I am a female gamer playing on PC. I almost exclusively play as a female character. I have started one male Hawke but have not finished that run.
Overall I love DA2, I’ve played through about 8 times now the shiny new has rubbed off but I’m still enjoying.
Likes
[*]Having your mage or archer automatically switch to melee when they are being attacked with a melee attack is great and far more practical.
[*]Mages now look awesome in a fight and the visual of the different elemental attacks with different staves is very cool.
[*]The speed of the combat. In DAO I only ever played through once as a warrior (as a DW to get the momentum skill) cause they drove me nuts that they seemed to be moving through quick sand. I am currently doing my first warrior play through in DA2 and loving the speedy carnage.
[*]The R button, I believe this is the rumoured awesome button. When all the enemies you’re facing are critter ranked it gets annoying to have to point and click on each one to attack. It’s nice to be able to throw yourself at the closest one. I think it helps the combat flow better and was a very welcome addition.
[*]The character movements in combat are fun to watch, especially DW rogues. Good old fashioned kung-fu-ish fun.
[*]Fully voiced Hawke. After playing ME & ME2 it was a relief to get a voice in DA2. Going back playing DAO it’s a little disconcerting to play a mute.
[*]Anders. I know a lot of people have ****ed about Bioware murdering their beloved apostate but I like where his character was taken. Playing Awakenings now he comes of as a bit cheesy there (in a good way), desperately using humour to cover up the anger and angst. This is gone in DA2, he’s more focused because of Justice and so earnest because the facade is gone (furrowed brows & sad brown eyes *sigh*). I hope we see more of him later but I have a nasty feeling that his plot armour disintegrated when most players got out the murder knife.
[*]The relationships with your companions (friend or romance). They were very well done with a lot of real emotion in there (for me anyway). The friendship with Aveline was a highlight. Even though she doesn’t always agree with you (and says so) she still has your back. I never manage to be friends with Merril, I just disagree with her too much. But I still like the relationship with her I think it was well done with the level of complexity. You try to save her from herself and you clash then but she is otherwise still nice to you when you are nice to her.
[*]The romance scenes were well done, sweet or a bit more saucy depending on your LI. Not quite as good as ME but it came close for me.
[*]The companions in general. I like all of them and love most, I don’t actually outright hate any of them. Even if I don’t like them on some points there are other points that redeem them for me that makes for an interesting relationship.
[*]The dialogue wheel and tone icons. Less reading to take me out of the moment, always a good thing for nerdy role-play purposes.
[*]The different personalities of Hawke and differently toned dialogue options. I usually play as a goody-goody but I love that you can be a total smart ass when the mood takes you. I don’t know if this is something that has been done in other games but I loved that you didn’t have to be just good or evil. Someone on the forums pointed out that what makes witty Hawke funnier is that she seems to be the only one that thinks she is funny. Definite win.
[*]The visuals. Recycling aside, the environments in game looked great. The wounded coast scenery in particular was very well done.
[*]That sustainable spell/ability auras don’t show outside of combat. They did get annoying to see all the time in DAO but then I am lazy and don’t usually bother deactivating sustainables on my character.
[*]The hide helmets option. Love this because I want to see my hair damnit.
[*]Party banter, this is always awesome. I love that it does help give you more of an insight into the (sometimes) perverted minds of your companions. Also nice to see how they interact with each other and form friendships i.e. Aveline and Isabela.
[*]New conditions in the tactics screen. The additions of conditions relating to party health or multiple characters and ally status dead etc were needed and good to see.[/list]Dislikes
[*]The lack of character interaction. While we don’t need to go back to being quite as rambling as DAO it would be nice if there was more. The level of interaction with your companions in ME2 was well done. It just seemed a bit lacking in DA2.
[*]The friendship/rivalry system. I have put this in the dislike category only because I think it could have been done better because it was too simplistic. From what I read of the rivalry it was described as a sort of friendship where even if you don’t agree on a lot of things you still have quite a bit of respect for each other. When you rival Fenris for example he seems downright hostile particularly when you try to be nice to him. With Anders I think the relationship (friend or romance) could have been a lot more complex. Even if you agree with him on the subject of mage freedom you won’t necessarily agree with him about merging with Justice (particularly if you play as a mage). If you are pro-mage freedom but rack up rivalry points by bagging him for willingly becoming an abomination he rants like you are the Knight-Commanders ****. However if you leave him to wallow in Darktown most of the time while you play pro-circle/templar then be nice to him when you do visit, he compliments you about how much you’ve done for mages and what a shining example you are for them.
I think this may be due to the actual characters having a rather one sided view of things due to their own experiences but still. I also didn’t like that the friendship/rivalry is locked once it reaches 100% in either direction, I would prefer it could still be changes either direction depending on your actions like in DAO.
[*]The environment recycling. It’s no wonder Merril keeps getting lost, there are apparently only 2 streets, 2 caves and 2 building in all of the Free Marches. This is not real life where you are saving the real environment. In a video game this level of recycling is murder and I suddenly have the lemmings background music in my head which disturbs me no end. The recycled background people around Kirkwall are also disturbing to look at. This may be politically incorrect to say (I’m Australian so get over it) but most of them look like they have Downs Syndrome, especially around the docks.
[*]The fight with the Arishok. Enough said.
[*]Not enough tactics slots. Some characters with more passive than activated abilities are fine to run on more simplified tactics and I don’t use them all. However ones like Anders or Aveline end up needing a bit more micromanagement which gets annoying. I’m playing as Hawke, I don’t want to have to keep switching to Anders to get him to deactivate bloody vengeance and heal himself before he becomes a pretty stain on the ground. I think I saw somewhere that Anders tactics are a bit boinked anyway which doesn’t help.
[*]The amount of bugs in this game on release. It just makes it seem rushed and half assed.
[*]The story seems to flounder at times. In act 1 you have a goal to make cash and get into the deep roads. In act 2 you have the Qunari, your friends and your love life to keep you busy. Then when you get to act 3 you get ambushed by the mage/templar fighting. It then kind of feels like you are running around waiting for the sword to drop. It feels weird when there does not seem to have been enough build up to the final showdown. In act 1 you did have the mage/templar issue keep coming up but in act 2 it was forgotten about except for the Dissent & Underground Railroad quests. Otherwise you just went happily along until the Arishok blew his top. In act 3 everyone who is against Meredith automatically assumes that you are happily working with her. That has not been the case for most of my play throughs but it seems to have been handled poorly. Maybe time ran short in development but still...
[*]Lack of reaction to your character being a mage. You do get some reaction from your companions but if other people in Kirkwall (ie templars) notice you there should be more to it. There is a vague mention in act 1 in conversation with Carver but shouldn’t Hawke have some kind of run in/confrontation with templars at some point that happens because they are chasing her not just because of her bleeding heart tendencies. You may say this would have been too difficult to be practical but it was done in Vampire: The Masquerade if you played as a Nosferatu. Would have added an interesting element and helped with the immersion for us role-play nerds.
[*]Lack of reaction if you specialise as a blood mage. The way Fenris and Anders rage about blood mages and dealing with demons there should have been a reaction here not blind hand wave in the name of game play mechanics.
[*]Exploding bodies. This is funny but very silly. When you see the neat little pile of body parts at your feet it always makes me think of Lego Star Wars when you kill an enemy and they explode into Lego blocks.[/list]Undecided
[*]I’m in two minds about the pared down skill trees. I do like that it is less cluttered. In DAO there were some skills that I never used but would end up taking cause I had extra spell/talent points to use up. At the same time there are spells/talents that I miss not having that maybe should have been included as an outright option or as an upgrade for an existing spells/talents.
[*]Sebastian. I know he is a DLC character so would never be as fleshed out as your other companions but half the time I forget he exists. The only time I really drag him around is for his personal quests otherwise I leave him to cool his heels in the chantry. I think it is a shame as he could have been a very interesting element to the story. I play pro-mage freedom and Sebastian often annoys the hell out of me because he is so pro-circle/templar. It just would have made for an interesting counterpoint if he was a larger part of the story. As it is he gets an apathetic hand wave when he storms back to Starkhaven in a huff at the end of act 3.[/list]
Summing up I love the game but it feels like more time should have been spent on it. I think there was probably more planned to go into this game but was left out due to time constraints (maybe EA put pressure on to keep the cash cow alive before people forgot about this franchise) or because Bioware assumed they needed to dumb things down to try and appeal to a wider demographic. Either way it is a shame because it does takes away from the high points.
Final score 8.5/10 – For the love of god I’ve rambled enough when this is stretching onto 4 pages and I’m supposed to be working.
Edit for formatting purposes.
Modifié par frustratemyself, 28 avril 2011 - 03:23 .





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