Likes
-Less shuffle to attack. I hated how characters would shuffle step to eternity waiting to line up for an attack in Origins. It was horrifying when I was a tanking warrior and trying to shield bash a target that had gotten stuck on Wynne. Killed her a few times too. So this was a much needed improvement.
-Overall combat Mostly better. I felt like I was playing dynasty warriors at times with all the button mashing I was doing, but beyond that I was perfectly happy with combat on the whole.
-Tactics Improved. Much more tactics slots much faster and a little more ability to affect how they react was nice. Anders seemed to be the only one who wanted to ignore it, but if you've beaten the game then you know Anders is a douche waiting for a place to happen.
-Style. It felt like a different country. I felt like I was no longer hanging around with the same lot of Blight survivors from the first game. The art was much better, the accents, even some of the graphics for weapons. However some of the same clothes are there, that's nothing to really complain about.
-Day/Night. I liked the change in mechanics that doesn't just have my character fighting in the sun all the time. Still, I would have liked to have had at least 1 act where I wasn't in the middle of spring time. That would have been rather nice to see the city covered in snow once.
-Dialog. I didn't always have the options I wanted, and I sometimes had NO idea what the outcome was going to be (too reliant on hints) but I liked the new options. It felt more like Mass Effect's story telling and that's a good thing compared to Origins.
-Story. The story was, until the final act, great. I hated the lives
of everyone who was associated with this game when Hawke's mother died.
I wanted to kill every Templar in the city and free the Circle the
second they took Bethany. I even wanted to choke someone for taking
away Anders' sense of humor this go round. But until the last act the
story was great. If I cut the game off there for this review, it would
be shining. Hawke's options for dialog may have been sadly lacking at
times, but I was becoming invested in this guy. Sadly... that changed
in the last Act.
Dislikes
-Hawke. In Origins I WAS the Warden. In this game? I just play Hawke. I pick his looks, his class (or he could be a she) but I'm not that character. I don't have the investment in Hawke I did in the Warden. Because of how the story is told I was constantly pigeon-holed into choice and dialog options that restricted me from taking control of the character as I wanted. That's a new feeling for a Bioware game.
-Bethany/Carver. I'd much rather choose which one I feed to the darkspawn. I get balancing the party, really. But I feel like there's punishment in store for picking a mage. Bethany was such a well written and presented character, and my start of a mage play through has made me hate even being related to Carver that it's just horrible. If one or the other died automatically I'd be fine with that. I felt bad in Awakening when I lost my tank to the ritual, but I couldn't save her. So I got over it. This time what I want to play can kill off a family member. At least give me the choice so I have to live with that, rather than deciding for me.
-Rinse/Repeat. Dungeons, the city, most art styles... it's over and over again. Being stuck in a single city is hard, but when you're stuck in the same mine shaft with different open doors for 30 quests it makes you want to gouge your eyes out. Or facing the same art style of archer for the 90th time. One of the reasons I would have LOVED to see an act played out in winter, or a mission where it rained.
-Model updates. I dunno if this was the intent, but since I played the demo I started thinking that the darkspawn looked like pale versions of Jersey Shore kids. They were well dressed, seemed to be clean, and looked like their skin needed some moisturizer. At least in Origins I was afraid of hamburger-faced Hurlocks. And when did the Emissaries start looking like bondage freaks? The elves look overdone in places. If the Dalish had those stronger features and they softened for city elves that would have been one thing. But all elves look like a cross between a fish and a door jam. I'm not too keen on it. And let's not forget Qunari. I take the same stance as elves. If there seemed to be some rhyme or reason as to why some had horns and not others I'd have been cool. The Arishock having horns was great. But all of them having them suddenly? Not a fan.
-Weapons. This is going to be a complaint that, while perhaps odd, seems justified. I ran through this game equipped with 2 handed swords almost as tall as I was. Yet after the first dagger drops I steadily realize that they do more damage. And you can equip two of them if you're a rogue. So when Isabella had a pair of near 50 damage weapons and I was happy with my 38... well let's just say that feels wrong. Minor complaint, really. But I'm still not over the fact I can't be a DW warrior in this one. That was mucho-fun.
-Inventory. Please tell me there wasn't a guy who's job it was to just code "junk" into the game? I'm happy for them if it is. They have a posh job in this economy, and they work at Bioware. But what bugs me is that you actually decided to throw gas on the fire of the single most annoying part of most RPG games. Inventory space. You gotta run to the end of the planet when you get full, sell it off, pray that you didn't make a mistake and sell the wrong item (I'm looking at you, trinkets!) and then go back to where you were going. Not to mention I couldn't find a single place that sold bags for more inventory space. If the intent was just to give us more cash, just give us another silver for every person we killed. From what I saw? It would have been about even.
-Characters. Yes, I liked most of the characters. Depth, conversations, and their banter. I wasn't thrilled with the female romance options, and was even more mad that the one I was actually interested in married another guy, but I survived. I went with Isabella, even though Varric said it best "Is there anyone in Ferelden you HAVEN'T slept with?". I would have liked better options. Cause it's sad my sister was the most likeable female. And it's creepy to boot. Also... the ending. There wasn't even the Origins slapping of "This guy goes to Nantucket..." The game is just over and the characters we're suppose to invest in so heavily are reduced to a drawing. Varric and your love interest are the only ones mentioned, the rest... poof. It doesn't reward us for caring, and if we do another play through, we'll care less because there's nothing that can change with them. I, for one, am skipping companion DLC this go round. If there's no investment in them then I'm not going to pay $20 for another rogue to follow me around.
-Leaps of Logic (The Final Act). Yeah. It gets it's own section. Because from the very moment Orleanus is on the steps inciting a riot: Hawke no longer becomes an investment. He's just a character in the game. At first I didn't realize it. I shot down the Knight-Commander, told her to ease off, said she had no right to hold the office of Vicount. I did, however, promote some civility at first (but it failed). That wasn't a problem. Neither was talking to the Grand Cleric. Or most of the quests. In fact that exact moment at the start should have begun to shape this ending if it had a prayer of being 1/3rd as good as Origins.
When I was killing Templars and mages working together and SWEARING I was working for Meredeth I was thinking "Uh... are you retarded? I spoke against her in public, and I've championed the cause of mages for YEARS." I honestly assumed I'd gotten a glitch at first. So I reloaded the whole act thinking that the little code that affects my story decisions had jumped the fence here. No... just a really bad leap to pidgeon hole the story. Which only made me all the more angry. So I'd wiped out the Templar/Mage alliance that wanted to stop the psycho lady. Why? Because I'd yelled at them? Kicked them? Spat on mages? No. Cause I killed a blood mage and an abomination and made sure that the third mage got him a little before I took him back the Circle. Leaps of logic indeed.
This continues over and over where the choices you made have no affect on the outcome at all. It's contained in your own party, no matter how many lives you reached out to. No matter who you hurt or helped, Hawke is not you. He is a character to be played. In the last act of this game I was very disappointed not in what the team TRIED to do, but that they sunk below Bioware standards to achieve an end that feels like I just watched Matrix Reloaded. Tons of questions, no answers, and I feel like something vital was cut in the end. That loving piece of Bioware magic that let's you feel like you affected the world (even if all you got was a different dialog option or 1 more survivor) just wasn't there. Which was the biggest let down of all. Would I be ok with the ending? Sure. But not how I got there being decided for me at every possible turn.
It was a box ending, and that's not something I come to expect from Bioware at all. That is why I honestly am angry with this game. It drew me in, it had me almost to the point where I felt like Hawke. Then... just took a leap of logic right off the cliff.
Modifié par ExiledMimic, 11 mars 2011 - 11:24 .





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