The Good:
-The graphics are definitely improved. No more brown teeth! The character models especially are a step up.
-The voice acting stays pretty solid.
-Improvements to combat, such as the two-handed sword hitting multiple enemies, and rogues being much better at getting around the battlefield and avoiding damage. The mage switching to melee when engaged by a melee attack is a nice touch too.
-Some new abilities, especially the ones for the rogue. Now that rogues can confuse and misdirect opponents, they are more useful.
-Isabela was a pleasant surprise. In DA:O she was just a nasty skank in a ****house that happened to be good at fighting. DA2 made her into a decent character that was worth having around. That was quite a feat.
-The new Qunari models are great.
-The Deep Roads area was very well done.
-Here there be dragons!
-The art when Varric was telling a part of the story that you don't play was really neat.
-The Arishok was an interesting character, and I enjoyed hearing him explain more about how the Qunari think and what their culture is like. Sten was a bit terse on this point, so it was good to get more information.
-Hawke having a family was really cool.
-The banter between companions during exploration continued to be very enjoyable.
-The two-handed warrior was greatly improved.
-Coming from an apostate family made all the bickering between templars and mages more relevant.
-The default Hawke character model (both male and female) was excellent. This is the first time I haven't made a custom character in a Bioware game.
-More options for Rogue armor! Before all rogue armor looked the same, but if you spent a lot of dough you got--purple! Some of the new designs were awesome.
Neutral:
-There was nothing wrong with the abilities system in DA:O, and I don't know why it was changed. Not that the new one is necessarily bad, it was simply a superfluous change. I prefer the DA:O system, but that may just be me.
-On the console, it is necessary to tap A about 20,000 times by the end of the game. I'm hesistant to say its bad, but again, there was nothing really wrong with the auto-attack in DA:O, and having to constantly tap A is a distraction from taking a tactical approach. It also has the positive effect of making engaging an enemy one-on-one a little more personal though, so its a mixed bag. I guess my feeling is this Dragon Age, not Mass Effect. Auto-attack in Dragon Age made sense; auto-attack with a fully automatic weapon doesn't.
-Why do enemies constantly explode? It's not really a negative, but it seems a little silly to hit an enemy with a sword and then watch 'em blow up. I really miss the finishers from DA:O. Decapitating a hurlock was sweet; pouncing on an Ogre was totally awesome!; making people blow up is weird.
-Rogues can't use swords now. It doesn't really affect much, but it was also another pointless change.
-The new Hurlock design is, well, different. I guess its not bad, but after 60+ hours of fighting Darkspawn, making an unnecessary cosmetic change like this seemed a disservice to veterans of the series.
-I don't like the changes to some spells. But as this may just be me, I won't call it a detriment. I loved fireball and cone of cold in DA:O, but thought both were not as good in DA2. I miss being able to watch the fireball fly at a group of enemies and then explode, knocking them all down.
The Bad:
-The story sucks. After beating the game, I realized that even if Hawke never came to Kirkwall, its likely the Circle would have rebelled anyways since Meredith was such a tyrant. I never once felt like I had a real purpose. Nothing drove the action at all. In DA:O, the Grey Wardens, just by being Grey Wardens, were very interesting. And by having all the Wardens in Ferelden killed when Loghain betrayed Cailan, my character became indispensable and the game had real purpose and meaning. This is mostly lacking in DA2. Hawke is just some guy that likes to get in trouble (apparently). To make up for the lack of story, you spend hours and hours fighting random gangs in the street and running errands for random people so you can fight monsters for no particularly good reason. I never knew why I was I roaming around getting in fights all the time. It always seemed like none of my business. Apparently Hawke just chilled out at the masion in the time gaps, so why does he all of the sudden need to start fighting everyone?
-Character interaction was pretty shallow, at least compared to other Bioware games. Instead of in-depth conversations with your party members, every conversation was basically a two minute business transaction. No real depth. I kept trying to talk to companions and apparently we had nothing to say. Fail.
-The option to switch weapons has been taken from both the radial menu and the inventory screen. Now switching weapon types, like from daggers to bow, or sword and shield to two-handed, requires manual change in the inventory every time. This is clumsy and inefficient.
-Party members can't equip armor. Epic fail! What is the point of picking up loot when 95% of it is useless?
-Armor distinctions are gone. That is, silverite looked different from Red Steel, which looked different from Dragonbone. Now it all looks the same. Its pretty hard not to notice when Red Steel isn't Red.
-The finale. Orsino all of the sudden turns to blood magic and becomes a giant monster? Uh...ok. Then Meredith has a magic sword and channels her innner Dragon Ball Z? All the flying around and making giant statues come to life was pretty lame. Not to mention Meredith's glowing red eyes and the red light streaming from her and the jumping around was a rip-off of the Saren fight in ME. The difference being that made sense; this doesn't. Then there was no epilogue. It all felt very contrived.
-The elves look like the fish people in Ocarina of Time. This is a time where I would say its good idea to take a cue from LoTR. Also, why are elves all 5 feet tall and anorexic?
-Aveline. "A woman shaped battering ram"? No thanks. Just make her a man and lose the politically correct angle. Its the fictional world of Dragon Age, not Europe.
-The dialogue system. This is another area where Dragon Age got Mass Effected. I'm not a moron, and I don't need little pictures to tell me what a response means. Also, in DA:O, if I selected "What was it like growing up in the Korcari Wilds?" then I knew I was saying "What was it like to grow up in the Korcari Wilds?". Now I might end up saying, "So was it cold in the swamp?" or something like that. If this is the price of a voiced main character, I would rather go back to a silent protagonist.
-The Mini-map was really annoying and a distraction. There should be an option to toggle it off.
-Flemeth looks like an anime character. The old hag look was more convincing and sinister.
-Zevran was dead in my imported save, and yet he showed up anyways.
-DLC equipment was all pretty lame. The Staff of Parthalan, Blood Dragon Armor, etc. looked cool, but all become weak and ineffective pretty quickly. By comparison, all the special items in DA:O were awesome.
-The star ratings for equipment is stupid. I can read you know. I look at the stats and decide if I want to use it. Its really simple.
-Rogues are either archers or melee fighters. Now its necessary to have two Rogues (or play Hawke as a rogue) if you want both skill sets. Not cool.
-Party members can't specialize now. Yet another edition of "Dragon Age gets Mass Effected". Forcing players to use a pre-made specialization seems a bit crass. I really noticed this lack of flexibility, especially with mages. Want a Spirit Healer? Take Anders, or you're out of luck. Boo.
-Being stuck in Kirkwall! Aaaaah! Go to Lowtown. Now go to Darktown. Now go to Hightown. Now go back to Lowtown. Now go to that cave you already went to three times, because apparently there is only one cave in all the Free Marches. Now go back to Hightown... (bashes head against wall)... Ugh.
-The ability screen is harder to navigate now. Before it was all laid out plain as day on one screen. Now its annoying to have to cycle through mutliple little screens.
-Cool-downs on potions? Uh...why? Its a potion. Pre-made for instant use, you know?
-Limited inventory options. Ring, Ornate Ring, Neckale, Ornate Necklace, Armor, Superior Armor, etc. That and tons of worthless crap like torn trousers, broken bows, etc. Who would actually pick this stuff up? (There was a lot of junk in DA:O too, just not as much).
-Bioware's continued fascination with sexual perversion. I mean...really?
Conclusion:
DA2 is a solid game that is fun to play, but it is also a definite step down in the Dragon Age series. Whereas the Awakenings expansion took the best parts of DA:O gameplay and improved on them (though the story was a little weak in Awakenings), this game throws out too much good stuff and makes too many big changes. The bottom line is RPGs are about story, and this game has no compelling story. There is no clear antagonist, no real reason to fight, and no real feeling of how this is a Dragon Age game. I kept wondering "Why am I doing this?" the whole game (after I reached Kirkwall). I haven't played much in the way of open world sanbox type games, but that is what DA2 reminded me of. Instead of the Champion of Kirkwall, I felt like the Busybody Errand Boy of Kirkwall. I was really excited about another Dragon Age game, but I was (mostly) let down. I think this game would've have worked better if it was half as long and an expansion pack.
The best part of the whole game for me was the surprise visit by Alistair.
I've been hooked on Bioware games since I played ME. Then I played DA:O, and that is my favorite game of all time. ME2 was a lot of fun too. So whatever comes next, I'll play it (and thats a ME2 DLC by the sound of it), but Bioware has set the bar so high, I can't really like DA2 that much--I know they can do better!
Fainlly, I feel like this game was not made for DA:O veterans, but an attempt to make an RPG for people who don't like RPGs. DA:O was a huge success because it gave RPG gamers just what they wanted. This game is so dumbed down in so many ways (button-mashing, pictures so you don't even need to read responses you can just look at pretty colors, star ratings for armor, exploding enemies, limited inventory, short and to the point conversations with party members, etc) it almost feels like EA is saying screw RPG gamers, the money is with casual/action gamers. The thing is people who like mindless action games aren't the kind of people who invest 60+ hours into a complex story with tactical gameplay. I guess we'll have to see how the game does financially before we'll know how DA3 will be.
Modifié par B3owulf0013, 17 mars 2011 - 10:30 .