In DAO you could walk into a room and through cc and raw damage clean out rooms by yourself. In DA2 you walk into a room throw some aoe down and take off 25% of everyone's health then get wrecked.
One of the saddest moments I've had in gaming was the fight with the areshok as a mage. It was 10 minutes of me running up to make him swing then running away so I could cast horror, then waiting 30 seconds to do it again, running in a circle. If I got hit once I was dead because of the staggering effect and my lack of fortitude. Mages should feel powerful but dangerous, they just feel weak now. I'm sure when Bioware decided "let's have a 1 on 1 duel with the arishok!" they didn't envision this as their epic fight.
Sure you have horror and other debuffs that will take care of one target. But in DA2 with some fights having 15 or so enemies (after reinforcements) your single target debuffs are pretty worthless, and rogues and warriors do as much aoe damage as a mage now, and much more single target damage, all the while being much better at living.
Rant off.
Modifié par stylepoints, 09 mars 2011 - 08:11 .





Retour en haut






