I was writing lond text but hit "back" on my mouse so lost all text

Will try to write in short this time.
Hawke didn't feel like my character, but a companion in DA:O, had no connection to him.
Dialogue wheel - bad!!!! Bring back DA:O. Also drop voiced main character. I liked DA:O, I liked KOTOR style - please, let me read those longer lines that are in depth, not the short replies from him - when he talks his mood changes with every line. It was ind epth responses, now it just makes me want to cry. Don't take ME features just ebcaus eit worked on that game - diversify! Please.
Don't make the game more shallow. Too often I heard - "we want players not to spend time on something xxx, but rahter focus on "important" stuff. Many drops simplified stuff and it was crap. I want to have options and choices and stuff to do. Its fine what you did with crafting for example, but so many things felt dumped down. Again dialogue wheel - so shallow now.
Combat - too hack and slash. I want Old school stuff, not God of War

Enemies spawning on top of me ruins immersion. So many enemies and so many "explode" into meat - killing blows were fun in DA:O now it's ridiculous, everyone is chopped into pieces. Warrior was boring - lacked active abilities.
Locations - copy/paste? Seriously what happened? So many places are the same thing just with closed/opened entrances. So boring. ACt 1 2 3 - go to the cast and its the same and I have to go there over and over and every time explore the map. No random encounters? Felt like I wasn't travelling. AS action took place in the same locaiton, it felt like I'm an errand boy, running ofrth and back in the same place over and over and over. Also Fenris house as an example - the dead bodies of servants stayed there for years... Also in the world - corpses and bones left and right. In abandoned dungoens, because of the same zones, in an abandodned cave you find a desk with a burning candle and food, yet no people near the place - yeah......
Kirkwall - felt so small. Felt like 100 people lived there. Didn't feel connection between lowtown, hightown, unlike for example Orzimmar. Randomly walking NPC and chatting didn't add "liveliness" to it for me. Didn't feel like it was "my" city as in Awakening my Keep - it was MY home. Kirkwall felt smaller then Denerim.
Companions - no random chatting with them to learn about them - again ME influence? Why? I loved it in DA:O - was super awesome, now I go their homes and they say 1 line... Yeah during quests they talked more, but it felt so shallow

I liked the additional scenes of companions talking with each other before Hawke walks in. I liked camp over them spread out so much. Romances - so you get a short scene, what then? Nothing...

Sure Hawke and Isabella sailing somewhere but Varic told that in the end...
Hawke - no connection with him. The story felt like stuff was just happening, there was NO rise for power, he was just some random guy at right time in right place with some ambition. Again - don't voice next character, I liked DA:O - voicing added nothing for me, but removed a lot. His options often felt forced - do this or that, in the end it turns out the same anyway... He gets a new house and suddenly hes famous... Dwarf commoner story in DA:O was better, Human noble was better.
Overall story - not driven by it, rather pulled into it. Felt uninvolving and forced upon me. No real options for me, just an illusion of choice. Many of the outcomes are very bad in the game, felt depressing, not like in DA:O - basically Hawke made a mess in Kirkwall and left, going back to square 1...
DA:O choices from save import didn't make any influence, so I imagine DA2 will have only some random dialogue lines as reference.
Inventory - did not like companions itemization - running around checking vendors for upgrades... Hawke couldn't use 80% of the items dropped. I liked DA:O Book style journal, abilties, items, codex. Hate DA2 approach to this.
Momsters - Darkspawn terrible. Dragons - make some reason as to why they are there... Cloned monsters everywhere in masses.
It felt like a game in between DA:O and DA2.
Awakening>DA2, DA:O > DA2.
You are killing and RPG - DA2 is not and RPG but something else. Please BW, make next expansion DA3 as DA:O! Don't kill the series for me. DA:O was something awesome, this is not worthy of DA title. Please just PLEASE work as if on DA:O expansion.
Modifié par Tamcia, 13 mars 2011 - 02:25 .