Ok, I've played it through and finished it via two endings. I suppose it's time to write what I think. I'll start with non-spoilerific stuff, then put a big warning when I go into the plot. I will leave out all the headache I had getting this game working. Officially it still doesn't since there isn't a patch yet, and I am smirking quite a bit that I've finished the game before Bioware could fix it for me. Ah, good old DRM.
But anyway.
First off,
nice graphics but repetitive areas.Varric: "So the Champion strides into the cavern, a dank hole that smells of--"
Cassandra: "Is this detail truly necessary? I wish to know her deeds, not what her surroundings smelled like!"
Varric: "Fine, fine, it smelled like all the other dank holes we walked into."
Cassandra: "And it looked the same too."
Varric: "It's the storyteller's duty to create lavish descriptions of the scenery, you know. You're taking all the fun out of this."
Cassandra: "Just get on with the story."
So, yeah, I can deal with the same areas over and over and over if it means we got a good payoff with other stuff, but it made exploring really tedious, and after a while you knew exactly when all the ambushes would be and all the piles of bones and hidden chests would lie. I was put off going after some of the sidequests because I couldn't take going around the Wounded Coast for a FOURTH time, exploring every cave and cranny. Like I said, it all looked beautiful, but exploration requires new things to see along the way to go 'Oooh!' at IMO.
This was where Haste as a non-combat spell would have made my bloody day.
Animation, the only thing that REALLY stood out to me in a bad way was how female characters in cinematics would stomp up to their destinations like something was wrong with their hips and legs. Argh, I hated it. It didn't make them look determined so much as constipated. Fighting I didn't mind, though I can tell when I play a rogue I'll be criticising the flips and flourishes they seem to be constantly pulling off. Acrobatic doesn't mean gigantic show-off, people! >.< But eh, it's a game. Next I'll be yelling at movies like Crounching Tiger Hidden Dragon for having people leaping from treetop to treetop, I guess. So flips are ok. Stomping is not.

Facial animations, gestures and actions were, I think, better than DA:O, and I enjoyed watching all the cinematic scenes, both epic and casual.
I confess I don't like the new elf look, the huge eyes, the emaciated
frame, the...weird...nose/forehead thing. Someone compared them to
Avatar's Na'vi, which feels apt. Elves are supposed to look attractive
and beautiful to humans and they...really don't.

Combine all that with their ears, which fully justifies a comment in DA:A about Velanna's ears looking 'clownish', and that's about it. Oh, and the lack of shoes. What were you guys thinking? :/ My sole consolation is the elf-art debacle is 'Z' is in fact wearing boots. This pleases me.

Noticed the same sort of clipping issues we get in DA:O. Hawke's 2H sword was forever clipping with her ass, her hair style was clipping with the back of her own head o_O, and the bare feet of the two elf companions were forever clipping with the ground, making it look like they had no toes or nothing below the ankles at times.
Next, combat. Exciting, fast and flashy, but dear MAKER the endless waves of enemies got seriously old and destroyed any sort of planning or strategy work for planning an offence. Kill one wave, and suddenly more drop in from every single direction. Note that I didn't find this made combat HARD--I played on normal, and the number of times my character died from start of game to end I can count on one hand. Total party death was even rarer. It was just TEDIOUS having to wade through even more mooks to get on with the game. I suppose it's entertaining to the people who like combat and it was kinda fun wandering around Hightown at night, slaughtering the current mob ruling the streets and finding their hideout, but at points it all got a bit implausible wondering where all these bloody enemies were coming from. It also became frustrating taking down the Mob Of The Year in Hightown/Lowtown/Docks (night) and having to run around the ENTIRE area three or four times to locate straggling enemies, since you don't complete the quest until every last one is dead. And since they spawn randomly, you have to KEEP running around. Let's not forget that by Act III you've seen these mini areas so many times it's BORING AS HELL to navigate the same alleys for the umpteenth time to find and kill the last guy stuck behind some stupid wall!! /rage
I didn't mind that we didn't get an isometric view since with games like Guild Wars and Drakan: Order of the Flame I'm pretty used to a third person perspective for combat. I'm very glad we got a pause button and autoattack, however.

I swear I had to pause every time I killed something because it was sometimes difficult to target the next enemy through my party members. Maybe a good thing to add would be a Target Closest Enemy button so you can mash instead of standing there like a gormless idiot deciding where to go next. Guild Wars has a button like that and I love it.
Skills. So many skills in different areas I seriously couldn't be assed clicking through all the menus, back and forth and back and forth, learning what all the trees do. I played a 2H warrior (again, thought it'd save me some time learning new things), and felt so bogged down with what would make good choices for my character that I didn't even bother learning a specialisation. I didn't want to pick Templar for RP reasons, and Berserker or Reaver didn't feel right either. o_O When did my character drink the blood of a dragon? Come on! Anyway, I settled on something that worked and probably wasn't optimal. That I didn't die much speaks well of my companions XD
Tactics was also annoying to deal with so I generally didn't bother. Didn't like having to scroll so much to find what I wanted. Preferred DA:O layout. No idea which system was better, since like I said I didn't look at it very much.
Inventory and Items.What happened to view all? Oh well. Nice touch with being able to sell all junk. Pleased that backpacks are a believable price this time.

Somewhat annoyed that most items were just variations of each other, or exactly the same with a different name. Made it frustrating looking through a stack of rings trying to decide which were worth keeping, then trying to remember where 'that one I liked the look of' was amidst the other 10. If rings are the same, give them the same damn name please. >.< There's nothing special about a pretty name.
On that subject, I miss item descriptions. I'm glad special items still had codex entries, but I was saddened you couldn't r-click to see a brief history/description of basic items. Again not a game-breaker, but one less piece of immersion that I loved from DA:O.

Crafting system was also pretty neat. Glad I didn't have to scrounge around for piles of reagents and it all came down to money in the end. I didn't buy much in my playthrough, just gifts, stat/skill tomes and some potions/runes/grenades, and selling almost everything I found had me finishing the game with almost 200gp. Nothing to spend it on besides equipment? No hot tub for the Hawke mansion? Aw...
Finally, I miss being able to swap between two weapons. And I miss warriors being able to equip a bow to pull enemies, though I suppose the new combat system renders sword and bow combos obsolete when the bad guys are constantly getting the drop on you and swinging off the ceiling. Urgh. Moving on.
Banter.
Awesome as always, but Bioware always manages this so they don't get any cookies for delivering brilliance where brilliance is expected.

I will go back ingame some time and amuse myself by walking in and out of transition zones to trigger all the convos at some point, I'm sure. It was also cool to be able to trigger banter by talking to a companion while in a particular zone, which would spark more banter from other companions. Don't know how often this happens, but good replay value.
Dialogue.Well-written, again as always. I still miss being able to just casually chat with party members whenever you like rather than getting a default line, but stringing out conversation points to activate after certain plots had been done is something some of us thought should have happened in Origins (eg. it felt really unnatural to, say, talk to Zevran and have him go from 0 to 80 approval within 10 minutes, by giving him his gifts and doing all his conversations in one huge marathon). So I think this worked pretty well. It was also very cool to see companions visiting each other. Besides banter you didn't see much party interaction in Origins so there was never a good way to see how far relationships between them really went, as friends or snark-buddies. In DA2 you could get really clear ideas of what party members thought of each other, who was friends, and who REALLY didn't like someone else.
To some extent I miss being able to chat with random NPC, but I suppose it doesn't matter all that much. In bygone times I hated how RPGs would put random people in a city to make them look full, but not have them 'talkable' as it were, but eh. I can live with it. It's how games seem to be going and it doesn't bother me anymore. Although when a group of maleficar blows a guy up, random NPC might want to scream and run instead of just sitting there in 'beg for money' pose?

Yeah yeah, I know...area decoration.
Dialogue Wheel.I confess I still have issues with it. I wasn't sure I'd like it, and while it's not BAD I still don't fully appreciate not being able to see what Hawke will say. It's often difficult, at least for me, to reconcile the paraphrase with the given icon, and more than once my character ended up saying something in a way I didn't want. By the end of the game I still wasn't used to it, and I miss knowing what I'm going to say in advance so I don't have to listen to myself say it before getting an answer.
*sigh* That said, it wasn't horrible. I didn't feel as connected to Hawke as I did to my silent, fully-written Warden, but it didn't break the game for me. I still enjoyed it. It just felt...I don't know. Clumsy or something. Definitely didn't feel in full control of my own character, which is paramount for a first person RPG IMO. YMMV.
Voiced ProtagWhile I have no complaints about the voice actor, think she did a good job and realise that with the dialogue wheel/paraphrase system it would be jarring NOT to have one when everyone else was voiced...I guess I'm old fashioned and still prefer the unvoiced hero. Voices are as varied as appearance, and I don't think I'll ever fully support the move in first person RPGs. It was a good experiment and I enjoyed the effort, but you don't have me on side yet, I'm afraid. :/ And this is coming from someone who has not played Mass Effect 2 (which I keep hearing people compare the whole system to).
Quests.Lots of them, from the epic to the good old scavenger hunt (though I did start to wonder how in the world certain items ended up wherever, and how in the HELL Hawke could track down the owner. Does she know everyone in Kirkwall now?). They leaned very very heavily towards quests focussing on magic, the benefits, dangers, controlling and exploiting of, which naturally had an eye towards the overarching plot. I found the qunari involvement a very interesting one; less major than I expected, but in many ways more thought-provoking than what ended up being the major plot. More on that later.
The earlier quest of gathering money was a bit...meh. Didn't we do this in BG2?
I really liked the fact you get mail that serves as a closure for some of your quests in DA2. Good idea.
But...plenty to do. All the companions have one or two quests to flesh them out, and some personal ones for Hawke into the bargain.
MusicBeautiful as always. I really can't say more than that. I have the whole sountrack on my playlist.

I did encounter a bug where the combat music insisted on playing over and drowning out an important cinematic, so had to reload, replay a battle and hope it wouldn't repeat, but that's not the fault of the music people XD
Rivalry SystemStill wrapping my head around it. Too used to the approve/disapprove slider, so I tended to panic whenever the meter moved into red and weep silent tears that a companion hated me, that I wouldn't get their quests, etc etc.

Next playthrough I'll have someone Go Red and see what happens. XD
***SPOILERS IF YOU CONTINUE**Companions.Bethany - As a warrior, I got my mage sister. I can see why we get saddled with a mage if we pick melee.

Got on well with her, and she seemed to have a good head on her shoulders. I didn't take her with me into the Deep Roads, not wanting to deprive mum of bother her kids (and after reading a spoiler on what happens to her if you don't, I'm glad I did), so she got dragged off to the Circle when I came home. Made for some interesting RP later in the game, but I'm a little peeved we never get to visit her. Mum and Uncle can, but I can't? What gives?

Also, as a mage, I prefer her to both Anders and Merrill! Can't I trade one in and get her back? Look, Templars! I have a Demon Possessed Mage AND an elf who practises Blood Magic! Take 'em both in exchange for my sis!
Aveline.Hawke had a girlcrush on Aveline. Seriously, Bioware did it right with this one. Finally! I don't mind she isn't a romance either--it would have been awesome, but Aveline is awesome enough just as she is. Strong arm, strong ideals, good heart, completely loyal. BFF, Avs. Went the friendship route with her, and her 'Romance' plot is LOLariffic. I had to play that through twice, just to see what happens if you flirt with her right to the very end. *happy sigh*

Anyway, I can gush forever.

Exceptionally pleased with her, Bioware. Nice job! My ONLY gripe is that she accused me of selling her husband's shield. I did no such thing; It was in storage. If companions had multiple weapon sets I would have kept the shield on Aveline, but alas, she had to trade up for more armour. :/
VarricI have been swayed to the dwarf side of the Force. Varric lovers, you have a new member.

Aveline and Varric were definitely my favourite companions in the whole game. The dwarf's amusing comments and narrating skill, his personal quest (I SO saw the 'creative liberties' coming, by the way, and ahahaha, loved it

Priceless!), and of course his chest hair. Someone called it 'disturbingly well-rendered', and I'd have to agree.

But...one cool dwarf. *fist-bump* Loved him, loved his voice, loved how he got on with everyone, loved it all.
FenrisThis was my romance option for playthrough one, and got to friendly despite the fact I didn't always side against mages. I was impressed by him. Too bad we couldn't *really* change his views on mages, but considering where he was coming from and where he could end up he wasn't a complete loss on that score; IIRC he had a banter with Anders in which he remarked he didn't consider Bethany to be a weak mage, and it was weak mages who fell prey to power/demons he has the problem with. Unfortunate we don't learn more about his markings, just a mysterious 'muahahaha' from his former master on that score, but Mr Gaider does like leaving us with more questions than answers. At least we got some info on the Tevinter Imperium out of him, and his personal quests flesh out some of his past. I had to replay his final quest a few times to see 'what happens'...and ouch if you hand him in. :/ Well played. Third favourite character.
Anders/JusticeUrgh...this one is hard. He has changed quite a bit, and you notice him change more as the game progresses, right up to the point where the chip on his shoulder replaces his head. I...ok...the main beef I have with Anders is his climax point. Because I refused to help him get into the Chantry to do whatever he planned to do. Yes, I guess he could have snuck in there himself so I can safely wash my hands of helping him, but it's like...we're given a choice, we refuse to do it, yet still suffer the same consequences. It'd be like refusing Morrigan the Dark Ritual, so she somehow manages to fly to Orlais or something, bang another Warden and return to Denerim just in time to nab herself an OGB. I did like his character progression, I noticed how banter with Varric (for instance) changed from year to year, but not being able to avert his blowup felt like severe railroading to further the plot. That said, I liked the fact that after it all goes to Hell you get to decide what to do with him. I *didn't* like that if you choose to let him live and still side with the mages he takes this to mean you agree with him; I wanted an option to punch him in the face and tell him otherwise. So for making me feel this angry about a character, fourth favourite. Although points lost for providing the illusion of choice/consequence, and not considering that letting him live/siding with mages might be motivated by, say, wanting to protect your sister from a massacre rather than condoning terrorism.
Merrill*ponder* After what I said above, I'm wondering how far Merrill's quests go if you refuse to give her the arulin'holm. I didn't have her in my party much for this game, but intend to give her a go next playthrough. She's cute, a bit naive, but with all the 'blood mages are evil' stuff in the game there has to be at least one who practises the art and isn't a deranged psycho.

So thanks for some perspective. My only objection would be that she seems a little TOO sweet, especially compared to DA:O. But I didn't dislike her, and her friendship with Isabela and tendency to blurt things out was entertaining.
IsabelaSadly, I didn't have her in the party enough to get much out of her, so when push came to shove her friendship/rivalry wasn't high enough to stop her from skipping town when Hawke announced the relic was going back to its rightful owners. Bah! Oh well, first playthrough and all. Next time. DID laugh out loud with some of her banters, especially with Varric re: saucy Guard Captain romance. Bahahahaha... XD I'll try to get more out of her next game.
SebastianAnother character I didn't party with much, although I somehow managed to get him up to 100% friendship just by doing his quests and giving his gifts. Huh. First reaction is I like him. Despite his recent history, he seems the most 'normal' of all the romance options and I appreciated his hard stance when Anders goes nova. Cool guy, and I plan to romance him next I think. Princes are sexy indeed
DogYay, dog banter is back!

Wouldn't be Dragon Age without a mabari.
Favourite NPCsCullen. I didn't think that much of him in DA:O, he was just a templar, so I was by no means a raving fangirl. But in DA2 he seriously impressed me, especially considering all he went through in Ferelden. I'd have expected him to hate mages or distrust them at every turn after Uldred practically drove him mad, but it seems I underestimated his character and ability to recover. Really liked how he turned out. Also have a soft spot for the Grand Cleric and her dignified way of dealing with things and trying to keep a balance between two sides.
The Arishok. This is what I'm talking about when it comes to 'worthy adversary', or 'noble enemy'. I loved this guy. His reasons for protecting the elves, his questioning of what Hawke would do in his position, everything. He felt like a true boss fight, and I regretted defeating him because, even though it had to come to blows, I appreciated his position and understood what he was trying to do. So good show with this guy and the qunari.
Main PlotI think Knight of Phoenix said it all
here. I will just agree with him, since he's said it better than I could.
CameosI saw King Alistair, Leliana and Zevran, and it was nice to see some (sort of) familiar faces, even if Zevran's romance flags didn't seem to have correctly imported from my DAO save. Or is he meant to sex it up behind his Warden's back? *shrug* Missed out on Nathaniel since that save didn't spare the Architect, but I'll try importing another save to get that on the next game.

Considering Zevran didn't get a DLC or anything, I was very pleased with his miniquest in DA2. Elf makeover aside, he's still awesome. And he still has his boots. And he still has his awesome voice actor.
BugsAside from getting the bloody game working, and the bug mentionedin Music, only found a few. There were times when I couldn't target an enemy or container for some reason. I could get around this by changing characters then changing back, so it wasn't a huge deal, just annoying. Anders seemed to have a broken flag or something; after I refused his last quest the only banter-dialogue I could get out of him was a thank you for helping him that far, and talk to him in private (which I'd already done). I don't know if this was a bug or not, but the cameo of my Warden's romance character (Zevran) didn't seem to remember being in a romance--either that or he didn't see the problem of sexing it up with Hawke behind his Warden's back, which I found mildly disappointing.
OverallI enjoyed the game more than I thought I would, and even though the plot and climax of Act III frustrated me in several places I'd still recommend it to friends. I think I still prefer Origins at the end of the day though...if only for the storyline. The ending of DA2 felt a little rushed for some reason, and the epilogue wasn't entirely clear as to what happens between the chantry and mages other than there being continued turmoil. Origins it was pretty clear that you win, whether you lived or died. DA2 it...never really feels like you win. You merely survived and put down some rabid animals along the way, then moved on, away from a city you spent over 7 years trying to build a life in. Lothering gone, Kirkwall gone, where next? :/