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My Rant About Mages


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#1
stylepoints

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Let me start by saying I loved playing a mage in DAO. Mages in DA 2 feel pretty awful. It went from "you do tons of aoe damage but will fry your own team if not careful" to "you do mediocre aoe damage and don't bring anything to your group besides brittle debuff."

In DAO you could walk into a room and through cc and raw damage clean out rooms by yourself. In DA2 you walk into a room throw some aoe down and take off 25% of everyone's health then get wrecked.

One of the saddest moments I've had in gaming was the fight with the areshok as a mage. It was 10 minutes of me running up to make him swing then running away so I could cast horror, then waiting 30 seconds to do it again, running in a circle. If I got hit once I was dead because of the staggering effect and my lack of fortitude. Mages should feel powerful but dangerous, they just feel weak now. I'm sure when Bioware decided "let's have a 1 on 1 duel with the arishok!" they didn't envision this as their epic fight.

Sure you have horror and other debuffs that will take care of one target. But in DA2 with some fights having 15 or so enemies (after reinforcements) your single target debuffs are pretty worthless, and rogues and warriors do as much aoe damage as a mage now, and much more single target damage, all the while being much better at living.

Rant off.

Modifié par stylepoints, 09 mars 2011 - 08:11 .


#2
Taleroth

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Edit: Dang, you editted it in.

Modifié par Taleroth, 09 mars 2011 - 08:06 .


#3
stylepoints

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Yeah sorry about that, hit enter after typing in the title :(

#4
stylepoints

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Actually now that I think about it, enemy mages aren't terrifying either anymore. I worry much more about the enemy rogue types than I do about the casters. Eating 1 or 2 spells at the wrong time in DAO could wipe your party out pretty hard, now it seems enemy casters don't cc at all.

#5
Taleroth

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I encountered an enemy caster, named Leech, who stole health from everyone near him. He was pretty terrifying. Isabella kept dying for reasons I didn't fully understand at first.

#6
x-president

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I don't think you could ever really run in as a mage.  But yea I agree they seem to be much less effective.  Either that or the enemeis are are much stronger.


Shapeshifting would work beautifully now.  It rocked in DA:O, but now it would really benefit with the weaker mages.  It was dissapointing that they removed it.

#7
mysticforce42

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Eh, in fights where there's 2+ enemy mages dropping AoEs everywhere you learn very quickly to CC them ASAP... after the reload >.>

In DA2 nobody can be a single character wrecking ball anymore - 2H warriors may do more AoE damage than mages, but the moment all of your abilities are on cooldown you get pummeled by the 8+ mobs you just pissed off.

DA2 focuses more on class combos - a fight that took 10 minutes and all of your potions to win is cake if you set up the stagger with chain lightning for 1000+ damage per target.

Of course, things may chance once people figure out how to min/max in DA2. After all, it took at least a month for people to find the unhittable tank and the walking deathmachine that was the arcane warrior/blood mage.

#8
stylepoints

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Too bad the combos don't work on any of the difficult opponents.

#9
CoolCR

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I was worthless at the areshok fight and i was a two hander (thats 1v1 group fight its all good as a group with mage support and healing its ok). But to be fair to hit as hard as the areshok you need like 70 strenght or im missing a the most awsome wepon somewhere. Will get to it as a mage but im still trundling around after that 50sovs for now but it does feel like the the Mage is there for healing and buffs/slowdown mostly but this is only with a few skills hope it will improve as i level.

The rogue seems like it would be best for sole with a high enough cunning you might side step all the pawns and just kite around the bosses using bombs for AOE.

Modifié par CoolCR, 24 mars 2011 - 10:18 .


#10
mcsupersport

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1v1 a rogue will be the most powerful thing to use. Against the Areshok the rogue even has a power that glitches him to just stand there, decoy. But the mage can do it, but because of the design of bosses, in HUGE hp pools, the mage can disable and then damage. The Areshok was all about petrify(upgraded) cast ice spells, then run around, rinse and repeat, with the Force mage specialty taking care of the fortitude issue, and some constitution for extra hp. This fight was boring, not hard.

As far as mages being impotent, well just can't agree. Walk into an area packed with enemies cast upgraded Tempest, followed but Chain Lightning, and maybe a horror, walking bomb, or cone of cold and see who is standing after and who is doing the electrical shock dance...which in my experience was most who were not already dead. I watched about 12 guys explode during the Qunari fight in Hightown, Tempest, chain lightning, hmmm, where is the next wave this one is done. For really fun kicks, have dual Tempests and chain lightnings from a pair of mages, nothing moves most stuff dies, or Varric finishes with a ryhming triplet.

#11
sevenplusone

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Mages are the best support in this game with auras + haste + heals + debuffs.

Modifié par sevenplusone, 24 mars 2011 - 10:32 .


#12
Grumpy Old Wizard

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Yes, mages have been nerfed so much that they are mostly sidekick characters. Healbots and buffboys, at least on Nightmare. Their damage is well below that of warriors and rogues. Hopefully there will be a balance patch that will address that.

Modifié par Grumpy Old Wizard, 25 mars 2011 - 01:54 .


#13
tmp7704

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mcsupersport wrote...

The Areshok was all about petrify(upgraded) cast ice spells, then run around, rinse and repeat, with the Force mage specialty taking care of the fortitude issue, and some constitution for extra hp.

The force specialization talent doesn't work against Arishok (on Hard difficulty at least and up) even with 100+ fortitude each hit of his will throw you on your butt like a ragdoll.

#14
Mugnir

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Mages do feel fantastic for support and have quite a few spells that take advantage of stagger. Long gone are the days of casting storm of the century and killing everything in a five mile radius.

#15
lazuli

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stylepoints wrote...

Too bad the combos don't work on any of the difficult opponents.


Yeah what is that about anyway?  It strikes me as a dubious design decision.

#16
chester013

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I've tried several different mage builds on the Arishok and lots of things work to stop him, in fact I found this a hell of a lot easier than a 2H warrior.

Horror as we have mentioned is awesome.
(Upgraded) Crushing Prison stops him some of the time
Glyph of Paralysis
Petrify (Upgraded)
Gravitic Ring
Stone Fist has on occasion knocked him down
Glyph of Repulsion seems to slow him

Have yet to try sleep or Hemorrhage but there's plenty of options aside from Horror you can try.

#17
The Earl Of Bronze

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Found the arishok fairly straightforward as mage, just used a pillar to keep him doing circles, only got caught once but more due to getting carried away and going for melee to finish him off, lol.

Winters grasp, cone of cold, crushing prison, even mind blast got him occassionally, once he is motionless hit him with everything then repeat.