I'm sure some of these have been said numerous times but I will just go over them anyhow:
Main Concerns;
-I wished we could've gotten the chance to go outside of Kirkwall. On a whole, the story and plot felt...contained. I think that's the right word

-Re-used areas obviously.
-Not enough dialogue. Not able to talk to companions even the dog whenever you wanted takes some of the immersiveness out of the story. I loved being able to talk to them in DA:O.
Also, gift-giving was one of the greatest perks in Origins, but it was lacking in DA2.
-All the companions ever seemed to talk about was about their own problem at the time (Anders;magic, Fenris;slavery, Isabela;relic) I missed the more light-hearted conversations that really let you get to KNOW the character for less superficial reasons.
-More effort seemed to be put into Female romances like Isabela and Merrill. Straight male or lesbian gamers get to have a longer romance scene with Isabela and Merrill is in bed with Hawke whereas we never see Fenris or Anders topless

Also, the way Female Hawke poses and especially sits, looks a bit too 'masculine' sometimes - her legs are always apart. I know she is supposed to be an independent, strong-willed, forward leader but I think she should still stand like a woman, no?
Minor concerns;
-This is extremely minor but during dialogue between companions, the conversation fades when you turn the camera away from them. You then miss a part of the conversation. I preferred it in Origins where you could definitely hear it.
-Chest size for women, personally I just feel like they're too big, all the time. Perhaps some variation in the character creation would be good XD
-Unable to change Hawke's default look. I liked it, but I JUST wanted to tweak the chin or maybe the eye colour.
-Sometimes the dialogue wheel can be a bit misleading. When I wanted to say something, even with the indicating 'green leaf' or 'funny face', I still said something that I didn't mean, or wanted to say it in a different way.
Perhaps you could emphasise how/what the character would say more greatly?
-The sacks and crates with random junk in them were a little dull and repetitive much like the re-used areas. I would rather make money by selling random equipment I pick up than repeated junk like Torn trousers.
What was good;
-I liked both the graphics in DA:O and DA2, there was something to each
of them but DA2 improved a lot with the mouth animation, it was much
more realistic as if the characters were really talking (if that makes
sense). The facial expressions were just perfect, suits their character and was realistic. Overall, I thought the animation was much better done, even the small hand movements and stretches while the characters stayed still.
-I liked Hawke being self-voiced, although I wouldn't mind if it went back to the Origin's style either, but perhaps with the same animation style as DA2.
-I loved how you integrated past characters subtly but effectively.
-The scenery was amazing.
-The MUSIC was amazing

I liked how it was played at certain times, such as when Hawke's mother died, the family song came up..epic.
To sum it up, in Origins I felt like the Warden was actually my own character. It has nothing to do with DA2 being fully-voiced or the dialogue wheel, either. If it had just opened with more of an insight into Hawke's life, such as in Lothering, I would havefelt like the character I was playing was more personal to myself, thusmaking the game more enjoyable.
The time skip also made it less relatable, and more confusing because I felt like it was hard to catch up with what was happening, it was disorienting. Like my Hawke had 'advanced' further without me realizing it, or knowing how she felt about it, the journey was not as in depth with the character, like the Warden was.
For example, it was like getting into a relationship with Alistair, if there was a time skip straight after that, I would've felt like something had been ripped away, and inevitably make me feel removed from the game. But what was great about Origins, IMO, is the plot took you through every step such as being rescued by Flemeth and waking up in Morrigan's hut, to preparing for each battle and speaking to each character, knowing what they felt like at the time. This is what made it great for me.You felt like you were really involved in the story then, like you really were a Grey Warden, who needs to defeat the blight...in DA2, you were simply Hawke who wanted a bigger house and needed to protect his/her family. It WAS a great story in it's own right but still...disappointing. I can say that I am not sure if I'd want to buy a next game after DA3 (if there is one) if it followed in DA2's footsteps...
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Modifié par ISnowdropI, 04 avril 2011 - 03:40 .