Thank you very much for this thread

Having just completed my first playthrough last night I figured it would be an opportune time to put up my review. I know a few other people hold off until multiple playthroughs but I figure if my opinions change then and now I'll add it later.
First off I played both DA:O and DA2 on the PS3. I have 100+ hours on my DA:O save and I have 70 hours in DA2, all possible quests completed in each including DLC (save for the ones that werent available to me via losing party members/not playing Awakenings). For DA2 I went as Female Hawk, Warrior class, and tried to play neutral/good.
Also I positively LOVE DA:O, one of my top favorite games, and DA2 is great but to be honest does feel like it lacked something overall. I'm having a hard time nailing down specifically what it is so maybe that's a plus point in and of itself. But it does feel a bit I dont know, off. Also I know some of the points I have will probably have already been said, but in that case- if a lot of people have an issue with something there's a good chance it will be fixed later on

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What I liked about DA2:
-Though it seems to have made others a little angry, I did enjoy the fact that Hawke talked.
As others have put it 'ME2ing' the main protagonist was a nice change. While my Warden will ALWAYS hold a higher place in my heart than Hawke, one of the things that bugged me in the first Dragon Age was the way conversations went. Here are these characters, party members or quest related people, pouring their souls out with well scripted dialog... and My Warden just stood there, blank look 95% of the time on her face, and responds with 'silence'. Obviously choices are being made on my part and said party members/quest people are 'hearing' things (my sentences of response), but
I never did, and it always kept me from getting completely immersed in the game. It was nice to have vague ideas of what Hawke would say, choosing something, then hearing witty banter or a threat reducing 'calm down!' being said.
-The cameos and references to the save file I imported from DA:O.
Let me just put this out there: my husband, who was sitting next to me while I played, literally became furious with me when I got so VERY VERY excited to see a note on my writing desk from King Alistar of Fereldan asking for Hawke to come see him at the Keep. And he became even more angry when I squealed like a tweenaged schoolgirl who just saw Bieber for the first time when Alistar said it was time to get back to 'the old ball and chain' who 'doesnt scare him, even if she did kill the archdemon'. Seeing Zevran and Lelianna was also a nice touch, given it seems I made the best choices in DA:O. I didnt kill off either of them, and sent Lelianna back to the chantry at the end of DA:O so she could be a seeker at this point in time, instead of the other options that were set out her. Which is why I dont have as much a problem as others with how the story played out. I also loved how the Fereldan refugees talked of the Hero in passing; it was nice to know they cared. However in this same notion, this is why there is a negative coming up later that will reference this.
-Upgraded battle system.
MUCH better than DA:O. I enjoyed the fast pace the battle system had this time around. To me, it felt as if there was more user imput. While yes you could just sit there and button mash away at enemies until they were dead- it was better than just hitting X once then walking away to make a sandwich while The Hero of Fereldan laid waste to everything on screen. However, on that same note I did have an issue with the battle system that I will address right now. I threw my sword up too many times in the 'YAY WE WON' motion before the battle was even over. It would have at least been nice to have a bit of auto target in the sense of hitting X and moving to another enemy and continue your button mashing/spell casting. I did like the skill trees- even if by the time I finished the game I was just putting points into whatever because its time to speed it up- Meredith was through that gate and its time for jerkface to get her comeupance.
-Inventory system.
While others have complained about not being able to equip armor onto our allies; I for one welcome the change. By the end of DA:O Morrigan and Wynne looked almost exactly the same. Both were wearing some vestments that were yellow in color and a flowerpot on their heads. It was nice to have striking visual differences between my party members this time around. Even moreso when Anders changed his entire color scheme after I finished the quest where he planted his bomb. It was also a lot easier to keep track of what to throw into junk and what not to. "What I got some mage armor, GOLD! Dual Daggers and no Isabela? SCRAPPED." Instead of having to check to see which pair of pants had an extra +1 statistic to constitution I could just get rid of everything not related to the warrior class and focus on upgrading my teammates weapons, rings, belts, and amulets. Very nice. However it was a bit annoying over how little money you got overall for things you sold. Given, I never really bought weapons (negating The Black Imporium items, which half the time I couldnt even afford).
-The characters.
While DA:O party members will always hold a special place in my heart, it seems I'll have to slide them over a bit for most of the companions from DA2 as well. Being that I played a female Hawke Warrior, I romanced Fenris. Yet still I sided with the mages on this playthrough; and it brought a big warm fuzzy feeling when he talked to me in the Gallows Courtyard. "Here I am, about to defend these
mages in hopeless battle. You lead me to some strange places Hawke." "I'll take you to stranger places than this, just watch." It felt very well done to have this slave, who hated mages with all of his soul- overcome that for his love for me. And then the foreshadowing (if not intended it was still nice) of them 'going off to stranger places' was a nice tie in with the ending that Varric told Cassandra about them staying together to wherever they went. It'd be nice to see that tied into DLC (maybe a 'where they went?' sort of thing, though obviously that would have to be branched out to all Love Interests possible). There wasnt a real party member I hated; they all seemed well done. Aveline was a little 'meh' but enjoyable. Even Sebastian's (empty) threats to come back and kick mine, Anders, and Kirkwalls asses with whatever sort of lame army Starkhaven would have at this point because Ander's went all insane and blew up the Chantry felt needed and right. The poor prince did just lose the closest thing to a family he had left. And, given I played the human noble playthrough in DA:O I can understand that kind of hurt.
In my playthrough I didnt get a chance to befriend Isabela before the end of Act 2- so I cant judge her entirely. However, it would have been nice to have conversations with party members as it was in DA:O. I mean I could only have 'cut scene' conversations with my team if they had a quest I needed to finish. If I tried to talk to them in another way (like one would have with Lelianna to hear some stories or Zevran to know about past kills) I was greeted to a 'Lead the way Hawke' or 'I'm right behind you'. It was sort of sad, but didnt hamper my experience. Also, per usual, the wandering around banter was well done and wonderful. Kudos to the writers in that respect.
-Reactive quests.
Overall loved these! Just a few points: I enjoyed the fact that the mage Grace I allowed to go free in a quest in act 2 came back to fight against me in act 3, because she was still found out and brought to the circle. She despised me, and in truth, while misplaced I undestood it. No matter how much money I gave Evelina in Act 2, she still gave into blood magic to protect herself in act 3- so I had to take her down. Also the fact that with the time progression my companions did seem to flesh out via their quests. I helped Aveline become guard captain, get married, and kick butt of the man she ousted (even if I never got the armor upgrade from him due to a glitch). Fenris dealt first with his old masters apprentice, then dealt with Denarius himself, all the while coming to the conclusion that he was alone (except he did have me

), Merrill came to grips with her obsession with her mirror with dire consequences. Anders... well yeah we watched him spiral into terrorist pretty nicely. I would love to see this implimented more in the future.
What I disliked about DA2:
- I pined more for my Warden than I did for Hawke, and the Warden wasnt even the main character.
As I stated earlier, I was so happy with the cameos of DA:O characters and references to my Hero. But at the same time, I got more excited for that then I did for much of what Hawke did. I understand; Hawke is just a single person who happened to have a hand in the saving/destrcution of Kirkwall etc etc. But I... actually felt bad when Cassandra said 'Hawke is gone' and I was kinda 'meh' but then rounded it out with 'just like the Warden' and I actually got a pit in my stomach because I was worried about the Hero! It's a point to be made when you can be more worried about someone who is spoken about in passing conversatons, then a character you've just spent 60 hours playing with. Dont get me wrong, I do like Hawke. But... well just not as much as the Warden.
-The repeat dungeons/areas.
I got so sick of the repetative areas. I couldnt complain enough about my umpteenth time going through one of the 'back alleys' of Kirkwall to kill some Silent Sisters, or deal with a companion side quest, or deal with the poisonous gas someone thought was the Qunari explosion powder. Or the fourteenth time I had gone to Sundermount and into the caverns to do something. And the worst part was that the map rubbed in the fact you were 'back here again' by showing the entire area. Then path B was just blocked off with a rock wall or was a door you couldnt interact with. Would it really have been that hard to create other small areas like there were in DA:O and cycle those in instead? Even the random times I'd get attacked while traveling from Redcliff to Denerim I knew one of maybe 8 possible areas were coming up, but they never felt THAT overused because I wasnt constantly going back to them all the time. For. Every. Quest.
And in that same sense, just putting it out there- there was an overall lack of personality when it came to enviroments. I can still remember running down the dusty trail of Redcliff, passing by the waterfall as I neared the taven. Turn to the left you can watch as the water wheel on the blacksmiths building turned around and around- then run over the small bridge to the edge of the lake and look up to see the shadowy towers that was Castle Redcliff. Yes, I understand, Kirkwall only has a handful of areas actually inside of it- but there could have been numerous outlaying areas you could go to. Not just Sundermount, Bone Pit, Wounded Coast, and well throw in an Antivan camp or a Slavers den here and there (
STILL REHASHED AREAS). Nothing felt original, and while I could describe each area in detail it wouldnt be because they caught my attention- it would be because I went there twenty times.
-Elves are apparently crossbred with Aliens now.
What the hell? Since when in the last oh, I dont know, 1-2 years since my Hero when jaunting around Fereldan did elves get their sexy time on with aliens to the point when they got giant anime eyes that I could put teacups on? I did
NOT like their redesign at all. I mean, had you not gone out of your way to tell me Zevan was the elf I was speaking to he coulda been Elvan Jhon Doe #5 and it wouldnt have been annoyed in the least. Instead he was supposed to be the elf I spent 100 hours with last game, and he looked HORRIBLE. All elves did, and eventhough I liked Merrill, she was adorably cute, I just kept getting creeped out by the eyes. I liked it better in DA:O when they looked more, as bad as it sounds, human. I mean they didnt need to be redesigned that badly just to point out the difference was deeper between humans and elves other than pointy ears.
Lelianna was definately improved, graphically wise- however.
-Broken quests.
Well glad I never got to save that Noble's daughter on the wounded coast. Guess her 'maidenhood' as he proclaimed got ransacked and now she's a slave. HA. Guess Hawke just didnt have the time to do that one. Also, I was not very happy that I saw Merrill's final companion quest dialog at the beginning of Act 3. I hadnt even killed Marenthari but she was already wailing, and I was 'fwuh?'. It made more sense later but yeah. These are minor however, and could be fixed with patches. Just something that left a bitter taste.
-Leveling up/checking equipment/friendship status with companions.
One of my biggest complaints, the fact I had to go in and out of the Hawke mansion SO many times just to check their rings against ones I just picked up. Or having to level them all up 3 at a time, or to check how my friendship was going with each. I definately liked DA:O's entire party system, instead of 3 at a time. Please, PLEASE, change it back to letting us see our characters status at all times. It would have probably cut down on my downtime by a few hours; which would have helped keep me immersed.
What I'm mostly neutral on--The Story, All Acts.
It wasnt bad, and it wasnt
THE BEST EVER. I do understand, the way this story folded out it was moreso Hawke being caught up in the situations brought around to him/her dependant on what companions you helped, what sides you took with random people in quests, and another handful of things. In DA:O your character
HAD to do something because Alistar and her were the only Gray Wardens left to fix this problem. If they didnt do something, the world was gonna be proper screwed. With DA2, Hawke was here because of the Blight. She had no real personal reason to get caught up in these things and yet she did what she had to do.
Act 1- Varric offers to sell her into their Deep Roads expedition so she could make some money for her now penniless family to help them get a leg up on the pile. She buys in, and in the long scheme of things due to this ends up screwing the entire city of Kirkwall over later.
Act 2- My Hawke didnt understand why the Arishok would only deal with her, in my Hawke's mind she was just someone who had done ok for herself- nothing special, but if this is what her Viscount wanted; who was she to argue? Then after having the Arishok turn on everyone and demand the people to give into the Qun; she again, did what she had to do to restore order.
Act 3-Tthings are deterorating again so I played her as I always had- a neutral party that only finally took a side when Meredith went after my sister. And that was the last straw- no one messes with the last family member I have. Not so long as I'm around here. Which is also why I did find the end sneer she gave to Cullen so rewarding, a final "BACK OFF" so to speak. And even then stuff didnt work out as she planned I'm sure (having to leave the place you've called home for the last 7/10 years because the **** hit the fan, must be pretty lame). Hawke filled the role nicely of the reluctant protagonist. This is just how my playthrough ended, for others of course it could be different. Dont get me wrong, I did enjoy the story. Even if the third act seemed a bit rushed and made me pine for a fourth act- the third never felt completely finished.
And yes, I do understand that this story itself seems to be more of a lead up to a big climactic third game- so I'm not judging it that hard. It's like a midway point, something we all had to play through to make the (hopefully?) third game more enjoyable. If Hawke is to return in this unannounced third game, it would make me, at least, happy to know her entire backstory because I played it. As opposed to having it hinted at in dialog, then reading a codex. And obviously, what Hawke did here had a major affect on Thedas. Circles seem to be going down, and it seems as if the people themselves will be their undoing- not the hordes of darkspawn that the Hero dealt with to keep everyone safe.
-Different look
Minus the elves- everything, graphically wise, looked better but that was to be expected. If you had made a new game, and didnt include updated graphics, I get the feeling a decent portion of people would have felt gyped. While the areas were recycled they were at least detailed enough to make them seem fresh (in the beginning at least, I really didnt care how much time got put into making the ships on the wounded coast look destroyed after the sixth time going there). I also enjoyed what little visual details were put into the game. Examples being the Hawke insignia being put over the Kirkwall one in the Hanged Man, Darktown, etc etc. The statue that was put up in the Docks after I single handedly took down the Arishok. Those little things at least gave me a small smile when I saw them. I am, obviously, neutral on the Qunari hornification.
But anyhow- this is getting long, but these are my most nagging points. Overall I enjoyed DA2, though not as much as DA:O. I get the feeling it will grow on me with subsequent playthroughs, though I'll probably only play it through 2 more times since I can romance mostly everyone as whatever sex I choose and there are ONLY 3 classes anyhow. Though, good point for including that, the wide variety of love interests that is.
Overall I'd give the game a strong 7.5 or 8 out of 10.
Modifié par Katilina, 29 mars 2011 - 03:49 .