fruitful conversation about solving something that clearly is a problem for some. We really, really don't care what you have to say or what you think. If it isn't a problem for your guys, then that's great but assuming, that it must be so for everyone else is presumptuous, arrogant if not entirely unfriendly and poisonous. Ironic, that you of all people talk about acceptance and tolerance. If someone says, that something is an issue for him or her, then that's the way it is and nothing can talk it away.
Modifié par TheMutator, 22 novembre 2009 - 11:41 .