KlaelDemon wrote...
I don't really think a fair comparison can be drawn between Dragon Age: Origins/Awakening and Dragon Age II; seeing as DA2 was only released 6 days ago. Battledress of the Provocateur was an item awarded through completing extras in the Leliana's Song DLC, not as a bonus item. Sure, it would be nice to be like, "Hey! Look! I've got this bad-ass dagger now that looks amazing at level 1! But wait! It completely doesn't match my other dagger at all! BIOWARE SHOULD NOW GIVE US TWO DAGGERS *RAGE* NOT FAIR! THIS IS BULL-CRAP."
Now, I don't mean to pick on anyone in particular with that. It's an exaggerated example. I'm just showing it to say, yes, it would be cool to have some bonus rogue gear, but no, it isn't the end of the world. And as to comments about the Black Emporium, it depends on how you recieved it. If you bought the DLC, then sure, no, anything you get isn't really bonus gear, because you purchased the DLC; it's just in-game gear. However, if, like alot of people, you recieved it for pre-ordering the game early, then yes, it's bonus gear, as you didn't pay a jot extra to recieve it.
Also, my final two cents; I don't know about anyone else, but I'm sure not a big fan of getting badass weapons and armor at levels 1-5 that I'm then stuck using for 5-10 more levels, just because there's nothing else that compares. I like some variety when I'm playing the game, and finding and equipping new gear is a pleasure. I personally don't need a Hayden's Razor/Staff of Parlathan equivalent to stomp through half the game with. Cheers!
I agree with what you are saying, but that wasn't really the original point.
You are right that it doesn't really affect the game itself. One can just as easily play it without any special items.
Thing is, Bioware themselves make a big deal about bonus items from pre-ordering and signing up for marketing lists. All bonus items come with a price, either committing to a purchase early, giving up personal information, or agreeing to go on some sort of marketing list. The bonus items can be considered payment for doing such things.
And for me, I was unaware that most of the items can not be equipped across classes or on companions. Which, as a design change, can be argued elsewhere. But Bioware knew about it, and should have compensated for it by providing equal weight to bonus items for the various classes.
Still, it was more just me noticing something and venting a bit in the forums rather than any major issue.