Introduction:I like most of us have been a fan of bioware’s games for
many years. For me it all started with KOTOR. I felt so immersed in the story
that I actually found it difficult to replay as a different character because
the first was so special. Then onto Jade Empire, which in my mind was a
brilliant game however I remember feeling it was much too short. Mass Effect
was next and again I found it to be a different experience whilst remaining
true to bioware’s signature strengths, new universe, story, interesting
characters and a fun style of gameplay. However.. then came Dragon Age origins.
Dragon Age Origins started slow for me, I went the mage path.
After a few hours once I’d met Duncan I was totally hooked. The Story just
gripped me like no other bioware game, it felt epic with story elements being
dropped that slowly lead to the strong underpinning story line. Then I met
Alistair.. I think it was partly the writing and partly due to his excellent
voice actor but I instantly took a likening to him. It felt like we were two
guys, thrust into this world of darkness, with no get out clause, we had to
relay on each other. Once we had Morrigan in the party the banter began, it was
like some kind of dysfunctional brother and sister thing, it just made them so
real. Jumping ahead the characters just felt so well written and acted, it
really enhanced the story and the experience. I always remember near the end of
the game
When I had helped Alistair become king, we were in the
castle and he reminisced about the travels and times we had gone through
together. I remember thinking “yes I do remember that…” The crazy thing was
that after 95 + hours I felt like we had been through this epic tale, missions,
experiences we had shared, he was my brother by the end of the game. Once the
end credits rolled and I read the epilogue I felt a bit choked up inside.. for
a guy it takes a lot to stir real emotions in me from a game but DAO did, I
felt sad it was over but happy at the result. No game had ever made me feel
like that before, it was like I was saying farewell to my companions and
friends.
The story was brilliant with some faults, perhaps not the
most original but the characters and world enhanced it beyond its natural
level.
Companions were excellently written and acted especially
Alistair (should have won a VA award), Morrigan and Leliana.
Side Quest variation had some flaws but there were some very
memorable ones too.
Locations were varied and were interesting, all very
different from each other.
Character customisation perhaps a little restrictive and
mage talents.. I found that I was overwhelmed by the sheer amount (I
pre-planned my build which all changed when I discovered the arcane warrior
quest).
Visuals some consider it to have been bland, I believe they
were good with nice art direction with the engine they had. It suited the
world. Maybe a little too grey but I still loved it.
Animation was a little clunky especially the lock-on auto
walk for rogues… hahaaha
Music was epic.
The Review: DA2The above is to provide contrast.
Pre-release:I had pre-ordered DA2 as soon as it was announce for
pre-order. Bioware games had become a staple of mine since KOTOR up to DAO and
ME2.
The announcement of the signature bonus boosted excitement
for the game. It finally arrived a few days before release, I installed it and
away I went. Having been a mage in DAO I wanted to try a different class so I
went rogue (I never play as them) and I went default FemHawke (I found the
customise options just didn’t look as good as the default).
First impressions:So I played for maybe 4-5 hours. Started out ok, saw flemeth
thought the effects were nice, although I did notice the real time combat
started to annoy me (as a rogue) A A A A A special special AAAAA special AAAA
etc. Still it was not to bad. I got to the city and got inside. I checked me
quest log as I found there wasn’t much verbal direction as to why I was there
apart from running away from darkspawn. Eventually the main quest pointed me to
the deep roads but I had to make (was it 60 gold?) I thought it was fine,
I’ll do it in no time at all then onto the good stuff.
I WAS WRONG… so wrong. I think this took me about 5-6 hours
of basically being forced to do side quests that were basically fetch quests or
kill 10 of these etc… You want to immerse and hook your players into your game
at the beginning.. not push them away, there was no driving force other than we
have to go to the mines to find our fortune for a better life.. It just seemed
hollow.
I eventually got to the deep roads and thought it must get
better and it did! I loved the deep roads section it was a bit of everything,
darkspawn, demon supernatural crazies… However then it was back to the city and
more side quests. Then a few more main quest points but they just seemed
non-connected to each other, just big side quests. This pretty much continued
for the remainder of the game.
I was very disappointed in how the game started, I had to
force myself to keep playing to just get to the deep roads..
Music:Seemed ok, not as memorable as DAO (I liked the tavern
music) It did the job but didn’t stand out (maybe that is what they went for)
Locations:I found the locations to be re-used way too much, they just
didn’t bother. I saw some re-use in DAO but it was artfully done and never made
me feel it was a rush job. This had one cave, one hide out (yeah all rival
gangs live in the same hidden lair and just concrete up their doors when not
in).
Character customisation:I found it to be an improvement over DAO visually much
better. I went with default FemHawke as I wanted her hair style and it wasn’t
available for the customs… VA for Hawke was pretty good, i prefered the female voice instantly. To bo honest i didn't mind having no voice in DAO it made it a bit more personal. I was fine with the voice though.
Visuals:An improvement over DAO as much as I loved DAO it was quite
muddy at times. DA2 had a more colourful style and much better animation
both lip sync and movement (apart from the dwarf walk.. looked like a
munchkin). Also the female run was a bit.. too over the top. Aveline’s was the
same as the male run and was better. Effects were way better and my hat goes
off to the effect guys/girls. Overall much improved.
classes:They seemed balance. I thought that it was more focused
especially for mages, which assisted with the sheer overwhelming amount of
talents seen in DAO. However this could also be considered a reduction in
personal mage specialisation as there were less spells to use/choose. Double
edged sword.
The rogue seemed ok, but the real time combat became
repetitive.. later in the game I mainly controlled Aveline and Anders while the
game controlled my rogue.
Warriors seemed like fun but only played as aveline.
Side Quests:Too many generic quests. I’d prefer less, more unique
quality quests. However there were some pretty good ones mixed in here.
Level design/enemies:This was one of the biggest disappointments. An example, I
was on a quest to hunt a band of thugs, I found the hideout (yes the same cave
they are all in) and I fought them to the end, then more randomly appeared from
the ceiling. Massacred them all! Then it happened… GIANT F”ing SPIDERs yes
they it turns out they were working with the thugs, must have had a
pre-arranged agreement. Now if the thugs were using them as mounts fare enough
but no we gave them two waves of humans… hell throw some giant spider action at
them!… Or the brilliant grave yard area the one where yes.. GIANT F”ing
SPIDERs gossema down from the sky!!! Then more come from the sky.. flying giant
spiders.. Finally the room.. the sacred room where the level designer asked
“What assets do we have… throw them all in!!!” “everything!”. Sloppy work.
Characters:The character/party members were.. pretty wooden, I don’t
know how players can prefer them to DAO. The only one to really stand out for
me was Merrill at the start but she got annoying and to be honest I didn’t care
about the fate of any of them.
Anders was ok but I preferred his original VA, I kind of
gave a damn about his quest for mage rights not because of him but because I
was a mage in DAO. I enjoyed his personal quest and spared his life because I
believed in the cause.
Averlene was one of the strongest, I liked having
a strong female character for a change. Her personal quest was quite unique, I
thought it was interesting she had a relationship of her own but I thought the
flirty quest lines were a bit silly considering her personality, she would have
gone head on not all girly giggles - tell him for me.
Isabela was a massively missed opportunity.. she needed to
be more piratey than posh. She sounded like a spoiled child not a pirate.
She
should have had a serious rum addiction with slurred speech. How cool would it
have been to have her own boat, kicking back getting the whole party drunk
on-board telling drunken tales of plunder and sexy seductive manipulation.
Imagine everyone drinking laughing listening to her tales and suddenly a
drunken anders starts casting mini drunken spells while singing songs of
freedom for mages.. Sets the bloody boat on fire and you have a side quest
right there putting out the flames but in a warped drunken haze crazy camera
work and party members falling all over the place. Hell the boat could have
been in harbour docked and used as the party camp. Finally if you fail to put
it out in time you all stand on the side of the harbour as Varric says “Sooo
you sunk the bloody boat can this day get any worse?” Anders replays “..not
for the boat hic” Her personal quest.. well she buggered off after I said she
could keep the damned thing.. and she went if I said she should give it back.
Not sure if I did something wrong. Didn’t see her for the rest of the game…
Merrill was good at the start, she stood out for me but the
whole mirror thing just never got going. Again came to the end and choice
didn’t matter.. same result. Anti climax “by the dread wolf”… I wanted to fire
ball her by the end.Hell I didn’t even meet Fernis because I refused to help a
smuggler in a side quest (didn’t know until I was hours from that point).
Varric was alright but too full of himself. His personal
quest was one of the best parts of the game and my favourite.
Bethany was a but boring. Too sweet must have had an evil
plan. Again she disappears either way but I suppose at least she comes back
later if (possible). Didn’t feel she was my sister. Carver.. never got to know
him.
Sebastian was all righteous and doing the maker’s will. To
be honest I was glad when he left after I spared Anders… there was hope that
Anders would fry his ass but alas it didn’t happen.
Fundamentally I need to connect with the characters as it is
just as important as overall story, the two go hand in hand if one is here
without the other.. it just isn’t as engaging.
They just never got interesting, all too flirty, not enough depth
and having to wait for them to initiate conversations was terribly restrictive. I like to talk to them when I want, to dig deeper into their past/present/future.
I just felt the writing was off, not enough depth. The actors umm were ok but no real standouts like Alistair, Morrigan etc.
On a side note to the above I suppose it was nice to have
the cameo’s.. I loved hearing them again but it felt hollow, as soon as
Alistair was on-screen I would have given anything to dump my whole party and
just have him back again. It just made me realise how shallow the new
characters were compared to DAO.
The story:Was.. I don’t really know what it was. I understand Hawke
arrived as a refuge and evolved into some kind of respected character but
nothing I did seemed to make a difference. The first two acts seemed to be very
slow, main quests didn’t really seem to gel together, some hinted at what was
coming in act 3 but it was very weak. From the start there was no driving story
line, just some stuff with the viscount and arashock. At first I thought ahh
clever Sten did hint in DAO that a storm might be coming from the Quanari but
he would not look for me on the battlefield, I thought its the invasion he was
talking about… alas no. It was an object they were hunting for.. then that was
over and lead to the mage vs templar scuffle. It was basically a number of
short stories bunched together with only act 3 leading on from 2 as a
consequence.
I felt act 2 was probably the strongest, 3 had potential but
was too short and not developed for long enough. I would have liked more of a
connected undertone or have stories interlaced to arrive at act 3.
Choice:Was limited. If I sided with the mages then I kill the head
mage who turns into an abomination even though we were winning. Then I kill the
head templar. Or if I chose to go with her it’s the same but opposite. My
choice didn’t make much difference.
I finished it in about 60 hours (a lot of pause time I
hope). I felt bored more than often, but I kept playing in case it found its
feet.
I know this was a long review but I felt I had to at least try
to explain my feelings of disappointment. It had some nice elements, the
visuals seemed nice, I didn’t mind the combat but still would like the option
of auto attack and the classes seemed quite fun. It just didn’t do enough to
continue the legacy left by DAO (in my mind one of my favourite games of all
time – possibly my favourite).
As for DA3 I won’t be getting my hopes up. If they
return to the Warden then I’ll possibly check it out but more of Hawke.. I just
don’t know where they could take it now. I’m already worried about ME3 with all
the talk of multiplayer and shooting gameplay, I fear bioware is loosing touch
with why we fell in-love with their games from the beginning, story, characters
you care about and connect with and choice that affects the rich and detailed
worlds/characters they create.
Modifié par Amon Saito, 22 juin 2011 - 12:07 .