Tresca Mizzrym wrote...
Also those complaining about insta raise of dead npcs/party members are foretting one major thing. Dead party members will get injures that gimp them badly an I recall developers saying specefic kits repaired specefic injuries an taht the kits were rare/rareish.


They're not complaining about insta-raise because it eliminates penalties, they're complaining because it looks absolutely ridiculous when a bunch of party members who were "dead" suddenly get up and brush themselves off as though they were just taking a nap.
There are a number of solutions to this problem, of course. You can say that they were just "down" or "knocked out", but considering how quickly they get back to their feet and the fact that they have no trouble keeping up as you frolic through the world, this is also immersion-breaking. You could have it so that they are slow for a while after the combat ended. However, this would get annoying fast, esp. if companions going down is a frequent problem.
*Personally*, I'd like to see this sort of thing replaced with something that I'd find more immersive, like down combatants that don't fall to the ground--they *withdraw* from the combat and maybe only contribute in some massively ineffective way, such as by popping out to shoot occasionally. Then, when the combat's over, it's assumed that they had time to fix whatever caused them to remove from combat. I'd like to see this combined with the ability to bring in your companions in the middle of a fight. You're just leaving half of your force back at the camp? What's up with that? If, instead, they're "guarding the horses" while you scout and you can call on them for reinforcements when other people get fubared, you're in business.
This may just be me, however.
And, yes, D&D is a craptastic system for computer games. All tabletop games are, because they reflect the limitations of human GM's and players. Make your computer games to use a system that reflects the unique abilities and limitations of COMPUTER adjudication, not HUMAN adjudication.
And if you're going to make a party game, please, please, please make MORE ABILITIES that affect THE ENTIRE PARTY so it's not like you're running four solo characters. I want to be able to use tactics like wedging two tanks in a doorway so that the ranged characters can blast with impunity. I haven't seen a game that allows this sort of thing consistently since the gold box games. If they can make a system for an FPS that allows your character to use cover and so forth, they can make a system that lets you do proper *formations*.

Modifié par PsychoBlonde, 01 novembre 2009 - 08:51 .