Some of the things I didn't like-
-re-used enviroments! It felt like I was stuck in a revolving-door that I couldn't get out of. Going to the same cave 50 times just starts to seem like a punishment for something I didn't do.
-Drab enviroments, after a while of playing everything seemed mud coloured the only thing that stuck out was the characters, not really sure if that was intended but after a while of playing everything seemed to just mush together... I was kinda hoping for some graffiti or a mural or something at the least, well, besides the paintings that Varric had in his room but I'm not counting that.
-Lacking of choices, around the end I was hoping that Hawke and Elthina could slap some sense into Orsino and Meredith but instead we get forced to chose one side or the other and that was it. I never wholly agreed with the Mages or the Templars. I always ended up being neutral because both sides had some pretty major flaws to them. It was also annoying that I couldn't kill the people that deserved to die*coughpetricecough* and just kill the ones that shouldn't have died(such as the arishok if you didn't friend Isabela). I think it would have been pretty interesting to see what happened if Hawke teamed up with the Qunari. It would have also been nice if we could talk Hawkes mum out of seeking "Male companionship", instead she ends up being cut up by some crazy blood-mage which is incredibly messed up even though it could have been avoidable if we were given said option...
-lack of out of quest character chats, oh DAO how you have spoiled me... I missed the discussions you could have with your team out of or during a quest it really seemed to shine more light on their individual personalities and give the player more of an idea of their background as well through dialogue. Didn't really like how talking to a character only counted as a quest...
-lack of dialogue While I did enjoy the dialogue that was there ingame it just seemed lacking, Just because a game has more fighting in it doesn't make it a better game!
-Unnecessary Boss Battles... Again, just because something has more boss battles or just more battles does NOT mean it's a good idea! A good example of this would have to be the Orsino battle, throughout the game I found Orsino to be witty and charismatic, he was trying his best to help his charges while being verbally attacked by Meredith and then by the end of the game he becomes this bastard who uses some crazy blood magic, really?!
-Everyone looked the same, many of the npcs in the game ended up looking the same and/or dressing the same. You'd think that with a big city like Kirkwall there would be many different styles of clothing or armour. It was amazing how it seemed that everyone was buying their clothing from only one clothier no matter if they were high town, lowtown, or darktown. Not to mention that every npc pretty much looked alike, it's like they were all related or something. I was hoping for some difference between the Qunari and Tal'vashoth as well but they looked a like too(though I did enjoy the kossith armour, it was a nice touch). I thought people left the Qun to be their own person or something?
-The Darkspawn! I highly enjoyed their design in DAO and would have liked to see the original design in the improved graphics of DA2. It gave them a look of corruption and intimidation, while the only darkspawn that you primarily see in DA2 are hurlocks and maybe a few ogres, where did the shrieks and genlocks go?
There were some other things but I'm done ranting now
Some of the things I liked about this game
-Graphics, While I did feel like I was playing sims 3 in DA3 I still enjoyed the improved graphics!
-Race redesign, I think I'm in the minority saying this but I loved the elf redesign and what you did to the Kossith though on that note, would have liked to see different skin tones on both The kossith and elves...
-Voiced protagonist, while I did enjoy my mute warden it was a nice change and went in a different direction though perhaps in the distant future we could have voice options? Like maybe something like the angry voice, experienced voice, etc but with full dialogue and proper reactions to said voice. Do want.
-weapon and armour designs, while many were questionable DA2 really did improve in the weapon and armour department. It was awesome when my femHawke put on a suit of armour and it didn't turn into a metal bikini, thanks bioware! Instead it just conformed to a woman's body instead of magically losing pieces like what happened in DAO sometimes.
I still think DA2 was a good addition to the Dragon age series, even with all of its obvious flaws it still makes its own in the series. Can't wait to hear more about DA3! Also, remember not to rush art! Keep up the good work Bioware!





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