willtraverse wrote...
K3m0sabe wrote...
Take the mage's spells for example, the limited spell list is a big let down from the variety one could find with the D&D system.
64 spells doesn't seem so limited to me. The older D&D based games must have had quite a lot of magic.
Baldur's Gate 2 had more than 200 (arcane) spells for wizards alone. Clerics had their own spells (divine), which was probably a bit less than 200.
No game in the history of RPGs have come close to the spells in BG2. Here's an example of a spell:
-Limited Wish
Very interesting spell with many different uses.
Here's the repeatable 'Wish list':
I wish to summon a horde to overrun my enemies. (any Wisdom): Summons a horde of rabbits. You can't control them and this may look useless, but they have green circles, meaning they'll be targeted by enemies, and there are 20 of them. The ultimate fodder spell. Do not discount the bunnies.
Creatures: RABBITSU.
I wish for my spells to be restored! (Wisdom 15-): Lose all memorized spells.
I wish that magic would fail to affect me or my party. (Wisdom 11-): 'Mass Miscast Magic' on the party.
I wish for my entire party to be healed (Wisdom 10+): Heals the entire party for 20 hit points and cures poison, blindness, disease and deafness. Rather expensive, but better than having to rest.
I wish that none of my party would die of their wounds. (Wisdom 9-): 25 poison damage to each party member.
I wish to be protected from undead right now. (Wisdom 9-): Summons six hostile Vampires (but where's the protection?). Help yourself to a private level draining army by turning them with an Evil Cleric.
Creatures: VAMANC01, VAMVER01, VAMOLD01, VAMMAT01.
I wish to be protected from the undead. (Wisdom 10+): 'Mass Negative Plane Protection'. Great when fighting level draining undead (Vampires, Mists).
I wish to make my party invulnerable. (Wisdom 12+): 'Mass Minor Globe of Invulnerability'. Let loose those Skull Traps and Fireball/Lightning Bolt combos (from the Staff of the Magi).
The caster is still affected by Skull Trap (other party members are not).
I wish that spells I have cast would be restored, that I might cast them again! (Wisdom 16+): Rememorizes up to four spells evenly distributed over levels 1-4 for every party member. Very interesting.
And here's the one-time 'Wish list':
I wish to be more experienced. (Wisdom 3+): Summons a hostile Adamantite, Sand and Juggernaut Golem.
Creatures: GOLADA01 (Adamantite Golem), GOLSAN01 (Sand Golem), GOLJUG01 (Juggernaut Golem).
I wish to be anything I desire. (Wisdom 6+): Shapechange. Fun.
I wish for an adventure like none I've ever experienced before. (Wisdom 10+): Starts the "Gong" quest and gives you a scroll. Some nice treasures to be had on this quest.
Item: WISHSCRL (Note from Captain Dennis).
I wish to be prepared for anything. (Wisdom 10+): Chain Contingency. Very powerful if used right.
I wish to be rich. (Wisdom 10+): Gets you some gems (nothing that you wouldn't find lying in the streets).
Does not provide you the 2000 gold it promises.
I wish for a powerful magical item. (Wisdom 11+): Full Plate +2. Quite good.
Item: PLAT19 (Full Plate +2).
I wish that all my enemies will die. (Wisdom 11+): Wail of the Banshee. Barely passable for a level 7 spell...
I wish to see all as it really is. (Wisdom 12+): Glasses of Identification. Also available at Gaelan's at the start of chapter 2, but now you can Identify three more items every day.
Item: MISC3P (Glasses of Identification).
I wish for control over time. (Wisdom 14+): Time Stop. Always good.
One-time wishes are one-time for the entire party, not each individual wizard.
Range: Self (the Dao always appears somewhere near the caster).
Creature: WISH01.CRE (Dao).
-Wish (higher level)
Better than 'Limited Wish'. Has a lot more potential but you're not guaranteed any good options. The better your Wisdom, the more likely you get good options.
The bad options are:
Bring a 'Meteor Swarm' down upon the caster.
Caster loses all memorized spells.
Heal all enemies in the area.
'Improved Haste' on all enemies in the area. Lasts 26 rounds.
Level Drain two levels from each party member. Casts regular Energy Drain at every party member.
Party loses l0,000 gp.
'Slow' the entire party. Lasts 1 turn.
Summon an extra hostile monster into the area. Spawns a Dark Planetar.
Temporarily remove 15% of all party members' HPs. Lasts 1 turn.
Temporarily remove half of the caster's HP. Lasts 3 turns.
Temporarily reduce the Constitution of all party members to 3. Permanent until dispelled!
Temporarily reduce the Dexterity of all party members to 3. Lasts half a day.
Temporarily reduce the Intelligence of all party members to 3. Permanent until dispelled!
Temporarily reduce the Strength of all party members to 3. Lasts one whole day.
Temporarily reduce the Wisdom of all party members to 3. Lasts half a day.
The neutral options are:
'Abi-Dalzim's Horrid Wilting' on everyone in the area, including the party. Cast at level 20, but not party friendly... Note that each creature is hit with the full area effect, so if some are standing in groups they'll get hit multiple times.
Protect your party from magic damage (or just protect the caster and send the rest off the map) and cast this a few times to pretty much kill everything on the map without ever meeting it.
For extra fun, produce some bunnies with Limited Wish's "I wish to summon a horde to overrun my enemies!" right next to your favorite baddy to make sure he gets to share in the twenty Horrid Wiltings cast on the bunnies.
Blow all people, including party members, away from the caster. A dragon's Wing Buffet, including the damage.
'Breach' on all enemies in the area. Affects everyone, not just enemies. Turns summons and neutral creatures hostile.
'Breach' on everyone in the area, including the party. Turns summons and neutral creatures hostile.
Everyone in the area, both party members and enemies, become intoxicated. A 3-point "intoxication bonus" for half a day, which means a -3 luck modifier and a +3 morale bonus. Turns summons and neutral creatures hostile! They must not like beer...
'Haste' everyone in the area, including enemies. Lasts 26 rounds.
Heal everyone, party members and enemies included.
Incur bad luck on everyone in the area, including party members. A -5 penalty for one turn.
'Magic Resistance' on everyone in the area, including enemies. Lasts 22 rounds.
'Miscast Magic' on everyone in the area, including party members. Lasts 1 turn.
Temporarily set Strength to 18 for everyone in the area, including enemies. Lasts half a day.
'Silence' on everyone in the area, including party members. Lasts 7 rounds.
The good options are:
All party members gain the temporary ability 'Greater Deathblow'. Lasts 2 rounds.
All party members gain the temporary ability 'Hardiness'. Lasts 3 seconds per level.
This version of Hardiness stacks with itself and regular Hardiness. You could make your warriors invulnerable to physical damage, or try to get lucky with two castings of this and make the whole party invulnerable.
Cast a double-length 'Time Stop' and 'Improved Alacrity' on the caster.
Certain Throne of Bhaal boss creatures that are immune to regular Time Stop are not immune to this Time Stop.
Create a random potion in the caster's inventory. The potion is chosen from Oil of Speed, Antidote and Potions of Regeneration, Extra Healing, Superior Healing, Genius, Clarity, Absorbtion, Cold Resistance, Insulation, and Insight.
Create a random wand in caster's inventory. The wand is chosen from Wands of Fear, Magic Missiles, Paralyzation, Fire, Frost, Lightning, Spell Striking and Cursing.
'Improved Haste' on all party members. Lasts 26 rounds.
Make it as if the entire party has just rested a full night and re-memorized all their spells. Insane, the most powerful effect of any spell. The ultimate cure, available in the midst of battle. You could go without rest forever if you can cast enough Wishes. See the Wish Endless Spells Strategy for more details.
Raise all party members' characteristics to 25 tor 4 rounds.
'Restoration' on all party members. Greater Restoration, that is!
'Resurrection' on all dead party members.