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Mismanagement of customer expectation


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#76
IronVanguard

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It's feels a bit like DAO.
If it was on speed and crack.
Everything's 10x speed now.

#77
djackson75

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Armatyr wrote...


what happened to this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!







that's what happened.

#78
scouta

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 I think ill just play the full game and then give my opinion, everyone has a right to their own opinions but people who listen and never experience the games themselves have no say. :) play it and see eh..

#79
CreativePhobia

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Razcalking1978 wrote...

What in the blue monkey balls are you talking about? You said that I pretended to take a "morality stance". First of all, it's a "moral" stance, and secondly, my opinion that the boards are filled with whiners has nothing to do with morality, which is the application of an ethical system. Ethics has to do with the fundamental differences between right and wrong, good and evil. No one hates whiners because they believe them to be unethical. They're just annoying and rarely add anything of value to a conversation. Understand the words you use or use simpler ones.


In my experience, the picking apart of syntax is something which trolls tend to do when they don't have a valid rebuttal. Are you sure that you aren't guilty of the same thing you claim to be arguing against?

Calling into question my competency based on grammar might make you feel better about yourself. Hell, it might even score you some points with the more lack witted people out there. But at the end of the day it just makes you look like a hypocrite. 

Is that more clear for you?

#80
djackson75

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Fandango9641 wrote...

I think it fair to say that anyone who followed the development of this game should have twigged that it was going to be a very different experience from Origins. I’m actually going in with the mindset that DA2 is a new IP, so not to taint my experience with what is essentially a reimagining of the franchise.


How is Dragon Age a franchise after one game? After one game, it's a game.

#81
Legbiter

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The game unlocks in an hour and a half for me but it really warms the heart to see the standard forum reaction to any new Bioware release.

All is right with the world.

#82
FulfilledDeer

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Yeah, okay, they gave fair warning for most of it (even giving us a demo). That doesn't mean they can't have betrayed our expectations. My expectation was that Bioware had more sense than "Press A and something awesome happens......A.......Awesome......A..wesome......AWESOME!!!!!". But of course I had to wait to actually get my hands on the game before I really knew what that would mean in the final product. You can warn us all you want, but my expectations are that the changes will be implemented with some tact.

That's the problem and what I'm still confused about. Look at Hayden's Razor....wtf? Someone mention in a thread for Hayden's Razor that they couldn't believe someone could have designed it, programmed it, and implemented it without stopping and saying "what the hell am I doing?" (not a quote there). I feel the same way about the game.

Look, I love experimenting with design. I work in theater, we pretty much pioneered that. But this isn't that. It's pretty blatantly Dragon Effect II. Which isn't bad by itself. But neither is Ninja Gaiden. However, if I wanted to play Ninja Gaiden I would have done it. At least then my button spamming has a purpose.

If you want to experiment then experiment! I would absolutely be behind that. However, cop-outs disguised as improvements don't sit well with me. At least just tell me that's what they are.

#83
Morroian

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Armatyr wrote...
not much changed..... just alot of removing and trimming sorry thats not change thats called dumbing down:crying:


Ah yes because choosing the gear with the best available stats for a companion is the height of intellectual endeavour, as is fumbling around trying to buy the best ingredients for a potion.:whistle:

#84
Dutchrend

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These are my 3 cents

1. This 'version' of the game was optimized in every aspect possible, for console play. There's no argument there. They wanted the extra cash flow from consoles, and that's fine. But, don't let your dedicated PC fans down like this. All this game is missing is a "Press the Start Button to Continue" msg on the title. (and there is one, but a word or two was changed)

2. This game, on PC, is like dropping a barrel of oil in to the flames that fuel the "PC Gaming is dying" doomsday speakers. (And for good reason)

3. I own all 3 primary consoles, along with the current handhelds. I enjoy console gaming, and games that were created to be played specifically with a gamepad. I paid 10x the cost of a console to play PC games.. I expect to be able to play at the graphical settings my PC was built for.

"This just in! Neverwinter Nights 3 a console exclusive!"

#85
Blood-Lord Thanatos

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I personally worry that EA will blame Bioware, and shut them down in a display of hypocrisy unmatched since the old days.

#86
bsbcaer

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djackson75 wrote...

The game went from "spiritual successor to Baldur's Gate" to "press A and something awesome happens" in less than 2 years. I find that amusing.


Funny...I don't remember anyone saying that Dragon Age 2 is the "spiritual successor to Baldur's Gate."  I remember them saying that a lot for Dragon Age: Origins, but not for Dragon Age 2.  Granted, I might be wrong and will provide a mea culpa if you can provide a source where they say that about the second game.

#87
Haexpane

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Dutchrend wrote...

 

"This just in! Neverwinter Nights 3 a console exclusive!"


You mean a Facebook game exclusive, cuts dev costs.

#88
PinkysPain

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PurpleJesus wrote...

This I believe is the real reason for all of the rage.

Nah, we all knew this was coming ... the problem is that there is blood in the water, if they had just made the design changes it was one thing ... but making those design choices AND delivering a highly unpolished product meant that all us detractors will pile on to rub it in.

If they had deliverred a polished sequel with DA2 this wouldn't have been a thing,  just like people complaining about ME2 weren't a thing ...

#89
Haexpane

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bsbcaer wrote...
 

Funny...I don't remember anyone saying that Dragon Age 2 is the "spiritual successor to Baldur's Gate."  


How quickly we forget. 

EDIT O I C how you were being clever there about DA2 vs. DAO.  But we're talking the "Dragon Age Franchise"

Here is one example

“The Baldur’s Gate and Dungeons and Dragons property is of course
controlled by Atari, and owned originally by Hasbro, so it’s a
complicated, convoluted way of getting there. For us it’s more a
function of… because we weren’t in a position to do Baldur’s Gate… hey
well let’s create our own! That’s effectively what this is. It’s funny,
we took a page from Fallout, not Fallout 3 but Fallout 1. Fallout 1 was
basically a game called Wasteland – that was the spiritual successor to
Wasteland.”

Modifié par Haexpane, 09 mars 2011 - 10:06 .


#90
FulfilledDeer

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Pretty good point there Pinky. Bsbcaer - they didn't. He's referring to the game franchise (or world or however you want to say it) went from spiritual successor to Baldur's Gate to AWESOME!!!!! in the mere 2 years DA II took to produce.

Edit: Even if they did say it about DA II (which I don't remember) I don't believe that was the point.

Modifié par FulfilledDeer, 09 mars 2011 - 10:04 .


#91
AlanC9

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Morroian wrote...

Armatyr wrote...
not much changed..... just alot of removing and trimming sorry thats not change thats called dumbing down:crying:


Ah yes because choosing the gear with the best available stats for a companion is the height of intellectual endeavour, as is fumbling around trying to buy the best ingredients for a potion.:whistle:


Well, it's a proxy for a different issue. Back when the CRPG genre first ossified, computer games weren't very mainstream. Now, if the thing you like has a lot of complexity, the most flattering explanation for it being unpopular with the masses is that it's intellectually challenging, and other people don't like it because they can't handle it. In a sense, the mass of numbers itself became a sort of tribal badge -- the few, the proud, the folks who like to wade through 500 inventory items. 

Like a certain BG2-handled forumite told me a couple of days ago about classic CRPG features, it doesn't matter if they make the game enjoyable or not.

I've old enough to have seen this happen with wargaming -- board wargaming, that is, SPI and so forth. Size and complexity increased for a long time, with no real gameplay or simulation rationale except that people enjoyed mastering lots of details.

#92
bsbcaer

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Armatyr wrote...

As they say, "If it ain't broke, don't fix it."

this this this this this

if they wanted to change it let them do it as a stand alone it dosnt work for DA is a story and journey based game not a casual semi rpg semi open world experience im sorry if it dosnt bother you but dragon age was really something that exept for mass effect and maybe elder scrolls has any thing impacting when it comes to the story and its game play that attach me to the story


there's also another saying you may want to take into account:  "Innovate or die"

#93
Dutchrend

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Haexpane wrote...

Dutchrend wrote...

 

"This just in! Neverwinter Nights 3 a console exclusive!"


You mean a Facebook game exclusive, cuts dev costs.


Win.  (If there is a higher level of Win, I haven't met it yet)

#94
GunClubGirl

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I disagree with the idea that it "bears little resemblance to the original". I think it has more in common with the original than different from it. It's unfortunate that some of the aspects of Origins that should have been left alone were changed. But they also made some improvements. But all in all I think this definitely feels like a DA game, just different.

#95
Haexpane

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bsbcaer wrote...

 

there's also another saying you may want to take into account:  "Innovate or die"


and when you fail to innovate, just duct tape 4 iphones together and call it a "REVOLUTION" :whistle:

#96
Sarielle

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aftohsix wrote...

 I think the customers mismanged their expectations.  Bioware was pretty up front with what kind of changes they made to the game and IMO it made the whole experience better.


You basically said everything I wanted to, but more succinctly.

I'm having a blast. Characters, ambient dialogue, combat...it's all amazing. I can't remember the last time I played a game and walked everywhere (rather than run) because the NPCs' conversations are so immersive. I also am having a MUCH harder time picking my crew than I did in Origins; every companion I've recruited so far is fun in some way.

#97
bsbcaer

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Haexpane wrote...

bsbcaer wrote...
 

Funny...I don't remember anyone saying that Dragon Age 2 is the "spiritual successor to Baldur's Gate."  


How quickly we forget. 

EDIT O I C how you were being clever there about DA2 vs. DAO.  But we're talking the "Dragon Age Franchise"

Here is one example

“The Baldur’s Gate and Dungeons and Dragons property is of course
controlled by Atari, and owned originally by Hasbro, so it’s a
complicated, convoluted way of getting there. For us it’s more a
function of… because we weren’t in a position to do Baldur’s Gate… hey
well let’s create our own! That’s effectively what this is. It’s funny,
we took a page from Fallout, not Fallout 3 but Fallout 1. Fallout 1 was
basically a game called Wasteland – that was the spiritual successor to
Wasteland.”


Not being clever at all.  Djackson claimed that the game (DA 2) was touted as the "spiritual successor to Baldur's gate" and it was not touted as that at all. 

Regarding the paragraph you provided.  Would you mind providing a source for that so I can read the whole piece?  To me (provided Im reading it correctly), it seems that it's referring to the first game.  If you argue that it's talking about the franchise, well I read it as referring to the world of Baldur's Gate rather than the game itself and those are two different beasts...

#98
bsbcaer

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FulfilledDeer wrote...

Pretty good point there Pinky. Bsbcaer - they didn't. He's referring to the game franchise (or world or however you want to say it) went from spiritual successor to Baldur's Gate to AWESOME!!!!! in the mere 2 years DA II took to produce.

Edit: Even if they did say it about DA II (which I don't remember) I don't believe that was the point.


but how much has the WORLD changed from the first to the second.  Outside of some graphical changes (e.g. darkspawn), which they have already talked about changing to create a distinctive look for the universe, what have they changed about the world?

#99
Razcalking1978

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CreativePhobia wrote...

Razcalking1978 wrote...

What in the blue monkey balls are you talking about? You said that I pretended to take a "morality stance". First of all, it's a "moral" stance, and secondly, my opinion that the boards are filled with whiners has nothing to do with morality, which is the application of an ethical system. Ethics has to do with the fundamental differences between right and wrong, good and evil. No one hates whiners because they believe them to be unethical. They're just annoying and rarely add anything of value to a conversation. Understand the words you use or use simpler ones.


In my experience, the picking apart of syntax is something which trolls tend to do when they don't have a valid rebuttal. Are you sure that you aren't guilty of the same thing you claim to be arguing against?

Calling into question my competency based on grammar might make you feel better about yourself. Hell, it might even score you some points with the more lack witted people out there. But at the end of the day it just makes you look like a hypocrite. 

Is that more clear for you?


If you type things that don't make sense, like accusing me of taking a "morality stance" when you have no idea what morality means, then yes, it's tough to form a rebuttal. It's always tough to form a rebuttal against people who have no idea what they're talking about.

#100
bsbcaer

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Haexpane wrote...

bsbcaer wrote...

 

there's also another saying you may want to take into account:  "Innovate or die"


and when you fail to innovate, just duct tape 4 iphones together and call it a "REVOLUTION" :whistle:


and how many people went out and bought Ipads...you have to give credit to apple where credit is due, they've certainly branded things and have become rather omnipresent within American society (even if the iphone is no longer the top 3G/4G phone OS on the market)

rather than starting a new thread that Im sure would be locked soon, I have to ask:  How many people are genuinely upset enough with the game that they returned it for a refund?