Per the subject - has anyone played going down this route?
Weapon & Shield DPS Build viable?
Débuté par
TalliNV
, mars 09 2011 08:04
#1
Posté 09 mars 2011 - 08:04
#2
Posté 09 mars 2011 - 10:45
I'm interested about this too?
#3
Posté 09 mars 2011 - 10:47
I more or less did for a little while when I had 2 shield users in my party. It was more about control then killing anything fast though. However now that I have bravery it does pretty well against groups. Granted no where near as good as a 2hander but its something I plan to explore more for fun.
#4
Posté 09 mars 2011 - 11:12
Sword and Shield
Shield Bash
Requires: Level 2
Requires Shield
The warrior's shield arcs out, striking foes like a battering ram.
Physical damage: 10
Physical force: 12x
Cost: 10 stamina
Cooldown: 15s
Type: Activated ability
Assault
Requires: Level 5
Requires: Shield Bash
Requires: Shield
The warrior spins into a vicious assault that inflicts significant damage and often throws enemies back.
Physical damage: 10 (x3 hits)
Physical force: 2x (x3 hits)
Cost: 20 stamina
Cooldown: 20s
Type: Activated ability
Scatter (maybe)
Requires: Level 6
Requires: Shield Bash
Requires: Shield Defense
Points required in Weapon and Shield: 2
Requires: Shield
The warrior clears a forward arc, throwing enemies back.
Physical damage: 24
Physical force: 4x
Cost: 30 stamina
Cooldown: 25s
Type: Activated ability
Vanguard
Might (and the upgrade)
Requires: Level 3
The warrior focuses on heavy swings that cleave through foes. (This mode cannot be used at the same time as Control.)
Damage: +10%
Reserved: 20% of stamina
Cooldown: 5s
Type: Sustained mode
Assail (get this for sure increases your Physical Force which all your attacks are)
Requires: Level 5
Requires: Might
Points required in Vanguard: 3
For
a short time, the warrior throws more weight into each swing,
significantly inceasing the force of any attack, as well as boosting the
damage output.
Damage: +10%
Physical force: 3x
Elemental force: 3x
Duration: 15s
Cost: 20 stamina
Cooldown: 30s
Type: Activated ability
Besiege (upgrade)
Requires: Level 9
Requires: Assail
Points required in Vanguard: 4
When the warrior is using Assail, every attack now slams into other foes near the intended target.
Physical damage: 6 per hit vs. all nearby enemies
Type: Upgrade
What I plan on doing, also grabbing Taunt and some "Tanking" ablities, I'm no build maker but this sounds somewhat fun.
Shield Bash
Requires: Level 2
Requires Shield
The warrior's shield arcs out, striking foes like a battering ram.
Physical damage: 10
Physical force: 12x
Cost: 10 stamina
Cooldown: 15s
Type: Activated ability
Assault
Requires: Level 5
Requires: Shield Bash
Requires: Shield
The warrior spins into a vicious assault that inflicts significant damage and often throws enemies back.
Physical damage: 10 (x3 hits)
Physical force: 2x (x3 hits)
Cost: 20 stamina
Cooldown: 20s
Type: Activated ability
Scatter (maybe)
Requires: Level 6
Requires: Shield Bash
Requires: Shield Defense
Points required in Weapon and Shield: 2
Requires: Shield
The warrior clears a forward arc, throwing enemies back.
Physical damage: 24
Physical force: 4x
Cost: 30 stamina
Cooldown: 25s
Type: Activated ability
Vanguard
Might (and the upgrade)
Requires: Level 3
The warrior focuses on heavy swings that cleave through foes. (This mode cannot be used at the same time as Control.)
Damage: +10%
Reserved: 20% of stamina
Cooldown: 5s
Type: Sustained mode
Assail (get this for sure increases your Physical Force which all your attacks are)
Requires: Level 5
Requires: Might
Points required in Vanguard: 3
For
a short time, the warrior throws more weight into each swing,
significantly inceasing the force of any attack, as well as boosting the
damage output.
Damage: +10%
Physical force: 3x
Elemental force: 3x
Duration: 15s
Cost: 20 stamina
Cooldown: 30s
Type: Activated ability
Besiege (upgrade)
Requires: Level 9
Requires: Assail
Points required in Vanguard: 4
When the warrior is using Assail, every attack now slams into other foes near the intended target.
Physical damage: 6 per hit vs. all nearby enemies
Type: Upgrade
What I plan on doing, also grabbing Taunt and some "Tanking" ablities, I'm no build maker but this sounds somewhat fun.
#5
Posté 09 mars 2011 - 11:14
Sword + Shield has the most 100% stagger chance skills, so if you have a Primal mage in group you can dish out a lot of damage with Chain Lightning.
#6
Posté 10 mars 2011 - 04:47
Primal mage and verrick make a brutal combination with a sns warrior. I open up by disorrienting all the melee and taunting. The disorienting also obscures my warrior forcing ranged to move closer. While dissoriented assault will clear entire groups and stun. If they aren't dead at that pointuse a chain lightning.
Overall im pretty impressed, im able to outlast assassins and other minibosses until they run out of potions and get the kill even if my party is down. Also able to quickly clear most groups just with assault and scatter.
Overall im pretty impressed, im able to outlast assassins and other minibosses until they run out of potions and get the kill even if my party is down. Also able to quickly clear most groups just with assault and scatter.
#7
Posté 10 mars 2011 - 04:47
Primal mage and verrick make a brutal combination with a sns warrior. I open up by disorrienting all the melee and taunting. The disorienting also obscures my warrior forcing ranged to move closer. While dissoriented assault will clear entire groups and stun. If they aren't dead at that pointuse a chain lightning.
Overall im pretty impressed, im able to outlast assassins and other minibosses until they run out of potions and get the kill even if my party is down. Also able to quickly clear most groups just with assault and scatter.
Overall im pretty impressed, im able to outlast assassins and other minibosses until they run out of potions and get the kill even if my party is down. Also able to quickly clear most groups just with assault and scatter.





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