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The Unofficial Battlemage / Warmage / Spellsword Builds Discussion


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#1
Ace Attorney

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I though it might be prudent to do a topic on the ever popular Battlemage / Warmage / Spellsword Builds.

Here is an updated list on a theorytical build I did on this topic:

This is all theory and based on the Talents from:
http://social.biowar...1/index/6090138

http://social.biowar...1/index/6359674

The concept is simple. A Blood Mage who uses lots of sustained abilities (like ye old Arcane Warrior since your Mana pool is not important) to protect and augment himself and his party. The 3 base Sustains: Arcane Shield (Upgraded), Heroic Aura (Upgraded), and Rock Armor. This nets you:
25% Armor
20% Elemental Resist, 10% Crit, 28% Defense, 10% Damage, and 15% Attack (many of these to all to allies too)

Since you will be a Bloodmage, your Constitution should be very high, which helps you in close combat. This isn't meant to be a tank, it is meant to be a Battle Mage, a caster in the middle of the Battlefield who can take a punch and give it back. 

Here is what I think I would do if I wanted a Battle mage:

Level 0: Ability Name
Level 1: Mind Blast (Free)
Level 2: Fireball (or Chain Lighting if going Primal Focused)
Level 3: Arcane Shield
Level 4: Rock Armor
Level 5: Firestorm (or Tempest if going Primal Focused)
Level 6: Heroic Aura
Level 7: Blood Magic and choose the Blood Mage specialization
Level 8: Grave Robber
Level 9: Sacrifice
Level 10: Glyph of Paralysis  
Level 11: Valiant Aura
Level 12: One Foot In
Level 13: Hemorrhage
Level 14: Bloodlust and choose the Force Mage specialization
Level 15: Fist of the Maker 
Level 16: Unshakable 
Level 17: Elemental Shield
Level 18: Searing Fireball (or Chain Reaction if going Primal Focused)
Level 19: Apocalyptic Firestorm (or Strikes Twice if going Primal Focused)
Level 20: Winter's Grasp (or Stone Fist if going Primal Focused)
Level 21: Cone of Cold (or Petrify if going Primal Focused)
Level 22: Pyromancer (or Galvanism if going Primal Focused)
Level 23: Elemental Mastery (or Desiccate if going Primal Focused)
Level 24: Paralyzing Hemorrhage 
Level 25: Grim Sacrifice OR Blood Slave 

Here is the Primal Build in a Talent builder: http://biowarefans.c...avVP0shGrPwQ1Cl

Stat distribution: 
For using Mage Armor: Alternating 2 Magic / 1 Will and 1 Magic / 2 Will. When 32 Will is reached, go 2 Magic/1 Con and 1 Magic/2 Con, doing the former only to reach 100% Attack (Note - 42 Magic is needed for the best Staves).
For using Warrior Armor: 1 Strength / 1 Magic / 1 Con until 32 in Strength and Con is reached, then focus on Magic (Note - 42 Magic is needed for the best Staves) with a bit of Con.

I dunno yet if Mage will be my first run though, and a Battlemage at that.
If anyone wants to give my concept a try, be my guest. 

Modifié par T3hAnubis, 11 mars 2011 - 07:49 .


#2
Seblun

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Would it be viable to respec ALL of your will into con once you are allowed to use blood magic?

#3
Ace Attorney

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The will is for Robe requirements. Unless you are ok with low class ones, 32 are practically a must.

#4
TheStrand221

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T3hanubis,

I know you were looking at possibly doing a Blood Mage wearing warrior armor, investing in STR/MAG/CON; did you have any luck with that build? Have you abandoned it?

Currently I'm focusing on my first playthrough as an archer, so I haven't given it too much thought yet, but I'm keeping an eye out for warrior gear that would benefit a blood mage. Even though you'd miss out on + MAG and some damage bonuses from robes, warrior armor is likely to have bonuses to defense and CON that would still benefit a blood mage. Not to mention I think gloves, footwear, and headgear for mages only requires MAG so you'd still get your class specific bonuses from that gear and accessories. Probably not optimal, but it sounds like an interesting possibility to me.

Modifié par TheStrand221, 09 mars 2011 - 11:58 .


#5
Ace Attorney

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TheStrand221 wrote...

T3hanubis,

I know you were looking at possibly doing a Blood Mage wearing warrior armor, investing in STR/MAG/CON; did you have any luck with that build? Have you abandoned it?

Currently I'm focusing on my first playthrough as an archer, so I haven't given it too much thought yet, but I'm keeping an eye out for warrior gear that would benefit a blood mage. Even though you'd miss out on + MAG and some damage bonuses from robes, warrior armor is likely to have bonuses to defense and CON that would still benefit a blood mage. Not to mention I think gloves, footwear, and headgear for mages only requires MAG so you'd still get your class specific bonuses from that gear and accessories. Probably not optimal, but it sounds like an interesting possibility to me.

I haven't tried it. Weird  thing about that build is that Spirit Healer is almost a necessity, for the 10 Con Passive.

The problem I saw with that type of build is that strength does very little for a mage that it feels like a waste. Also, I think one of the best armors you can get, the Champion's Armor, is class based.

#6
Graunt

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T3hAnubis wrote...

The will is for Robe requirements. Unless you are ok with low class ones, 32 are practically a must.


Well...
You could always remove all your WIL once you can learn BM and replace it with CON, until you have access to the 32 MAG/32 WIL robes. :P

#7
TheStrand221

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T3hAnubis wrote...
I haven't tried it. Weird  thing about that build is that Spirit Healer is almost a necessity, for the 10 Con Passive.

The problem I saw with that type of build is that strength does very little for a mage that it feels like a waste. Also, I think one of the best armors you can get, the Champion's Armor, is class based.



The strength itself is a waste, except for the added fortitude, except in that it allows you to wear the warrior gear.  I'm thinking having mage abilities coupled with something approaching a warrior's durability (thorugh gear and CON) could be viable and fun to play.  You'd lack the warrior's defensive abilities, both active and passive, but could use spells that increase defense and armor to up your defense further.  In my mind this would allow a battlemage style character that could stand in the midst of combat and sling spells, without too much worry from drawing aggro for short periods of time.

That's an interesting point about the Champion armor.  I haven't finished my first playthrough so I can't speak intelligently about it.  However I'd be surprised if it's so uber that other late game armor sets available wouldn't be worth wearing, allowing an armor wearing mage to forgoe the mage champion set.

Like I said it seems possible, and as my playthrough continues I'll probably be able to figure out if it's something I want to try or not.

#8
Ace Attorney

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Oh I don't doubt it isn't viable / possible. It that I'm not sure if it is very optimal. With the Spirit Healer passive that gives 10 Con and a health regen boost (name escapes me) you can reach 32 on Strength & Con and 40+ on Magic by level 20, easily. But by using Spirit Healer I guess you would be more like a Cleric/Warmage.

#9
Vaylemn

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Isn't there a skill that lets you convert magic points into strength points like in DA:O?

#10
Lolhaxx

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Vaylemn wrote...

Isn't there a skill that lets you convert magic points into strength points like in DA:O?


Arcane warrior is out the window sir.  Warriors complained and wanted their jobs back.

#11
Morroian

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T3hAnubis wrote...

Oh I don't doubt it isn't viable / possible. It that I'm not sure if it is very optimal. With the Spirit Healer passive that gives 10 Con and a health regen boost (name escapes me) you can reach 32 on Strength & Con and 40+ on Magic by level 20, easily. But by using Spirit Healer I guess you would be more like a Cleric/Warmage.

I think I said it in the other thread but with Vitality you're wasting 5 points in Spirit Healer than you may never use.

#12
Malfustheone

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Quick note, in my game, there is a bug with the spirit healer sustainable. While my mage has it on(without blood magic active) she has exploration health regen. That coupled with a lot of con and warrior armor turns her into a super tank. However, this also means that she cant deal any damage... at all. On the plus side, as long as you aren't stun locked you can go toe to toe with just about anything and wait for revive to come up over and over. Its really quite amusing.

#13
Ace Attorney

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Morroian wrote...

T3hAnubis wrote...

Oh I don't doubt it isn't viable / possible. It that I'm not sure if it is very optimal. With the Spirit Healer passive that gives 10 Con and a health regen boost (name escapes me) you can reach 32 on Strength & Con and 40+ on Magic by level 20, easily. But by using Spirit Healer I guess you would be more like a Cleric/Warmage.

I think I said it in the other thread but with Vitality you're wasting 5 points in Spirit Healer than you may never use.

It isn't a waste if you are going to use healing, hence my Cleric comment.

#14
Vaylemn

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Lolhaxx wrote...

Vaylemn wrote...

Isn't there a skill that lets you convert magic points into strength points like in DA:O?


Arcane warrior is out the window sir.  Warriors complained and wanted their jobs back.


Well I like to cast magic and wear heavy armor. Warriors have their own unique skills that are used with melee weapons and has less auto attacks.

Modifié par Vaylemn, 10 mars 2011 - 11:33 .


#15
Graunt

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Vaylemn wrote...

Lolhaxx wrote...

Vaylemn wrote...

Isn't there a skill that lets you convert magic points into strength points like in DA:O?


Arcane warrior is out the window sir.  Warriors complained and wanted their jobs back.


Well I like to cast magic and wear heavy armor. Warriors have their own unique skills that are used with melee weapons and has less auto attacks.


Warriors wear heavy armor because they have to.  They can't cast a spell that gives the same protection.  Mages rarely wear heavy armor, because they don't need to...they can just cast a spell for it.

#16
Balek-Vriege

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I have been running a similar build playing on nightmare, but I focus on Blood, Spirit, Arcane with Rock Armor and later Stone Fist and Force Mage spells. It's basically going to be a walking bomb dispenser and have completely ignored willpower for the most part and invested in consitution, strength and magic instead. Right now at level 7 I have Blood Dragon Armor on and can tank almost as good as Aveline, since my damage resistance is on par with hers (better than Fenris or Carver). Save for damage spikes from rogues, my mage is the best survivor in the party.

Edit:  Just to add a bit more info, Rock Armor is better the more innate armor you have I think (it adds something like  25%+ more armor based off your armor class) and Blood Mage casting is more efficient than it was in Origins, since I don't even have the first talent upgrade and can cast forever it seems.

Modifié par Balek-Vriege, 10 mars 2011 - 02:26 .


#17
inEden

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I just purchased the game and I am definitely going to try the battle mage route. I want to recreate the Hawke from the trailer. I know that he was unrealistic in the trailer as he was a mage but he used mighty strike (i think that is the name). I want to get close as possible to a relevant battle mage though. I don't expect it to tank super well or is a dps machine. This is purely for roleplaying purpose and not min/maxing. I just hope the class ends up being pretty damn good just for fun factor.

I was thinking of going warrior as I thought there will be a specialization unlocked that would give hawke some magical abilities no matter which class he chooses. Like in the trailer with the blood magic thingy. But that is not the case.

I just remembered I had a question and but didn't want to make a thread, is the Staff of Parthalan going to serve me the whole game or go through some upgrade to keep it powerful? Unless a cooler looking staff turns up I really want to use the Staff of Parthalan as it looks badass and is a polearm/spear and I am very partial to them.

Thanks

Edit: I just saw the post above me. I do not have access to any of the DLC armors so I was just wondering are the ingame armors suffice to be able to let me take a fair bit of damage? Or is that kind of survivability only available in DLC armors until endgame equipment.

Modifié par inEden, 10 mars 2011 - 02:27 .


#18
Ace Attorney

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Hopefully my Signature Edition arrives in a few hours. I think I will either play a Tank Warrior, Archer Rogue, or give An Armor Clad Mage run a try first (even now I can't pick the class for my first run *sigh*) but I dont think I'll go on Ninghtmare. Normal, perhaps Hard. How difficult is hard? I cleared Origins on Normal (on Xbox 360 as an AoE Mage) last week with no issue AT ALL.

Modifié par T3hAnubis, 10 mars 2011 - 03:14 .


#19
Balek-Vriege

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inEden wrote...

I just remembered I had a question and but didn't want to make a thread, is the Staff of Parthalan going to serve me the whole game or go through some upgrade to keep it powerful? Unless a cooler looking staff turns up I really want to use the Staff of Parthalan as it looks badass and is a polearm/spear and I am very partial to them.

Thanks

Edit: I just saw the post above me. I do not have access to any of the DLC armors so I was just wondering are the ingame armors suffice to be able to let me take a fair bit of damage? Or is that kind of survivability only available in DLC armors until endgame equipment.


Well I haven't really looked at shops yet except to sell stuff, but Blood Dragon Armor is Silverite armor which requires 20 strength and constitution and gives about 80% damage resistance to normals, 70% damage resistance to Elite (I think) and 60% damage resistance against Boss foes.  It could be 80, 60, 40 but I can't check atm since I have to get to work. :P

The nice thing about some pieces of Blood Dragon (other pieces w/o enchantments I plan on replacing or have replaced with other dlc armor like Winter Boots) is that it gives more health, which is good for BM.

Modifié par Balek-Vriege, 10 mars 2011 - 03:03 .


#20
frostedwing

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T3hAnubis wrote...

Hopefully my Signature Edition arrives in a few hours. I think I will either play a Tank Warrior, Archer Rogue, or give An Armor Clad run a try first (even now I can't pick the class for my first run *sigh*) but I dont think I'll go on Ninghtmare. Normal, perhaps Hard. How difficult is hard? I cleared Origins on Normal (on Xbox 360 as an AoE Mage) last week with no issue AT ALL.


Hard has been challenging for my first Mage run. Been focusing on damage, and giving the warriors threat pulling and support powers until I got to Anders for some good ole healing magic! I believe I've died 3 times so far. Most of these times were because an Elite was there buffing his low lvl allies, or it's an Arcane Horror... they are pretty tough!

#21
Rylor Tormtor

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Blood magic is fun and all, but I really think force mage is a must as your first spec if you want to be in the think of things. Fortitude is a game-changer. No longer being slapped around like a two dollar **** makes a whole lot better.

#22
jmcdowell00

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Did anyone else notice that Captain Ewald (during the quick fight at the Gallows) tosses down his sword and fires off spells repeatedly? How is he doing that? What class is he? It's driving me nuts that I can't do that.

#23
Gennojo Ryuga

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Is grim sacrifice really necessary if I am not going to use sacrifice often? In a Nightmare run is it even viable to have grim sacrifice?

Edit: I only see it being viable is if you can use it on your summoned dog to be your personal health replentisher

Modifié par Gennojo Ryuga, 10 mars 2011 - 06:29 .


#24
BattleRaptor

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Funny thing is.. mages need to complain to get THERE jobs back.. every class has massive AOE attacks... stuns.. and what have you.. and many are more effective then the mage versions.. or are infact 2 spells.

Its both funny and sad that a archer with a good bow can out AOE a mage... considering how bad archers were in DA.....

#25
jmcdowell00

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follow-up: it's during the skirmish with the deserters at the gates of kirkwall (very early in the game). The captain seems to cast an AOE spell as well as sticking his sword in the ground and firing off some other spell. It looks like a very cool animation for an Arcane Warrior. But it's not consistent with DA to make some NPC soldier such a powerful class. So what is he? I haven't seen any warrior talents consistent with this, and as far as I'm aware mages can't carry swords (nor would a captain/soldier be a mage).I can't be the only one who noticed this. I feel like I'm taking crazy pills.