Oh boy.
I loved this game, for all its flaws. DAO felt too forced. Sorry, but for me, DAO was trying too hard. DA2 felt like BW was finally settling into its setting shoes. It's a story for big kids now. Bad things happened.
So:Time felt like it was passing. Even if Hawke didn't technically age, nor did the people around him/her, the situation changed appropriately.
Although it was entirely in Kirkwall, I liked the city a lot in terms of its geographic position and political situation. It was very pretty, too.
I loved the art direction and design. It was original and cute, and at the same time, believable. People usually go for flowy in-setting art. The narration through the pictures was angular and, as I said, believable. CC, clothing, and all-around aesthetics were great. Each Hawke looks different, but still looks like a Hawke.
But I do wish there were more map variations. Every cave was the same, every sewer, every house I explored. I could go through new caves with my eyes all but closed because I had been through the same map so many times. The city itself did not change, either. It always remained pretty. Fenris' mansion never changed. People complain about the docks, but I didn't see anything particularly crummy about it. The only party member I didn't think was compelling was Sebastian. His introductory scene was awesome, and then he just preaches at everyone and dithers. Everyone else was interesting and excellent to talk to. Not everyone was there to look pretty - Aveline was awesome. She was sensible and had man-hands. It's not that she is a warrior and a female, but that she has a seriousness and competency few other knight-like characters have. She neither has a stick rammed up her arse, and nor is she stuck up.
Merrill was cute, but dumb in the best way possible. She was like a little sister I had no control over. Bethany and Carver are two separate people (unlike Ashley and Kaidan...) and very distinct. I've never had more fun with a family member in a game. Anders, despite his... final decision... was a believable character. Even if I do want to smack his face into the wall a few times. The characters were all good quality, even if they made bad choices. The mark of true craftsmanship.
There weren't enough conversations. DAO's advantage in this department was that I could talk to all the NPCs whenever I wanted, firstly, and secondly, there was a lot more to talk about. I could talk to Alistair about cheese and stuff. I could talk to Leliana about Orlais and shoes. Sten could tell you about cookies and you could argue about a female's ability to fight. The characters in DA2
felt robust,
but I didn't see the robustness in action. Though I do enjoy the fact that I
have to wait until later in the game to get to certain parts of their sidequests. It is all too easy to do things very early in DAO and then run out of new dialogue with the party members, xD. Still, there should be more meat.
That said, their animations are great. They have their own little ticks and habits - Fenris' slouch comes to mind. Their conversations were great to listen to. Isabela and Varric were a hoot.
I don't think people tease your LI nearly as much as they should.
Some characters don't take rejection well. I don't have the option to let them down easy, and I should, even if my mage is snarky. I liked having the little symbol in the dialogue wheel to indicate my choices.
That said, sometimes what it said on the dialogue wheel is not what actually comes out. If I'm making a decision, I'm not always sure which side I'm going with based on the short text.
I got used to the voice-overs,
but I will forever be in support of a silent PC and the entire text written out. It's too frustrating otherwise. I enjoyed the NPC voice-acting. Anders' VA was especially excellent. Even knowing what I know now, he's still so very convincing when he talks about not wanting to be made Tranquil. It's just excellent voice-acting. It's for all the party members, thankfully. And Hawke can be funny! I was so pleasantly surprised. And she was actually funny. And when she was being intimidating, she wasn't just muscling her way in, she was blunt and aggressive. I keep thinking back to the
jerk you needed to be to follow the Closed Fist path in JE, and this is such a major improvement.
The game was very buggy. Sequence didn't always match up .There was one conversation with Sebastian where I chose something that sounded right and I got rivalry points. When I went back and chose the other option - the one that seems to go against what he wants - I get friendship points. Merrill teased Fenris AFTER he and Hawke had gotten back together. The bandit quest in Act 3 doesn't spawn properly. Merrill romanced me for some reason in Act 3 and I've never used flirt lines with her. I thought it was sisterly and then they were on the bed and MAKER, WHAT HAS BEEN SEEN CANNOT BE UNSEEN. The scene sometimes faded out before the line was completely finished. There were a few audio bugs and sometimes the recordings were a little muffled or fainter than the rest. DA2 is
top-heavy. She's got bright, pretty Act 1 eyes, she's a busty Act 2, but she's got no rear. Act 3 was painfully empty. Granted, I was itching to stop the tension, but if you have to resort to a sword-fetching qunari quest, there's a problem.
Mechanically speaking... yes, the system was simple. That's not a bad thing, but I did feel so much more limited. I'm not going to demean myself. I play console games, too. JE, I have for Xbox. But if you've got the option to make things more interesting, mechanics-wise... take it.
I has a brane, wud liek 2 yuuz my thots 2 plan fite. plz maek fitez hardur. In other words, I didn't feel challenged. It was spell spell spell stab heal spell.
I'm kinda sad the spell combos weren't as prominent as they were in DAO. I miss my wind+acid.
Isometric view, where are you. D: It was really annoying to play without it because I can't see what's going on.
Playing a mage is still the most fun. I love that class. Force Mage specialization was probably the best thing that could've happened. I LOVE THAT THING, though it could do with at least one spell that doesn't have an AoE.
The music was pretty, for the most part, and less oppressively HERO HERO HERO HERO DRAMA than DAO... It feels like you wanted to go a little less western, but didn't quite make it. PUSH! My favorite soundtracks are JE, Planescape, ME2, and the Witcher. They were decidedly not your typical western sounds. Eastern Europe, Asia...
Cullen makes me happy this time around. The Grand Cleric was great. And then someone ruined it. <_<
The prophetic cues were neat - Flemeth's hair is like the qunari horns and her headpiece is like Meredith's.
Act 1 is clever. Much like BG2, you need money to keep the main quest going. You need to do side quests to get the money. That gets me into the habit (that I already have anyway) of doing side-quests. All of them. I'm a completionist and this only encouraged that. <3
The serious side quests were usually not simple, with a few exceptions. They may start simple, but there's a catch. Things come back later to bite you in the rear. The game follows up - I offered to teach Fenris to read and clicking on the shelf later gives me a line saying how much he's improved. Blood mages that survive return later.
You always have the fear of Templars, either if you're a mage or if Bethany is with you. Another clever plot point.
I feel more immersed in the setting and situation. DAO kept dragging me out for some reason.
The story is great for me. I feel like all that time spent arguing on the old boards was good preparation for this in-setting debate about the danger of mages (even if no one actually listens to the middle ground. They barely touch the middle ground, actually). It's serious, it's societal, and it can't be stabbed away (unless you're in Meredith's philosophical camp). Anders' actions are interesting, and plausible, even if I dsagree with them.
That said,
Meredith falling prey to the idol was an interesting way to link the first and third acts, but ultimately less compelling than her actually believing Mages are dangerous and ought to be contained, even killed. In fact,it was kind of a cop-out, as well as Orsino turning to Blood Magic. How the hell can I feel like I'm even half justified (even if it's just far enough to stand in the middle) when everyone we know turns to blood magic. It's a cheap excuse. KnightofPhoenix put it well in another thread. Act 3 just didn't live up to Act 2 in the least. I chalk this up to MOAR QUNARI PLZ.
The final battle was bizarre. All her leaping around was annoying and just didn't seem to fit, if that makes sense. The activation of statues was weird. And then she occasionally pulls out of her madness in a weird, forced way... if you wanted her to question herself, it could have been worked in differently. The monologues while she spammed Time Stop (... Valsharess ...) was kind of silly.
There were times where I did a quest and some things felt underexplained... the quest with Katojan comes to mind.
I liked that party members didn't need to
agree with you to stick with you. And that whether they agreed with you
or not was less about your Diplomacy and more about your actual stance. I
can romance Fenris and still be a rival. I wish you could plant the
seeds of doubt or sway them from time to time, but this was far better
than them clinging to my every word.
There were a few conversations and debates that felt unfinished. BW is too shy about engaging in a long dialogue. I remember Obsidian did not have that qualm. If I'm going to debate Mages with Fenris or with Anders, I want to debate it. Not be dismissed halfway through an interesting conversation. Also, the comforting scene after Momma Hawke kicks the bucket? Too short. There were a variety of choices within the story that actually felt like they were making a difference. And, as I said before, it follows through.
Where things start to get muddy for me is the choices, though.
I'm not sure how I feel about the lengths BioWare is going to to make things accessible. Accessibility is great, but I'm not sure where it stops being accessible and starts abandoning the core of BW games. The thing is, gaming is a new industry, this is a new setting, and I support the changes made to the setting - the qunari horns, for example, or the changes to the elves - in order to better fit what BW wants to say. I know the envelope needs to be pushed to find new things and new ways of telling the story and letting the player tell the story. I know BW is experimenting right now.
But what I don't know is if this is moving towards more player choice or less. Because, yes, there were a lot of complex story routes in DA2, and I'm so proud of BW for being able to make it so multitudinous a way to the end. But Hawke's character was, in many ways, a Shepard. I am still
roleplaying, but I was stepping into the shoes of someone else's character. I made Hawke my own in many ways, but she was still not
my character. She was BW's character, and they lent her to me for the game. I feel like the direction RPG developers should be going towards is more player preference being involved. It can never be the same as a tabletop RP, but that should be the highest ideal, the Republic to our Plato.
So, I guess what I mean is, keep experimenting and mixing things, because there's no way to move forward without doing that. But please settle at some point.
The thing I can't get over no matter how hard I try is how weak the connection between the advertisements and the actual game is. Hawke's eyes glowed in the ads. He had this weird majical mumjo jumbo that probably would've been cool... but it never comes up. I'm not going to lie, I'm not pleased with the marketing. I'm lucky enough to know there's more to the game than what marketing shows, but it's upsetting that this is what needs to happen to attract more attention.
Also... there are many advantages to how cinematic things are now, but I'm really not sure why a game developer wants to make their game more like a movie and less like a game. If I wanted to watch a movie, I'd... go and watch a movie. Mixing genres is great, but... I want an RPG. Not a cinematic presentation.
Very rarely do the negatives WHOLLY outclass the good things... I still have a lot of fun and the setitng has not suffered in the least. It's gained. But there are some points where I just
facepalm. At the very least, the bugs need to be ironed out. I know the plot system is pretty complex, but I was expecting something more polished.
M-****' inventory tetris. Give it freakin' back. I want my grid, dangit! I probably had more, but I've already written so much, I'll just leave it be. [/Wall of Text]
ETA: Expansion should be a la
Hordes of the Underdark, not
Awakening and can I please take Fenris with me.
Modifié par Hawkeyed Cai Li, 15 mars 2011 - 11:15 .