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The Unofficial Battlemage / Warmage / Spellsword Builds Discussion


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#51
Gypsydonny

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I'm a new mage and I wanna be a Arcane Warrior so I am following the build but I am using Warrior Gear but I don't know what stats I am looking for since, well it's all plus AP and etc. Any Ideal what gear I should keep a eye out?

Also can I train to use swords and 2 handed weapons?

#52
Amainville

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Gypsydonny wrote...

I'm a new mage and I wanna be a Arcane Warrior so I am following the build but I am using Warrior Gear but I don't know what stats I am looking for since, well it's all plus AP and etc. Any Ideal what gear I should keep a eye out?

Also can I train to use swords and 2 handed weapons?


To answer your second question, no, you can only use staves (which function as swords/clubs/whatever at close range, using your magic stat for damage still.

For the first question, there is a list of nice warrior specific gear here: http://segmentnext.c...ocation-guide/. However, as a mage, you'll still end up with the mage's set for the Champion Armor Set, arguably the best set of armor in the game, so that'll be useless to you with less than 31 willpower.

#53
Amainville

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Accidental double post.

Modifié par Amainville, 12 mars 2011 - 08:24 .


#54
Gypsydonny

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Amainville wrote...

Gypsydonny wrote...

I'm a new mage and I wanna be a Arcane Warrior so I am following the build but I am using Warrior Gear but I don't know what stats I am looking for since, well it's all plus AP and etc. Any Ideal what gear I should keep a eye out?

Also can I train to use swords and 2 handed weapons?


To answer your second question, no, you can only use staves (which function as swords/clubs/whatever at close range, using your magic stat for damage still.

For the first question, there is a list of nice warrior specific gear here: http://segmentnext.c...ocation-guide/. However, as a mage, you'll still end up with the mage's set for the Champion Armor Set, arguably the best set of armor in the game, so that'll be useless to you with less than 31 willpower.


I see, so it's better to just go with a pure mage build then so you have more willpower and use mage gear.

#55
Amainville

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Gypsydonny wrote...

Amainville wrote...

Gypsydonny wrote...

I'm a new mage and I wanna be a Arcane Warrior so I am following the build but I am using Warrior Gear but I don't know what stats I am looking for since, well it's all plus AP and etc. Any Ideal what gear I should keep a eye out?

Also can I train to use swords and 2 handed weapons?


To answer your second question, no, you can only use staves (which function as swords/clubs/whatever at close range, using your magic stat for damage still.

For the first question, there is a list of nice warrior specific gear here: http://segmentnext.c...ocation-guide/. However, as a mage, you'll still end up with the mage's set for the Champion Armor Set, arguably the best set of armor in the game, so that'll be useless to you with less than 31 willpower.


I see, so it's better to just go with a pure mage build then so you have more willpower and use mage gear.


That's basically the way it seems. With your sustainables on for your pure mage, it's almost like having armor on anyway.

#56
Dridengx

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BattleRaptor wrote...

Its both funny and sad that a archer with a good bow can out AOE a mage


Perhaps its funny when you live misinformed. Mages have a variety of crowd control and AOE damage spells. Firestorm and fireball alone are extremely powerful while a ranged character has what? Explosive arrow that hits maybe three enemies? Other than Hail of Arrows they don't have much

BattleRaptor wrote...

Funny thing is.. mages need to complain to get THERE jobs back.. every
class has massive AOE attacks... stuns.. and what have you.. and many
are more effective then the mage versions.. or are infact 2 spells.


Their job back? DAO has Mages as the healers which is the only class that does so along with revive.  All classes had stuns. Warriors had AOE with Two hander as did rogues with a bow. Did you even play the eariler games?

Modifié par Dridengx, 12 mars 2011 - 09:36 .


#57
Ace Attorney

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Right now I tried a Plate clad mage for a few battles. I was level 6, had the 3 major buffs, Blood Dragon Armor, the DLC Belt that gives 1 to all stats, and the Staff from the trailer. Stats where 19 Str, 19 con, and like 17 Mag. I had more armor and defense than Aveline, haha.

Modifié par T3hAnubis, 13 mars 2011 - 12:15 .


#58
DeaconK

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If you REALLY want your precious Arcane Warriors, fire up the Console! "runscript removetalent" all the spell schools you have no intention of exploring, then "runscript addtalent" the Warrior (or Rogue!) schools you -are- interested in. After that, using your Magic attribute to substitute for Strength, "runscript dbg_setattrib [ 1-6 (1=STR, 2=DEX, etc.) ] [ # of stat point ] just enough to meet your Magic variable and for 2 minutes you can put on armor/weapons not unlike an AW could from DA:O. The attribute modification is temporary (2 minutes), which is plenty of time to manipulate gear (it stays even if you fall below threshold, just like DA:O) and you don't have to "cheat" fights by having extra stats.

This is entirely self-policed, and since there is no multiplayer component, you're not breaking any sort of rules. This is just a temporary "fix" until someone gets a proper mod going.

Fun Fact: non-staff weapons have a faster "cast" than staves, ironically enough. Even two-handers' cast is a swift forward slash that looks awesome when casting offensive magic.

#59
Cody

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DeaconK wrote...

Started a brand new mage a few minutes ago, and as a level 5 with no pre-order or paid DLC items, he is an ungodly awesome beast.

Disclaimers:
-HARD MODE (Nightmare will be fun once I get to it, though)
-using Parthalan staff w/flame rune given from free content book
-used Maker's Sigh pot from Black Emporium to at least get rid of the useless Mind Blast ability
-Rock Armor, Arcane Shield, Heroic Aura, Fireball, Pyromancer
-70% Staff Melee damage, 20% Fireball damage, 10% Staff Ranged damage
-running in basic cloth and standing toe-to-toe with even-level hordes
-building pure CON > STR to wear Blood Dragon Armor; 19CON / 15STR so far
-obviously damage isn't set to "rock 'n roll!" just yet, as being able to survive melee is a priority

Parthalan is damn good in Act 1 especially considering it has no MAG requirement, and meshes well with the abundant +Fire Damage gear and Pyromancer to make your melee attacks -actually- worth (more than just) a damn. I assume Blood Dragon will suffice w/ 19 CON/STR long enough for me to pump MAG up to respectable numbers, and after that I'll play it by ear.

Update: after the year-lapse, I went straight to Aveline and picked her up, then went immediately to Sundermount to grab Merrill. There, this character traded hits with a Revenant and was doing great.


Hows it working for ya now? Also what specializations are you going for?

#60
Stalky24

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I have finished game with this type of build on hard, playing it very casually, not controlling other members (and leveling them via auto-level up) and I quite enjoyed it.

My tip would be:
Start playing it on lvl 10.
Go to Black Emporium and buy respec and staff,
youll get on 19 str, 19 con, 25 magic,
which lets you use that staff and full Blood Dragon armor

#61
atheelogos

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Stalky24 wrote...

I have finished game with this type of build on hard, playing it very casually, not controlling other members (and leveling them via auto-level up) and I quite enjoyed it.

My tip would be:
Start playing it on lvl 10.
Go to Black Emporium and buy respec and staff,
youll get on 19 str, 19 con, 25 magic,
which lets you use that staff and full Blood Dragon armor

You really don't need armor for mages in this game, but to each his own I suppose

#62
pele506

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I started this type of build last night on hard. I gotta say this one is flowing better for me than on my Archer and 2hander(Although I've discovered my 2hander build was horrible). I've been breezing through every battle, even ones I struggled on with other characters, even a few I ended up lowering the difficulty with them. I'm not sure why its such a difference. Seems like rock fist and chain lightning rips em apart and then i just attack on cool downs. When I have aggro things just wail on me and don't really lose much in the way of health. At least so far. I was able to wear the dragon armor by level 6 i think. Then i took blood mage at 7. Now I have more "mana" than I know what to do with. Here's hoping it continues to prove effective in later levels.Only down side is that Carver is a total fart bubble. wish I could have Bethany :(

Modifié par pele506, 15 mars 2011 - 01:02 .


#63
Jyaan

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Anyone have suggestions for ideal party members for this build?

#64
pele506

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I use Anders as heals and Ave as a tank. I just randomly pick a dps for the 4th, but its mostly Isabella or Fenris. I'd bet Verric is better but i think i have a dwarf phobia or something

#65
atheelogos

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Jyaan wrote...

Anyone have suggestions for ideal party members for this build?

Merrill/Anders. I prefer Merrill. Anders always dies fast and I always have enough money for all the potions I could ever need, so healing isn't really a problem for me.

Fenris for damage

and a rogue. Varrick or Isabela. I like to mix it up between them.

#66
ThanatosD

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playing on act 2 now, and found a hammer that i believe could be used by a mage i havent tired it out yet, but i found it at the wounded coast on a merchant named magus tavarin hall. Its called Void hammer and it's stats are 28dm 6%crit 5%attspeed 3+phys dm and only requires 33 str,and nothing else. not sure if this is a bug or something on the xbox but could possibly be a way to get your mage useing something else besides a staff if thats what you want

#67
DeaconK

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ThanatosD wrote...

playing on act 2 now, and found a hammer that i believe could be used by a mage i havent tired it out yet, but i found it at the wounded coast on a merchant named magus tavarin hall. Its called Void hammer and it's stats are 28dm 6%crit 5%attspeed 3+phys dm and only requires 33 str,and nothing else. not sure if this is a bug or something on the xbox but could possibly be a way to get your mage useing something else besides a staff if thats what you want


Interesting, though I hope you found it on either a Rogue or Mage, because I think if you look at a one-hander / two-hander on a Warrior, it doesn't show the additonal "Weapon and Shield" / "Two-Handed" skill requirement.

However, if it indeed does not have those talent requirements, then that could arguably be one of the best non-hacked Mage weapons in the game because non-staff weapons, as I mentioned earlier, have REALLY fast "cast" animations (simple slash), nevermind the fact it'd be a great alternative to staves for "Spellsword" Mages.

#68
AnarzanE

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Hey everyone :)

This is a great thread, thanks to everyone contributing. I'm currently trying out something similar. Here are my stats and how it's working out so far

Level 9 Mage
Force Mage Specialization

Strength - 20 - Fortitude - 110
Dexterity - 11 - Crit Chance - 1%
Magic - 26 - Magic Resistance 10%
Cunning - 12 - Crit Damage 52%
Willpower -13 - Mana 189
Consitution - 20 - Health - 188

Damage - 41 DPS - 30
Attack - 67% - 132
Defence - 40% - 103
Armour - 80% - 249

Equipment

Staff of Parthalan
Blood dragon helmet
Blood Dragon Armour
Boots of tremendous weight

All with +4 armour runes
Gauntlets of the Nug

Talents

Arcane Sheild - Defense 20%
Rock Armour - Armour 25%
Unshakable - Fortitude 100

Fist of the maker
Tempest
Petrify
Stone Fist
Chain Lighting + upgrade

I plan on getting Galvanism to increase Rock Armour and my lightning/stone fist spells. Then boosting Con + Blood magic

So far i'm blasting through the game on hard, can do good damage from distance and up close with staff and spells, can also take a lot of hits, just need mana! Party i have Carver specced as a Vanguard 2H damage and Aveline as a straight up tank. Varric as support archer.

Let me know what you think, hope this helps give people some idea's :) Destiny trailer Hawke is the grand plan!

#69
nicethugbert

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Is dispel any use? I'm not sure I've seen much in the way of enemy buffs. This game isn't D&D.

#70
DeaconK

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AnarzanE wrote...

Party i have Carver specced as a Vanguard 2H damage and Aveline as a straight up tank. Varric as support archer.


You've probably already thought about this, but at some point, you're going to be hurting for some kind of reliable, unlimited healing. Considering all the physical damage you have in your party right now, you could stand to drop one of the non-Rogue members and replace them with Anders, or have yourself go deep Spiritual Healer, because if you're going to give yourself healing capabilities, you almost have to go into it, and if you're going to go into it at all, you might as well grab one of the single greatest passives in the game: Vitality, which gives you +10 CON that you don't need to spare attribute points for, and a MASSIVE HP regen bonus (+100) that is active even outside of Healing Aura.

Modifié par DeaconK, 15 mars 2011 - 08:27 .


#71
pele506

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For mana i have Aveline and Fenris with Rally. Usually gets me more than enough back by time my CD's are done. Not sure if that'll be useful with blood magic on all the time. I'm at a loss of what to do to keep health up before i can get Spirit Healer's Vitality though

#72
charlesfro

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I'm having great luck with my mage, using nothing but sustained powers (and practically all of them: elemental weapons, arcane shield++, healing aura++, & heroic aura+) and buffs (heal+, group heal+, revive++, barrier+, haste +).  The only downside is the miniscule amount of mana remaining, which doesn't come into play often, as I rarely need to heal, and my auto-attack is the only damage allowed.

My question is, I've already chosen Blood Mage as my 2nd specialization (simply for the passive health bonus), and I'm considering using the sustained Blood Magic skill - will my healing aura continue to regenerate my health?  I recognize potions and Heal are useless, but generally my existing regeneration is more than enough to stay out of harm's way.

Any Healing Aura users out there using Blood Magic concurrently?

#73
blueyedsoul

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Quick question for these builds - Does the Health Regen from an upgraded Death Siphon work through Blood Magic? Obviously the Mana regen is worthless, just curious if this is a viable way of offsetting the health loss from casting.

#74
AnarzanE

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DeaconK wrote...

AnarzanE wrote...

Party i have Carver specced as a Vanguard 2H damage and Aveline as a straight up tank. Varric as support archer.


You've probably already thought about this, but at some point, you're going to be hurting for some kind of reliable, unlimited healing. Considering all the physical damage you have in your party right now, you could stand to drop one of the non-Rogue members and replace them with Anders, or have yourself go deep Spiritual Healer, because if you're going to give yourself healing capabilities, you almost have to go into it, and if you're going to go into it at all, you might as well grab one of the single greatest passives in the game: Vitality, which gives you +10 CON that you don't need to spare attribute points for, and a MASSIVE HP regen bonus (+100) that is active even outside of Healing Aura.


Yeah I plan on using Anders but I don't have him yet  :) I want to ditch Aveline and just have me and Carver as the tankers but neither of us have Taunt, I might offset this by letting Varric to learn goad and manage threat that way. If we both start getting destroyed by bosses i'll swap Avaline back in.

Vitality is brilliant, but it's a lot of points (6) to put in for it as I wouldnt use the other 5? Blood mage + pumping con I think might be best. Need damage output tho as my magic is not very high :(

Half of me just wants to re-start and go all out 2h Vanguard as when I play as Carver it's very satisfying :blush:

#75
Morroian

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blueyedsoul wrote...

Quick question for these builds - Does the Health Regen from an upgraded Death Siphon work through Blood Magic? Obviously the Mana regen is worthless, just curious if this is a viable way of offsetting the health loss from casting.


No, you have to use grave robber while blood magic is active.