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PC Gameplay review 87%


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#1
valleyman88

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 My copy of the november issue of PCgameplay just came in the mail and it contains a review of Dragon Age. A summary:
+ Great interaction with your companions, the reviewer has rarely felt so involved with his party members in a game.
+ The origin stories are varied and well worked out.
+ Ferelden and it's history is incredibly detailed with many different factions.
+ Beautiful and varied environments.
+ The side quests pertaining to the storyline, like companion background background quests, are well designed and full of intrigue.

- The message board quests are of MMORPG quality.
- The combat system isn't bad, but the reviewer considers not using the D&D ruleset the Achilles' heel of the game. He finds it's much simpler and lacking in variation compared to D&D.

He ends his review by saying that if the combat had been as good as the storyline, Dragon Age would be another classic RPG from Bioware. The game did not meet his high expectations but is still a very good RPG and looks forward to a possible sequal. The game got a 87%.

#2
Chikkenstorm

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Damn, I haven't got the new issue yet.
But the 'message board quests', they don't take up a huge load of the game, do they? If not, I could hardly call that a con. And quests like that are just realistic, I bet a farmer really would want to get rid of the wolves!

Still it's a fairly low score for this magazine, I think the Batman game got higher :S
EDIT: Yes, Batman had 90%. What a shame.

Modifié par Chikkenstorm, 28 octobre 2009 - 03:58 .


#3
TallMike

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Actually, Batman: Arkham Asylum was a surprisingly good game, and worthy of the score. I'm hoping that the side quests are still fun to play, and I think that the main quest and story will be enough to help me ignore the "MMORPG" quality of the side quests. Also, I think that it's a good thing they aren't using the D&D ruleset. It let's them push the envelope in terms of the combat system instead of being stuck following WotC rules and regulations. I guess we'll all have to wait and see how it turns out.

#4
SnipeyMcGee

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Gotta say I think the DnD point reeks of bias. While the DnD system is in-depth, it's also sluggish for most PC Games unless you hide or change a decent portion of it's key features. I love Baldur's Gate series (my favorite of the Bioware games), but I did not love it's combat. It was alright, but in comparison to what most modern gamers expect a little convoluted and tedious. I like complexity, I just don't like the DnD system for combat.

#5
Chikkenstorm

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TallMike wrote...

Actually, Batman: Arkham Asylum was a surprisingly good game, and worthy of the score

The Badman game, however, really liked Nvidia hardware and really disliked Ati hardware. Even worse: if your pc had an Ati GPU, the game didn't want to activate certain (fancy) graphic settings. It would if you had an Nivida card.
And there was no reason at all to do that, since it was a general feature, not something like Physx, that only Nvidia has.

Therefore, I hate that game :) I don't want hardware-exclusive titles. If I did, I'd buy a console.

#6
K3m0sabe

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The negatives pointed out in the magazine review rank as my top concerns as well, especially the combat.



Dragon Age's system is extremely simple when pitted against past Bioware fantasy rpg's, namely the Baluster's Gate franchise.



Take the mage's spells for example, the limited spell list is a big let down from the variety one could find with the D&D system. In a game where a big portion of the play time is spent fighting, then that would be a negative point.



Of course this a minor annoyance, i hated the KotOR combat system and it still ranks as my favourite Bioware RPG.






#7
Lord_Rian

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As long as the game is nowhere close to the MMORPGness of The Witcher, we will all be safe.

#8
Quecken

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87% is great. :)

And having a more simple ruleset than D&D won't bother me, I highly doubt it anyway.

Modifié par Quecken, 28 octobre 2009 - 04:20 .


#9
Chikkenstorm

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Still I don't believe the side quests are that MMORPG'ish, since all the other reviews praised the side quests.

Unless there will be hundreds of signposts along every road, we'll be fine.

#10
DevilShootsDevil

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Lord_Rian wrote...

As long as the game is nowhere close to the MMORPGness of The Witcher, we will all be safe.


I really really really enjoyed The Witcher. :huh:

#11
Azrailx

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but some of the side quests rly sucked...

#12
valleyman88

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K3m0sabe wrote...Dragon Age's system is extremely simple when pitted against past Bioware fantasy rpg's, namely the Baluster's Gate franchise. 

Take the mage's spells for example, the limited spell list is a big let down from the variety one could find with the D&D system. In a game where a big portion of the play time is spent fighting, then that would be a negative point.

Of course this a minor annoyance, i hated the KotOR combat system and it still ranks as my favourite Bioware RPG. 

How many different spells did the Baldur's Gate games have? I've never played those myself, I only know the D&D ruleset from playing Neverwinter nights 2. In that game, I found a large number of the spells to be either useless  or inferior to other similar spells.  But the most annoying thing to me about the D&D ruleset was that the non-magic classes had very few abilities to use and would just use default attacks most of the game. Pointing, clicking and and watching the dice rolls was all I did when playing a fighter.

The combat system isn't very important to me either. Mass Effect was ridiculously simple and easy but I still loved it for the storyline.  This review has nothing but praise for the story and lore, like every other review sofar. So I'm not in the least bit worried.

It is a little annoying that they gave the game the same score they did to Risen. I couldn't get through 15 minutes of that game before purging all trace of it from my harddrive.

Modifié par valleyman88, 28 octobre 2009 - 04:40 .


#13
K K Slider

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Lord_Rian wrote...

As long as the game is nowhere close to the MMORPGness of The Witcher, we will all be safe.


But The Witcher is fantastic. :)

#14
BoomWav

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I feel the reviewer is more nostalgic than anything. BG fights were far from exciting. I mean.. you slept each 2 fights or let you wizard behind doing nothing on pushover mobs. No skills to use (shield bash, etc). Same goes with NWN and NWN2. You kept sleeping every big fights. Then, you had to deal with sluggy chamera.



We must not forget that DAO also have combos for spells. That adds a lot to mages tactics.



Anyway, I'm sad combat didn't match his expectation. I can't wait to see for myself.

#15
Lord_Rian

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K K Slider wrote...

Lord_Rian wrote...

As long as the game is nowhere close to the MMORPGness of The Witcher, we will all be safe.


But The Witcher is fantastic. :)


An absolutely outstanding RPG which is slaking my thirst while I await dragon age. Great wit, enjoyable gameplay.

But the message board quests are MMORPG level at best, let us be honest.

#16
willtraverse

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K3m0sabe wrote...

Take the mage's spells for example, the limited spell list is a big let down from the variety one could find with the D&D system.


64 spells doesn't seem so limited to me. The older D&D based games must have had quite a lot of magic.

#17
Lord_Rian

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willtraverse wrote...

K3m0sabe wrote...

Take the mage's spells for example, the limited spell list is a big let down from the variety one could find with the D&D system.


64 spells doesn't seem so limited to me. The older D&D based games must have had quite a lot of magic.


NWN had about 100 by the time SoU came around. Most of them were, however, arguably quite useless.

#18
willtraverse

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Lord_Rian wrote...

willtraverse wrote...

K3m0sabe wrote...

Take the mage's spells for example, the limited spell list is a big let down from the variety one could find with the D&D system.


64 spells doesn't seem so limited to me. The older D&D based games must have had quite a lot of magic.


NWN had about 100 by the time SoU came around. Most of them were, however, arguably quite useless.


That is a lot. But then, that's including 2 expansions, yes? Maybe DA:O's spell list will expand in the future.

Modifié par willtraverse, 28 octobre 2009 - 05:48 .


#19
Herr Uhl

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valleyman88 wrote...
- The message board quests are of MMORPG quality.


This was brought up at the other forum, I'll say the same thing as I said there. Somebody putting up a quest on a message board or signpost usually doesn't want to send you out on an epic quest of dragonslaying and saving damsels in distress. If it needs to be put up on a signpost it usually is someone who wants a mundane job done that he/she doesn't have time for or can't. I.e collecting herbs for a alchemist or killing the pack of wolves that kills the shepherds sheep.

I wonder if he got to the other less obvious sidequests, that can be found by finding a scrap of paper or reading the codex, but I digress.

However I still think 87% is a good score.

#20
DPB

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K3m0sabe wrote...

Dragon Age's system is extremely simple when pitted against past Bioware fantasy rpg's, namely the Baluster's Gate franchise.


At least get the name right if you're going use BG as basis of comparison. The difference here is that low level spells are supposed to remain useful throughout the game, since their power scales as you increase your level and attributes. There were some spells that did this in AD&D, like Chromatic Orb and Magic Missile, but many of them became utterly useless as you gained power, as they were resisted, saved against or just didn't work at all.

#21
Staylost

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willtraverse wrote...

K3m0sabe wrote...

Take the mage's spells for example, the limited spell list is a big let down from the variety one could find with the D&D system.


64 spells doesn't seem so limited to me. The older D&D based games must have had quite a lot of magic.


Except for that you can only cast so few of them due to talent restrictions. If you could cast all 64 then it would be different.

#22
Sabriana

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Combat is but a small part in an RPG, in my opinion. Anyway, I'll wait until I can see for myself to make informed comments.



As far as D&D is concerned, no thank you. I've developed a healthy dislike for it and WotC. I am far more exited to see a brand new fantasy realm, with new lore, new rules, etc.

(4th ed.... *shudder*)




#23
endaround

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The board sidequests are meant to be of that type (and they existed before MMOs did). The D&D ruleset isn't great in CRPGS. Heck you pretty much kill off two schools of magic (Illusion and Divination) in translating it over. Part of the reason they completely redid 2nd ED AD&D was because it translated so poorly to computer games.

#24
endaround

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Staylost wrote...

willtraverse wrote...

K3m0sabe wrote...

Take the mage's spells for example, the limited spell list is a big let down from the variety one could find with the D&D system.


64 spells doesn't seem so limited to me. The older D&D based games must have had quite a lot of magic.


Except for that you can only cast so few of them due to talent restrictions. If you could cast all 64 then it would be different.


Right there is much more consequence to your choice here. It much less like a mage and more like a sorcerer with limits on spell numbers.

#25
Syrellaris

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I believe there was only one mage/alchemist in D&D that could do such things and he was a restricted NPC that gamemasters could use as an enemy or friendly person in a large city.