Bioware has made a concession to the game approached full game consoles. Ok, arrived at a new time, do not make the game more like 10 years ago, everything was clear, money, money, money, but I do not like when someone says that consoles are not responsible for the simplification of the games. And DA:O is lemonade was RPG (not to mention NWN and Baldur, behind which is miles away) and again it became a too complicated and sent a false signal that it needs to be more simplified. For whom? For players no brain?
Here what I caught the eye up to now, how I played, and forcing the hard-to finish:
- accelerated the action
- space is uniform, textures and elements of the scene is largely repetitive, has a nice scene, but was more badly
- designed around a repetitive
- fighting is occurring in the same instances of rooms by a few dozen times, just with a different random enemies
- the gameplay is simple-isometry, the tactic (it does not exist in DA2)-game is action, action and only action
(as it was a bit better produced Darksiders)
- role-playing and interaction does not exist (figure is growing, but the NPC companions are only Cosmetics interactive story)
-while I play I feel like I did here and it does not matter what I do, just go and slashing all around him
-DX11 and texture in this game means nothing and clear the inventory of marketing and manipulation of it, does not exist, and this is one of the most important things in RPGu
In my opinion they ruined a great game just became more accessible to the majority of " no brain players.
I think we should introduce some sort of quality control what is Nintendo with their "golden seal of approval".
So it would be less bad games.
Why did you have to make concessions?
Débuté par
pedjaue
, mars 09 2011 07:16
#1
Posté 09 mars 2011 - 07:16





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