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BioWare has made too many choices for me to identify with my/their character


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#1
Alodar

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First off please understand that I’m a huge BioWare fan. I really want to enjoy this game. But in my first try playing a noble mage I’m not enjoying it at all.
 
  • BioWare has chosen my race.

  • BioWare has chosen my weapon.

  • BioWare has chosen my voice.

  • BioWare has chosen that I need to jump in to the action and that I should play the opening 5 minutes of the game with not my character.

  • BioWare has chosen my starting spell.

  • BioWare has chosen the difficulty I must play at to have Friendly Fire.

  • BioWare has chosen my name (I get to input a first name at character creation, but I’m not sure what relevance it has because the floaty text name above my head is their name --  Hawke )

  • BioWare has chosen to level gate and school gate spells so I have to take spells I don’t want to get to the ones I want.

  • BioWare has chosen the look of my companions.

  • BioWare has chosen to give enemies illogical immunities to certain mage schools currently making my Hawke’s current build useless against giant rock monsters and Qunari .


Now for many, the choices that BioWare has made for us mesh with their play style so they don’t find them restrictive at all. Unfortunately for me, most of the choices BioWare has made for me are contrary to my normal play.  Every time I turn around I feel like there is another wall to the way I like to play, moreover many of these choices have distanced me from my character.


I don’t like the noble personality/voice, I’m not enjoying nightmare (I can do it, but I’m finding all this kiting at low level tedious) but it’s the only place I can have friendly fire. So far my name choice is meaningless (why wouldn’t BioWare put the name I chose as the one that floats over my head when targeting? The rest of my companions have their first name.), I’ll eventually have to pay 1.5 gold to respec  my character just so I can get rid of mind blast, the spell that BioWare chose for me.


I’m going to try again with a more sarcastic character, hopefully I’ll like that voice and I’ll re-choose the spells I had wanted so I can compensate for the odd enemy immunities. Maybe I’ll choose my first name as Hawke, so it’s actually my name that is floating above me. Unfortunately I'm stuck playing on Nightmare for the friendly fire.

I really want to enjoy this game – currently with all the choices BioWare has made for me, I’m not.


Alodar Posted Image

Modifié par Alodar, 09 mars 2011 - 06:32 .


#2
robmokron

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My Mage is useless against humans if it makes you feel ANY better, I rape Qunari

#3
Alodar

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robmokron wrote...

My Mage is useless against humans if it makes you feel ANY better, I rape Qunari


I think part of the key is to keep different staffs available, so if you've got a lightning staff and a cold staff you can switch them out when you encounter a creature immune to your spells.

On my new character I'll replace Mind Blast with Winter's Grasp in the respec. If I can afford the bonus talent tomes early on I'll add Horror, Hex of Torment (because you have to) and Despair for spirit damage as well.


Alodar :)

#4
Dr0x

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I was wondering why I wasn't having as much trouble with friendly fire in DAII, now I know why. Weird that they turned it off on anything lower than nightmare. Although it was annoying at times, I enjoyed the additional layer of strategy that was required to kill all your foes without destroying your party in the process.

#5
Mecher3k

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Most of the **** you are whining like a cry baby about was in the first game or is just a ****ing lie.

#6
Alodar

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Mecher3k wrote...

Most of the **** you are whining like a cry baby about was in the first game or is just a ****ing lie.


You are incorrect.
You might wish to check your facts, before making false assertions and accusations.

Alodar Posted Image

Modifié par Alodar, 09 mars 2011 - 08:23 .


#7
Dr0x

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Mecher3k wrote...

Most of the **** you are whining like a cry baby about was in the first game or is just a ****ing lie.


Wow, I am actually impressed by the level of ignorance that must have been required to make this statement. Did you even read the first post?

#8
Natureguy85

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Alodar wrote...


[*]BioWare has chosen my race.

I'll agree on that one. I would play human anyway, but it takes away some of the replayability and difference that Origins had.

Alodar wrote...
[*]BioWare has chosen that I need to jump in to the action and that I should play the opening 5 minutes of the game with not my character.


Not really a big deal. It's just to introduce new people to the game mechanics and it's even called out as BS by the woman hearing the story.

Alodar wrote...
[*]BioWare has chosen my name (I get to input a first name at character creation, but I’m not sure what relevance it has because the floaty text name above my head is their name --  Hawke )


Ok, now your just being silly. The name is only to let you keep track of your characters. It was the same in DA:O, where you are just Warden, and is the same in Mass Effect, where you are always called Shepard. You might like it if your name mattered, but that's not something Bioware has done in its latest titles. I wouldn't know if they have done it previously.

Alodar wrote...
[*]BioWare has chosen to level gate and school gate spells so I have to take spells I don’t want to get to the ones I want.


Once again, this was the case in DA:O as well, so it's kind of old news, though each tree only had 4 spells in it. I would have LOVED to get crushing prison without the other 3 lol!


Alodar wrote...[*]BioWare has chosen the look of my companions.


Now this one is just my opinion, but I dont mind that you can't change their distinct look. Their clothing is part of who that character is. But I guess there would be something fun about putting Wynne in heavy armor lol

#9
Flufficus

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I agree with the majority of the OP's points. Some of them are obviously more trivial than others -- the Hawke name, and I don't expect to be able to drastically change the look of my companions for example, and in some ways it's a relief not to have to always be monitoring and upgrading their gear. But on the whole, I agree.

The one which irked me enough to make me even bother to post here, though, was not being able to choose her voice. I didn't really notice there hadn't been a voice option til I got through the intro and to my actual character, and heard her speak for the first time... then I was like... oh my god, am I stuck with this high-pitched squeaky crap on my badass female warrior?
Not cool.
I chose Dalish Elf before, although it looks like they saved me the trouble this time around since the elves look like crap with a caveman-like lack of curving nose bridges.

#10
nicethugbert

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Bioware chose my entire life! On the plus side, their breakfast menu is deeeeeelish! But I have to get up at 3 am sharp or I don't eat the entire day!

Modifié par nicethugbert, 10 mars 2011 - 12:19 .


#11
ScroguBlitzen

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Bioware made most the choices because they wanted voice acting for the main character and they didn't want to record 16 different voices. Yes, it makes me pine for the old school rpgs... but what are you going to do? I guess Bethesda is the new rpg company. Still, Bioware's games ARE good.

#12
Lehanna

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I'd like to play as a Krogan in Mass Effect but you don't see me complaining.

#13
The JoeMan

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I'd like to play as a Krogan in Dragon Age 2. The fact that I can't means that Bioware has obviously sold out and dumbed this game down for the masses.

#14
Khevar

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I am a long time Bioware fan, and really enjoyed DA:O (clocked in almost 200 hours according to Steam).  I've been playing DA II for a couple of days now, and am enoying it as well, but not quite as much as the original.

I've been trying to put a finger on it, as I don't want to rant -- I'm just hoping to steer the devs in a direction that I personally like.  Of course, my tastes may not agree with everyone, but I can certainly hope for the best.

The OP mentions the choices that are already made.  The story based choices (human, Hawke, etc) don't really bother me that much.  Some of the gameplay ones (friendly fire on nightmare, etc) I agree with.  I suppose it's possible that I'm so comfortable with the DA:O playstyle that it's hard to get the hang of DA II.  Probably by my second playthrough my objections will be less.

Honestly, I really do enjoy the game.  It's just that I like the DA:O playstyle much better.  DA II doesn't feel dumbed down -- it just feels different.  I guess I just liked the first game so much, I wish the sequel hadn't been changed.  Of course, the devs try different things with each game that was released.  BG, Kotor, NWN, JE, ME, DA, et. al. are all very different games with different storytelling styles, interfaces and playstyles.

My vote (if it matters) would be for future games to be more like DA:O.

Just my $0.02.
JK

Modifié par jeffkretz, 10 mars 2011 - 01:49 .


#15
Naitaka

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Wait what? Isn't DA2 a JRPG? Hell they allowed alot more choice than your typical JRPG, you should be impressed, geez, stop complaining already.

#16
Maria Caliban

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Dr0x wrote...

Weird that they turned it off on anything lower than nightmare.

In a difficulty lower than nightmare, a glancing blow does more damage. If you simply enabled FF in hard, if your warrior's AOE swing hit a rogue, it would do more damage than in nightmare.

I also believe a spell crit does more damage in hard difficulty but I don't know if AOE spells crit.

#17
Vukodlak

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Alodar wrote...

Mecher3k wrote...

Most of the **** you are whining like a cry baby about was in the first game or is just a ****ing lie.


You are incorrect.
You might wish to check your facts, before making false assertions and accusations.

Alodar Posted Image



Origins: Picks your last name, just as they do in DAII
Origins: Picks some starting skills.
Origins: You had to take spells you didn't want to get to spells you did want.
Orgins: They choose the difficulty you must play at to have friendlt fire, only difference is it was normal difficulty on PC and hard on the console.
Origins: You didn't have a voice execpt for in battle, maybe you'd like to go back to the days where the main character doesn't say anything and you can only guess at what he says based on peoples responces?

You might want to replay origins before you defend yourself from accusations, especially when they turn out to be true.

Your weapon isn't chosen simply the suboptical weapon choices for a class are simply eliminated, there is no arcane warrior specialization so having a mage use anything other then a staff is weakening yourself.  The rogue was always better at duel wielding and archery in origins then the warrior, so in DAII its simply there weapon trade. And only the warrior got two-handed or sword and shield style talents so its no different here either.

And your rant about illogical immunties? why prey tell has my mage been pounding, humans, qunari, dragons, undead and darkspawn into the ground? Its amazing what cone of cold and walking bomb will do.

#18
Alodar

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Vukodlak wrote...
Origins: Picks your last name, just as they do in DAII


If you read my post that is not what distances me from the character. In DA2 the name I choose isn't referenced -- at all. It's not in conversations, notes, it's not even in the floaty text above my head. This is different than Origins.

Origins: Picks some starting skills.


Strawman much? Again this is not my issue. DAO gave me a bonus talent at character creation. I still got to choose 2 talents. DAII chose my only first level spell for me. I had to spend 1.5 gold at the Black Emporium just so I could take the spell that I would have chosen had I been given control over character creation.

Origins: You had to take spells you didn't want to get to spells you did want.


The difference in Origins is that the spells were stat gated. If I had the stats I could proceed down the tree.
In Origins, not only do I have to wait until I'm the approved level I need to take so many spells in each school. To get a Glyph of Paralysis that last longer than 4 seconds I need to spend three points in Spirit where I only had to spend one in Origins. Even though Death Hex is Level Gated at 4 I have to choose 5 other Entropy spells before I can take it.
.

Orgins: They choose the difficulty you must play at to have friendlt fire, only difference is it was normal difficulty on PC and hard on the console.


In Origins I got to choose the difficulty level I got to play at because 3 of them had friendly fire. In DAII the only way to play with friendly fire is Nightmare. As friendly fire is important to me I have no choice but to play on a punishing difficulty.


Origins: You didn't have a voice execpt for in battle, maybe you'd like to go back to the days where the main character doesn't say anything and you can only guess at what he says based on peoples responces?


With the silent protagonist there was no guessing. You chose your words. There is far more guess work in not knowing what the character is going to say with a paraphrase system. 

You might want to replay origins before you defend yourself from accusations, especially when they turn out to be true.


And if by true you mean completely erroneous, then yes.

Your weapon isn't chosen simply the suboptical weapon choices for a class are simply eliminated, there is no arcane warrior specialization so having a mage use anything other then a staff is weakening yourself.


So, it's not that BioWare's chosen for me, it's just that all choices are taken away from me. That's funny.  Mages with maces, Rogues using swords, Warriors using bows -- all heresy.

 
And your rant about illogical immunties? why prey tell has my mage been pounding, humans, qunari, dragons, undead and darkspawn into the ground? Its amazing what cone of cold and walking bomb will do.


Are you playing on Nightmare? On other difficulty levels the immunities are just resistances.  If you are playing on Nightmare, as I have to for Friendly Fire, wait until you encouter Revenants, Slavers, and Kirkwall guards.  They would be immune to those tactics.


As I said in my original post, if the choices BioWare has made for us mesh with your playing style you won't see them as restrictions. But to me the sum of all these choices has distanced me from the character.
Which is not the experience I'm looking for in a role playing game.


Alodar :)

Modifié par Alodar, 10 mars 2011 - 03:29 .


#19
Wygrath

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We did it! We've found the whiniest person in the universe. You owe me 12 shemblecks, Romulas.

#20
kaiki01

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Bioware also choose the setting, gameplay, art and where you can buy the game. Those monsters! :o

#21
The Prime Magus

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You have to be trolling, you cannot possibly be this thick headed. Your complaints are made of straw themselves, no need for anyone to set them up for you. Your name complaint might be the worst one of them all. DA:O did the exact same thing. The exact same thing. What exactly do you expect, bioware to invent some ridiculous technology that somehow allows all of their voice actors for every dialogue to magically be able to pronounce whatever crazy text you can dream of to put in that first name field? Because outside of that, there's plenty of TEXT in the game that does refer to your character BY THEIR FIRST NAME. You are therefore, WRONG. Your first name is used, as reasonable. This also allows people to ADDRESS YOUR CHARACTER personally in voice acted dialogue, because as already pointed out, the alternative IS RIDICULOUS. It creates a deeper connection, not a worse one.

Your skill complaint might actually be worse, because it is also ludicrously wrong the point it doesn't seem live you've even played the game. In DA:O, if I wanted, let's say the fireball spell, I had TWO things stopping me. First, I had to have the right stats, second, I had to level up twice beforehand and take the fire cone and flaming weapon spells. This is your EXACT complaint. I have to take spells I don't want, for a spell I do want. DA2 actually has LESS restrictions because of the lack of a "stat gate". The level gate exists in both and makes too much sense to complain about. You are, undeniably, unquestionably, WRONG.

The rest of the complaints are just too ludicrous to be anything other than a troll. You can't pick your first spell? You lose out one single spell, and its a damn near inseparable one anyways. Why wouldn't you just consider it intrinsic to the class? It's a valid complaint, but so ridiculously minuscule it...well, you know, it completely belongs with the rest of this list. You can't choose your difficulty? You can choose your difficulty, it's just your own stubbornness that won't do without FF or accept that FF is PART OF THE DIFFICULTY. Your complaint should be FF centric, not difficulty, and, again, it existed in the previous game as well. It's like you're trying your hardest to hate the game and coming up with all the most wrong reasons.

#22
Alodar

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The Prime Magus wrote...

You have to be trolling, you cannot possibly be this thick headed. Your complaints are made of straw themselves, no need for anyone to set them up for you. Your name complaint might be the worst one of them all. DA:O did the exact same thing. The exact same thing.


The name that showed above your head in Origins when you selected the character was the one you chose. It wasn't Warden or Amell or whatever last name the game assigned you, it was the one you chose at character creation.. Which is completely different than Dragon Age Origins.

Your skill complaint might actually be worse, because it is also ludicrously wrong the point it doesn't seem live you've even played the game. In DA:O, if I wanted, let's say the fireball spell, I had TWO things stopping me. First, I had to have the right stats, second, I had to level up twice beforehand and take the fire cone and flaming weapon spells. This is your EXACT complaint. I have to take spells I don't want, for a spell I do want. DA2 actually has LESS restrictions because of the lack of a "stat gate". The level gate exists in both and makes too much sense to complain about. You are, undeniably, unquestionably, WRONG.


You are incorrect on the level gating. Only the arcane tree and the specialization spell trees had level gating in DAO.
If your Magic stat was high enough, you could take Fireball. Yes you needed the previous two spells, but you were never more than 3 spells from whatever spell you wished. In DA2 Some spells require 5 or 7 spells in a particular tree. I am finding mixing and matching much more difficult than DAO.




The rest of the complaints are just too ludicrous to be anything other than a troll. You can't pick your first spell? You lose out one single spell, and its a damn near inseparable one anyways. Why wouldn't you just consider it intrinsic to the class? It's a valid complaint, but so ridiculously minuscule it...well, you know, it completely belongs with the rest of this list. You can't choose your difficulty? You can choose your difficulty, it's just your own stubbornness that won't do without FF or accept that FF is PART OF THE DIFFICULTY. Your complaint should be FF centric, not difficulty, and, again, it existed in the previous game as well. It's like you're trying your hardest to hate the game and coming up with all the most wrong reasons.


As I mentioned in the first post if the choices BioWare has made for us mesh with your playing style than they don't seem like restrictions at all. They don't mesh with my play style.  I enjoy choosing my spells. I require the verisimilitude of Friendly Fire, but am not enjoying the difficulty it is tied to.  I prefer the game reference the name I chose. (6 hours in, I've yet to see it referenced) The net effect of BioWare making so many choices that don't mesh with my play style is I feel a disconnect with the character that I should think of as mine.

You seem very angry at the notion that  I value different things in games than you do, but if namecalling and allcaps is somehow cathartic for you, then please rock on.

Alodar Posted Image

Modifié par Alodar, 10 mars 2011 - 05:14 .


#23
RyuStrife

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I am not going to dog you on your points considering everyone has their own opinions and that I agree with some of them. Such as the spell tree system in DAII very and highly annoying considering what your use to if people paid attention more to the systems. The name? Not that big of a deal In my opinion... I understand that you probably want your own name but it is probably better to have 'Hawke' above considering that is Who they and the character identify them self as.

And while the Race change is.. A bit of a downgrade if they made the game following the exact or similar Main Character plot as DA:O. Unfortunately.... It is not; its taking a story plot of a human family that escaped the Warden's character plot pathway into their own plot.