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Lets hope bioware listens to all the reviews and fans


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#1
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And adds what they took out of da2 in da3.
  • Main story lacks focus and drive  

  • Multiple elements have been inexplicably simplified over the original  
    Combat is much less tactical. Nothing like series started out to be
Game spots review sums it up in negtive side giving it 8.0

Modifié par xnoxiousx, 09 mars 2011 - 08:07 .


#2
AkiKishi

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They don't need to now they have the EA spybot to gather data.

#3
solstickan

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Combat is much less tactical.


Did you copy-paste that from the troll reviews on Metacritic? Did you even try Nightmare mode?

#4
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actually fans have been even harsher look at the user reviews

http://www.metacriti...ii/user-reviews

#5
Guesswhotoo

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I see a pattern that Bioware has been clinging to lately : Simplified, Streamlined, Dumbed Down, Less Complex, Less tactical, Elements removed, etc, etc, etc.......

#6
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solstickan wrote...

Combat is much less tactical.


Did you copy-paste that from the troll reviews on Metacritic? Did you even try Nightmare mode?


http://www.gamespot....topslot;thumb;1

and i played 3 hours on hard did not die once.

#7
kozzy420420

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The game has got tons of great reviews and some meh ones,stop acting like its a fact that the game sucks and that all fans hate it.

Modifié par kozzy420420, 09 mars 2011 - 08:09 .


#8
Melness

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Interestingly, every review I see makes no mention of the Nightmare mode - where tactics are supposed to matter.

#9
Xrissie

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xnoxiousx wrote...

actually fans have been even harsher look at the user reviews

http://www.metacriti...ii/user-reviews


That's a 4chan raid. Those are not serious reviews.

#10
0x30A88

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xnoxiousx wrote...

solstickan wrote...

Combat is much less tactical.


Did you copy-paste that from the troll reviews on Metacritic? Did you even try Nightmare mode?


http://www.gamespot....topslot;thumb;1

and i played 3 hours on hard did not die once.

Did you try it on nightmare?

EDIT: oops.

Modifié par Gisle Aune, 09 mars 2011 - 08:10 .


#11
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Melness wrote...

Interestingly, every review I see makes no mention of the Nightmare mode - where tactics are supposed to matter.

Interesting on normal in da1 tactics matter.

This goes to show the dragon age 2 has optional tactics so its nothing like da1.

#12
Ace Attorney

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xnoxiousx wrote...

solstickan wrote...

Combat is much less tactical.


Did you copy-paste that from the troll reviews on Metacritic? Did you even try Nightmare mode?


http://www.gamespot....topslot;thumb;1

and i played 3 hours on hard did not die once.

That wasn't the question. Hard =/= Nightmare.

#13
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Gisle Aune wrote...

xnoxiousx wrote...

solstickan wrote...

Combat is much less tactical.


Did you copy-paste that from the troll reviews on Metacritic? Did you even try Nightmare mode?


http://www.gamespot....topslot;thumb;1

and i played 3 hours on hard did not die once.

Did you try it on nightmare?

EDIT: oops.

hard

Its alot easier than da1

da1 i died alot on hard in first few hours.

#14
Melness

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xnoxiousx wrote...

Melness wrote...

Interestingly, every review I see makes no mention of the Nightmare mode - where tactics are supposed to matter.

Interesting on normal in da1 tactics matter.

This goes to show the dragon age 2 has optional tactics so its nothing like da1.


Tactics mattered on Normal?

Tactics barely mattered on DA:O's Nightmare ¬¬

#15
AkiKishi

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Melness wrote...

Interestingly, every review I see makes no mention of the Nightmare mode - where tactics are supposed to matter.


French one did the 12/20. They were not really impressed.

It's very hard to say without looking over someones shoulder when they playing,whether they are doing things because the need to be done (tactics) or just doing things because they can do them (not tactics).

Stuff like builds,party members etc etc. So many variables it's not even worth debating.

#16
solstickan

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Guesswhotoo wrote...

I see a pattern that Bioware has been clinging to lately : Simplified, Streamlined, Dumbed Down, Less Complex, Less tactical, Elements removed, etc, etc, etc.......


And I see a pattern in people repeating comlaints that had no basis to begin with to no end. I can't tell you how many posts I've read about how "Dumbed down" or "Stream lined" the game is (even though this was months before release). Tiresome, to say the least. 


And OP, if you are looking to die a lot, try NM.

Modifié par solstickan, 09 mars 2011 - 08:15 .


#17
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Melness wrote...

xnoxiousx wrote...

Melness wrote...

Interestingly, every review I see makes no mention of the Nightmare mode - where tactics are supposed to matter.

Interesting on normal in da1 tactics matter.

This goes to show the dragon age 2 has optional tactics so its nothing like da1.


Tactics mattered on Normal?

Tactics barely mattered on DA:O's Nightmare ¬¬

When i first played da1 i had to play on easy it was to hard. It took to much tactics.

#18
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solstickan wrote...

Guesswhotoo wrote...

I see a pattern that Bioware has been clinging to lately : Simplified, Streamlined, Dumbed Down, Less Complex, Less tactical, Elements removed, etc, etc, etc.......


And I see a pattern in people repeating comlaints that had no basis to begin with to no end. I can't tell you how many posts I've read about how "Dumbed down" or "Stream lined" the game is (even though this was months before release). Tiresome, to say the least. 


And OP, if you are looking to die a lot, try NM.

Think is i dont want friendly fire.

So until i can edit out frendly fire i wont play it.

#19
Melness

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BobSmith101 wrote...

Melness wrote...

Interestingly, every review I see makes no mention of the Nightmare mode - where tactics are supposed to matter.


French one did the 12/20. They were not really impressed.

It's very hard to say without looking over someones shoulder when they playing,whether they are doing things because the need to be done (tactics) or just doing things because they can do them (not tactics).

Stuff like builds,party members etc etc. So many variables it's not even worth debating.


Pretty much that, which is why you shouldn't concern yourself that much with difficulty. If its too easy you can always make a self-imposed no-potions, reload and deaths challenge. Mind you, I only went with no-potions and deaths on DA:O's nightmare.

Something that is clear is that, at least on paper, the system does encourage tactical combat and cooperation between your party members. What blows the system is the absence of friendly fire outside Nightmare, turning spells like Firestorm into trivial spammables and completely eliminate the single most important thing of an mmo-esque battle system: positioning.

And, would you mind pointing me to that review? I was looking for a nightmare impression but couldn't find it. Didn't look for french ones because I heard the french voice acting went badly and the reviewers were focusing on it a little too much.

xnoxiousx wrote...

Melness wrote...

xnoxiousx wrote...

Melness wrote...

Interestingly, every review I see makes no mention of the Nightmare mode - where tactics are supposed to matter.

Interesting on normal in da1 tactics matter.

This goes to show the dragon age 2 has optional tactics so its nothing like da1. 


Tactics mattered on Normal?

Tactics barely mattered on DA:O's Nightmare ¬¬

When i first played da1 i had to play on easy it was to hard. It took to much tactics. 


Well, I first played it on hard but quickly turned Nightmare on after liberating Redcliffe. The point is, its extremely subjective.

And one very important thing that you shouldn't forget is that Bioware's intent is for DA2's Normal to be the DA:O's Casual and Nightmare to be harder than before. Something about new rpg players feeling a tad bit bad about playing on a mode called 'casual'.

Modifié par Melness, 09 mars 2011 - 08:19 .


#20
madmax17

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Guesswhotoo wrote...

I see a pattern that Bioware has been clinging to lately : Simplified, Streamlined, Dumbed Down, Less Complex, Less tactical, Elements removed, etc, etc, etc.......

Indeed, they weren't known for that so is it EA?

#21
solstickan

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xnoxiousx wrote...

When i first played da1 i had to play on easy it was to hard. It took to much tactics.


And that was why they made the game simpler on lower difficulties this time around. Easy is not supposed to be a chore, nor is normal. 

#22
skullkandy

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how is it simplified OP?

I'm tired of a couple people throwing this fit but not a one of you can even say how it's simplified. you know why? because it's all still there, it's still good deep combat and you just want to complain for the sake of complaining.

and when you say "listen to the fans" you should instead say "listen to a couple of the fans" because your views are definitely not shared by the majority.

#23
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solstickan wrote...

xnoxiousx wrote...

When i first played da1 i had to play on easy it was to hard. It took to much tactics.


And that was why they made the game simpler on lower difficulties this time around. Easy is not supposed to be a chore, nor is normal. 

Ya but hard should....

#24
CavScout

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xnoxiousx wrote...

And adds what they took out of da2 in da3.

  • Main story lacks focus and drive  

  • Multiple elements have been inexplicably simplified over the original  
    Combat is much less tactical. Nothing like series started out to be
Game spots review sums it up in negtive side giving it 8.0


[*]Can't comment on the main story, not far enough into it. Probably won't be as "epic" as Origins, but I am not sure how one tops the Warden who saved the world.
[*]I don't get the "simplified" angle. They made some managment less tedious, this is a good thing.
[*]Combat is less "tactical"? What are people refering to? I find myself pausing more often and checking out the battefield more. I owe this to the speed of combat more than anything else, otherwise I find very little different from Origins.

#25
tardis_type_40

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Which reviews and which fans ought they be listening to? The positive reviews and fans, the negative reviews and fans, or the lukewarm reviews and fans?

Personally, I don't think they should listen to any of us. They should do what they want, create the artistic image they have in their mind's eye, release it to the world, and see who's onboard for the ride. That's always the best policy when it comes to creativity, because if you get too many thumbs in the pie, it turns into anarchy.