PC Gameplay review 87%
#1
Posté 28 octobre 2009 - 03:51
+ Great interaction with your companions, the reviewer has rarely felt so involved with his party members in a game.
+ The origin stories are varied and well worked out.
+ Ferelden and it's history is incredibly detailed with many different factions.
+ Beautiful and varied environments.
+ The side quests pertaining to the storyline, like companion background background quests, are well designed and full of intrigue.
- The message board quests are of MMORPG quality.
- The combat system isn't bad, but the reviewer considers not using the D&D ruleset the Achilles' heel of the game. He finds it's much simpler and lacking in variation compared to D&D.
He ends his review by saying that if the combat had been as good as the storyline, Dragon Age would be another classic RPG from Bioware. The game did not meet his high expectations but is still a very good RPG and looks forward to a possible sequal. The game got a 87%.
#2
Posté 28 octobre 2009 - 03:57
But the 'message board quests', they don't take up a huge load of the game, do they? If not, I could hardly call that a con. And quests like that are just realistic, I bet a farmer really would want to get rid of the wolves!
Still it's a fairly low score for this magazine, I think the Batman game got higher :S
EDIT: Yes, Batman had 90%. What a shame.
Modifié par Chikkenstorm, 28 octobre 2009 - 03:58 .
#3
Posté 28 octobre 2009 - 04:05
#4
Posté 28 octobre 2009 - 04:09
#5
Posté 28 octobre 2009 - 04:13
The Badman game, however, really liked Nvidia hardware and really disliked Ati hardware. Even worse: if your pc had an Ati GPU, the game didn't want to activate certain (fancy) graphic settings. It would if you had an Nivida card.TallMike wrote...
Actually, Batman: Arkham Asylum was a surprisingly good game, and worthy of the score
And there was no reason at all to do that, since it was a general feature, not something like Physx, that only Nvidia has.
Therefore, I hate that game
#6
Posté 28 octobre 2009 - 04:16
Dragon Age's system is extremely simple when pitted against past Bioware fantasy rpg's, namely the Baluster's Gate franchise.
Take the mage's spells for example, the limited spell list is a big let down from the variety one could find with the D&D system. In a game where a big portion of the play time is spent fighting, then that would be a negative point.
Of course this a minor annoyance, i hated the KotOR combat system and it still ranks as my favourite Bioware RPG.
#7
Posté 28 octobre 2009 - 04:16
#8
Posté 28 octobre 2009 - 04:20
And having a more simple ruleset than D&D won't bother me, I highly doubt it anyway.
Modifié par Quecken, 28 octobre 2009 - 04:20 .
#9
Posté 28 octobre 2009 - 04:20
Unless there will be hundreds of signposts along every road, we'll be fine.
#10
Posté 28 octobre 2009 - 04:31
Lord_Rian wrote...
As long as the game is nowhere close to the MMORPGness of The Witcher, we will all be safe.
I really really really enjoyed The Witcher.
#11
Posté 28 octobre 2009 - 04:33
#12
Posté 28 octobre 2009 - 04:37
How many different spells did the Baldur's Gate games have? I've never played those myself, I only know the D&D ruleset from playing Neverwinter nights 2. In that game, I found a large number of the spells to be either useless or inferior to other similar spells. But the most annoying thing to me about the D&D ruleset was that the non-magic classes had very few abilities to use and would just use default attacks most of the game. Pointing, clicking and and watching the dice rolls was all I did when playing a fighter.K3m0sabe wrote...Dragon Age's system is extremely simple when pitted against past Bioware fantasy rpg's, namely the Baluster's Gate franchise.
Take the mage's spells for example, the limited spell list is a big let down from the variety one could find with the D&D system. In a game where a big portion of the play time is spent fighting, then that would be a negative point.
Of course this a minor annoyance, i hated the KotOR combat system and it still ranks as my favourite Bioware RPG.
The combat system isn't very important to me either. Mass Effect was ridiculously simple and easy but I still loved it for the storyline. This review has nothing but praise for the story and lore, like every other review sofar. So I'm not in the least bit worried.
It is a little annoying that they gave the game the same score they did to Risen. I couldn't get through 15 minutes of that game before purging all trace of it from my harddrive.
Modifié par valleyman88, 28 octobre 2009 - 04:40 .
#13
Posté 28 octobre 2009 - 04:40
Lord_Rian wrote...
As long as the game is nowhere close to the MMORPGness of The Witcher, we will all be safe.
But The Witcher is fantastic.
#14
Posté 28 octobre 2009 - 04:41
We must not forget that DAO also have combos for spells. That adds a lot to mages tactics.
Anyway, I'm sad combat didn't match his expectation. I can't wait to see for myself.
#15
Posté 28 octobre 2009 - 05:36
K K Slider wrote...
Lord_Rian wrote...
As long as the game is nowhere close to the MMORPGness of The Witcher, we will all be safe.
But The Witcher is fantastic.
An absolutely outstanding RPG which is slaking my thirst while I await dragon age. Great wit, enjoyable gameplay.
But the message board quests are MMORPG level at best, let us be honest.
#16
Posté 28 octobre 2009 - 05:43
K3m0sabe wrote...
Take the mage's spells for example, the limited spell list is a big let down from the variety one could find with the D&D system.
64 spells doesn't seem so limited to me. The older D&D based games must have had quite a lot of magic.
#17
Posté 28 octobre 2009 - 05:45
willtraverse wrote...
K3m0sabe wrote...
Take the mage's spells for example, the limited spell list is a big let down from the variety one could find with the D&D system.
64 spells doesn't seem so limited to me. The older D&D based games must have had quite a lot of magic.
NWN had about 100 by the time SoU came around. Most of them were, however, arguably quite useless.
#18
Posté 28 octobre 2009 - 05:47
Lord_Rian wrote...
willtraverse wrote...
K3m0sabe wrote...
Take the mage's spells for example, the limited spell list is a big let down from the variety one could find with the D&D system.
64 spells doesn't seem so limited to me. The older D&D based games must have had quite a lot of magic.
NWN had about 100 by the time SoU came around. Most of them were, however, arguably quite useless.
That is a lot. But then, that's including 2 expansions, yes? Maybe DA:O's spell list will expand in the future.
Modifié par willtraverse, 28 octobre 2009 - 05:48 .
#19
Posté 28 octobre 2009 - 05:51
valleyman88 wrote...
- The message board quests are of MMORPG quality.
This was brought up at the other forum, I'll say the same thing as I said there. Somebody putting up a quest on a message board or signpost usually doesn't want to send you out on an epic quest of dragonslaying and saving damsels in distress. If it needs to be put up on a signpost it usually is someone who wants a mundane job done that he/she doesn't have time for or can't. I.e collecting herbs for a alchemist or killing the pack of wolves that kills the shepherds sheep.
I wonder if he got to the other less obvious sidequests, that can be found by finding a scrap of paper or reading the codex, but I digress.
However I still think 87% is a good score.
#20
Posté 28 octobre 2009 - 05:53
K3m0sabe wrote...
Dragon Age's system is extremely simple when pitted against past Bioware fantasy rpg's, namely the Baluster's Gate franchise.
At least get the name right if you're going use BG as basis of comparison. The difference here is that low level spells are supposed to remain useful throughout the game, since their power scales as you increase your level and attributes. There were some spells that did this in AD&D, like Chromatic Orb and Magic Missile, but many of them became utterly useless as you gained power, as they were resisted, saved against or just didn't work at all.
#21
Posté 28 octobre 2009 - 06:00
willtraverse wrote...
K3m0sabe wrote...
Take the mage's spells for example, the limited spell list is a big let down from the variety one could find with the D&D system.
64 spells doesn't seem so limited to me. The older D&D based games must have had quite a lot of magic.
Except for that you can only cast so few of them due to talent restrictions. If you could cast all 64 then it would be different.
#22
Posté 28 octobre 2009 - 06:00
As far as D&D is concerned, no thank you. I've developed a healthy dislike for it and WotC. I am far more exited to see a brand new fantasy realm, with new lore, new rules, etc.
(4th ed.... *shudder*)
#23
Posté 28 octobre 2009 - 06:01
#24
Posté 28 octobre 2009 - 06:03
Staylost wrote...
willtraverse wrote...
K3m0sabe wrote...
Take the mage's spells for example, the limited spell list is a big let down from the variety one could find with the D&D system.
64 spells doesn't seem so limited to me. The older D&D based games must have had quite a lot of magic.
Except for that you can only cast so few of them due to talent restrictions. If you could cast all 64 then it would be different.
Right there is much more consequence to your choice here. It much less like a mage and more like a sorcerer with limits on spell numbers.
#25
Posté 28 octobre 2009 - 06:12





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