The Unofficial Battlemage / Warmage / Spellsword Builds Discussion
#76
Posté 15 mars 2011 - 11:57
I'm going to take advantage of this and do Destiny Hawke. Getting full Mag/Will for stats and get Blood Magic and Unshakable from Force. That is 3 points. The other 13 are going for Heal and Valiant Aura (3), Acane Shield, 8 into Primal for Galvanism, and the last point in Grave Robber or Fireball. I would just get a few more spells later on,and stop at about 20 just to get the feel of high end build this early.
#77
Posté 16 mars 2011 - 12:18
That gives me an idea, since you can do the same Origins money glitch that I only found out about last week, I want to try and get every stat to 100 without gaining extra experience, that's going to be insane.
For me, my goal for a "battlemage" is just to be able to get within melee range of the enemy and survive, I thought I would need 100% Spirit Healer for it, if anything not having to worry about injury is a plus.
I wonder if Bioware intende for it to be possible to get the same effect as Arcane Warrior minus the putting away of weapon for larger spells.
#78
Posté 20 mars 2011 - 05:57
#79
Posté 20 mars 2011 - 12:02
Exavier Pendragon wrote...
What are good Stats to invest in to create a good tank mage with a large mana pool? How much should I invest in each attribute?
put 1 point in strength,constitution, and magic. Until Strength and constitution are 32 then put 2 points into magic and 1 in constitution for every level up. Then follow the build that the OP posted. With rock armor and arcane shield combined with a set of armor that you can wear thanks to your strength and constitution being up. You will be taking more hits then Aveline. Or around that much. Also if you follow this build you dont need willpower cause you'll have blood mage which uses constitution.
If you don't want blood mage then Alternating 2 Magic / 1 Will and 1 Magic / 2 Will. When 32 Will is
reached, go 2 Magic/1 Con and 1 Magic/2 Con, doing the former only to
reach 100% Attack (Note - 42 Magic is needed for the best Staves).
Then choose spirit healer as your first specialization and get the skills for it. Atleast until you can get the 100 vitality bonus. Other than that follow this build. Though like I said the former idea is better for tanking atleast until you can get the champion armor.
#80
Posté 20 mars 2011 - 02:52
#81
Posté 20 mars 2011 - 03:35
d19375 wrote...
I've not played a bloodmage in DA2 yet, interested in this build though but I have no idea how to stay alive... I die so fast as a bloodmage it's embarrassing. I have yhe blood armor on with all my sustained spells active, but man I go down with a rock. I'm running the primal/force/blood build that was at the beginning of the thread. Any advise would be greatly appreciated.
you needz moar constitution.
#82
Posté 21 mars 2011 - 11:11
CodyMelch wrote...
d19375 wrote...
I've not played a bloodmage in DA2 yet, interested in this build though but I have no idea how to stay alive... I die so fast as a bloodmage it's embarrassing. I have yhe blood armor on with all my sustained spells active, but man I go down with a rock. I'm running the primal/force/blood build that was at the beginning of the thread. Any advise would be greatly appreciated.
you needz moar constitution.
I'm level 15 blood mage/force mage atm with decent enough con I'm still getting backstabbed by the crazy spawning ninja rogues and going down after one hit
#83
Guest_Puzuzuu_*
Posté 21 mars 2011 - 11:30
Guest_Puzuzuu_*
ThanatosD wrote...
playing on act 2 now, and found a hammer that i believe could be used by a mage i havent tired it out yet, but i found it at the wounded coast on a merchant named magus tavarin hall. Its called Void hammer and it's stats are 28dm 6%crit 5%attspeed 3+phys dm and only requires 33 str,and nothing else. not sure if this is a bug or something on the xbox but could possibly be a way to get your mage useing something else besides a staff if thats what you want
I think you need to have the 2h tree to even use 2 handers at all. Havent tried it with a mage, but I doubt they will be using anything but a staff this time around.
#84
Posté 21 mars 2011 - 11:52
Vanquo wrote...
CodyMelch wrote...
d19375 wrote...
I've not played a bloodmage in DA2 yet, interested in this build though but I have no idea how to stay alive... I die so fast as a bloodmage it's embarrassing. I have yhe blood armor on with all my sustained spells active, but man I go down with a rock. I'm running the primal/force/blood build that was at the beginning of the thread. Any advise would be greatly appreciated.
you needz moar constitution.
I'm level 15 blood mage/force mage atm with decent enough con I'm still getting backstabbed by the crazy spawning ninja rogues and going down after one hit![]()
What armor do you have? Also do you have the rock armor buff and arcane shield?
#85
Posté 22 mars 2011 - 08:53
#86
Posté 22 mars 2011 - 09:23
SupamanDatHo220 wrote...
how will you wear the champions armor if you don't add willpower?
you don't. That or wait will later and you respec
#87
Posté 22 mars 2011 - 09:43
CodyMelch wrote...
Vanquo wrote...
CodyMelch wrote...
d19375 wrote...
I've not played a bloodmage in DA2 yet, interested in this build though but I have no idea how to stay alive... I die so fast as a bloodmage it's embarrassing. I have yhe blood armor on with all my sustained spells active, but man I go down with a rock. I'm running the primal/force/blood build that was at the beginning of the thread. Any advise would be greatly appreciated.
you needz moar constitution.
I'm level 15 blood mage/force mage atm with decent enough con I'm still getting backstabbed by the crazy spawning ninja rogues and going down after one hit![]()
What armor do you have? Also do you have the rock armor buff and arcane shield?
I did have spiral eye set but I've ditched that now for the bits and pieces of the overseer set I've found, I didn't have rock armor at level 15 but do now at 16 and just fought brekker and his rogue friends - what a difference - 3 backstabs and I didn't bat an eye lid! If only I had invested in it earlier, oh well problem solved.
#88
Posté 22 mars 2011 - 10:05
CodyMelch wrote...
d19375 wrote...
I've not played a bloodmage in DA2 yet, interested in this build though but I have no idea how to stay alive... I die so fast as a bloodmage it's embarrassing. I have yhe blood armor on with all my sustained spells active, but man I go down with a rock. I'm running the primal/force/blood build that was at the beginning of the thread. Any advise would be greatly appreciated.
you needz moar constitution.
img98.imageshack.us/img98/7160/lvl20.gif
I just want to start this by saying that if the primary reason you're going for plate/sustainables/no mana is to try out an alternative build just for kicks, without regard for actual effectiveness and you don't play on Nightmare, disregard everything below.
There's literally zero reason to take Blood Magic before level 14, and you will need WIL up until that point. Also, this whole "gotta wear plate" nonsense is just that: nonsense. If you want to greatly reduce your effectiveness at anything just because you like the look, then have fun, but you aren't gaining a real advantage over just sticking with cloth.
You need WIL to use the better cloth armors (you know, the armors that actually give elemental bonuses, but especially the Blood Magic conversions?) and those armors already have a pretty good base armor. It's obviously lower than that of plate, but not nearly enough to justify going plate since STR is a useless stat, and you need a very high amount before it comes even remotely close to performing what Unshakable does. You also actually need mana before level 11 or 15 since the Blood Magic sustain isn't even worth it until you have both Bloodlust and Paralyzing Hemorrhage.
Also, unless you are the only Mage in your group, there is absolutely ZERO reason to dip into the Arcane tree, and the only reason to go into it if you're a second Mage is if you don't want your other Mage to have to spend the extra mana for Elemental weapons and at least the 50% force field. The Arcane Shield line is an utter waste of space, especially the elemental resists if you've been allocating your stat points correctly and grabbed 1-2 +health items. Do you know what is superior to anything from that branch? The 40% heal. Not only is it a great backup for Anders, it's also your life's blood after you get Sacrifice. You can chomp away all day on Aveline/Fenris and heal them back up for 20% more than what you took away from them AND you can also use it to heal yourself for vritually nothing if you cast it while BM is active and then deactivate BM just before the heal lands.
Modifié par Graunt, 22 mars 2011 - 10:36 .
#89
Posté 22 mars 2011 - 10:17
MAG: 35
WILL: 28
CON: 30
I have Force and Primal maxed, Creation nearly maxed (don't have repulsion glyph or the upgrade for Heroic Aura), and I have elemental weapons and the defense spell from the spirit tree. And, obviously, blood magic.
With the amount of crowd control you get between the Force spells and the paralyzing glyph, along with petrify and lightning from Primal you can literally control the entire battlefield. You really don't even need a tank except for End of Act boss fights because your group will rarely take much damage.
It's a lot of fun to hit a mob of enemies with Pull of the Abyss followed by Gravatic Ring and just run your whole team into the middle of it (enemies are slowed to the point of paralysis in the center) and then hit all your AoEs. End of battle.
#90
Posté 22 mars 2011 - 10:30
Bones40 wrote...
It's a lot of fun to hit a mob of enemies with Pull of the Abyss followed by Gravatic Ring and just run your whole team into the middle of it (enemies are slowed to the point of paralysis in the center) and then hit all your AoEs. End of battle.
That does not work on Nightmare (sadface...) due to FF causing your melee to get stuck as well, although below Nightmare it's extremely...almost game breakingly effective. The same thing with Walking Bomb. Walking Bomb + Gravitic on anything below Nightmare may as well be ultra casual mode and feels like cheating.
That being said, Gravitic is one of the most powerful spells in the game, especially on Nightmare because it can pin everything but the high dragon and the Rock Wraith in place (there is one other enemy that I forgot as well) for 20s while your ranged can do whatever the hell they want. It also stops Assassins from vanishing and allows you to pretty much kite kill anything you want except for the annoying Qunari Mages and other Blood Mages (that's what Petrify is for). You can also get Aveline/Fenris close enough to use instant abilities for some damage/staggers, even though they can't really auto attack.
But your reasoning behind your opinion that you don't need STR is exactly the same sentiment I share. You have so many ways to avoid or control potential incoming damage that there's absolutely no value in having 10% more physical damage reduction.
Modifié par Graunt, 22 mars 2011 - 10:32 .
#91
Posté 22 mars 2011 - 10:39
Graunt wrote...
CodyMelch wrote...
d19375 wrote...
I've not played a bloodmage in DA2 yet, interested in this build though but I have no idea how to stay alive... I die so fast as a bloodmage it's embarrassing. I have yhe blood armor on with all my sustained spells active, but man I go down with a rock. I'm running the primal/force/blood build that was at the beginning of the thread. Any advise would be greatly appreciated.
you needz moar constitution.
img98.imageshack.us/img98/7160/lvl20.gif
I just want to start this by saying that if the primary reason you're going for plate/sustainables/no mana is to try out an alternative build just for kicks, without regard for actual effectiveness and you don't play on Nightmare, disregard everything below.
There's literally zero reason to take Blood Magic before level 14, and you will need WIL up until that point. Also, this whole "gotta wear plate" nonsense is just that: nonsense. If you want to greatly reduce your effectiveness at anything just because you like the look, then have fun, but you aren't gaining a real advantage over just sticking with cloth.
You need WIL to use the better cloth armors (you know, the armors that actually give elemental bonuses, but especially the Blood Magic conversions?) and those armors already have a pretty good base armor. It's obviously lower than that of plate, but not nearly enough to justify going plate since STR is a useless stat, and you need a very high amount before it comes even remotely close to performing what Unshakable does. You also actually need mana before level 11 or 15 since the Blood Magic sustain isn't even worth it until you have both Bloodlust and Paralyzing Hemorrhage.
Also, unless you are the only Mage in your group, there is absolutely ZERO reason to dip into the Arcane tree, and the only reason to go into it if you're a second Mage is if you don't want your other Mage to have to spend the extra mana for Elemental weapons and at least the 50% force field. The Arcane Shield line is an utter waste of space, especially the elemental resists if you've been allocating your stat points correctly and grabbed 1-2 +health items. Do you know what is superior to anything from that branch? The 40% heal. Not only is it a great backup for Anders, it's also your life's blood after you get Sacrifice. You can chomp away all day on Aveline/Fenris and heal them back up for 20% more than what you took away from them AND you can also use it to heal yourself for vritually nothing if you cast it while BM is active and then deactivate BM just before the heal lands.
oh bull. Going with the strength stat until the champion armor is available is a fine idea. Mainly because the armor does make a difference. Otherwise I wouldn't be doing so well on nightmare.
#92
Posté 22 mars 2011 - 10:47
CodyMelch wrote...
oh bull. Going with the strength stat until the champion armor is available is a fine idea. Mainly because the armor does make a difference. Otherwise I wouldn't be doing so well on nightmare.
What level are you, what act, and what does your Mage actually DO for the group other than buff and debuff? Just because you feel all powerful running around with Blood Dragon armor doesn't matter when you're not actually helping to kill anything. Did you even look at my stats? I also have 1:8 Blood Conversion and +30% Electrical damage (not counting Galvanism).
I'm sitting at 78% damage reduction and the cap is 80% regardless of what kind of armor you're wearing. I also have a MUCH higher natural magic resistance than that of someone wearing plate, unless you find some ungodly plate that has Magic Resist and health that's not Warrior specific.
The armor does not make any difference at all, especially after level 10. The only thing you should EVER be getting hit by are arrows, spells and the random assassins. Assassins also ignore armor when they attack.
Modifié par Graunt, 22 mars 2011 - 10:52 .
#93
Posté 23 mars 2011 - 12:13
Graunt wrote...
CodyMelch wrote...
oh bull. Going with the strength stat until the champion armor is available is a fine idea. Mainly because the armor does make a difference. Otherwise I wouldn't be doing so well on nightmare.
What level are you, what act, and what does your Mage actually DO for the group other than buff and debuff? Just because you feel all powerful running around with Blood Dragon armor doesn't matter when you're not actually helping to kill anything. Did you even look at my stats? I also have 1:8 Blood Conversion and +30% Electrical damage (not counting Galvanism).
I'm sitting at 78% damage reduction and the cap is 80% regardless of what kind of armor you're wearing. I also have a MUCH higher natural magic resistance than that of someone wearing plate, unless you find some ungodly plate that has Magic Resist and health that's not Warrior specific.
The armor does not make any difference at all, especially after level 10. The only thing you should EVER be getting hit by are arrows, spells and the random assassins. Assassins also ignore armor when they attack.
So did you go force mage first? Also how did you do your stat distribution?
#94
Posté 23 mars 2011 - 01:35
hova23 wrote...
Graunt wrote...
CodyMelch wrote...
oh bull. Going with the strength stat until the champion armor is available is a fine idea. Mainly because the armor does make a difference. Otherwise I wouldn't be doing so well on nightmare.
What level are you, what act, and what does your Mage actually DO for the group other than buff and debuff? Just because you feel all powerful running around with Blood Dragon armor doesn't matter when you're not actually helping to kill anything. Did you even look at my stats? I also have 1:8 Blood Conversion and +30% Electrical damage (not counting Galvanism).
I'm sitting at 78% damage reduction and the cap is 80% regardless of what kind of armor you're wearing. I also have a MUCH higher natural magic resistance than that of someone wearing plate, unless you find some ungodly plate that has Magic Resist and health that's not Warrior specific.
The armor does not make any difference at all, especially after level 10. The only thing you should EVER be getting hit by are arrows, spells and the random assassins. Assassins also ignore armor when they attack.
So did you go force mage first? Also how did you do your stat distribution?
Yes, I went Force first. It's easily the best first specialization. As far as stats go, you seriously can just go 1/1/1, prioritizing Magic slightly more just so you can equip any decent staff you may find, stopping at 28 Magic tops for ACT 1 since the actual best staves have no requirement, but you don't see them until the Deep Roads and the fist ACT is pretty much over anyway. You'll find pretty good staves up to that point, and one of the best until then takes 28 Magic (although I would personally not get it since it costs 8g and isn't *that* much better than one you start out with from DLC -- I would stop at around 25 Magic and get 15 more health instead). You'll also want to stop WIL at 21 and the rest should be CON.
This was also already brought up in the Blood Mage specific thread, but the primary reason it's pointless to pickup Blood at level 7 (other than just for 25 health) is because you don't even have enough spells yet to warrant using it and you need to be picking up more abilities first. On top of that, Hemorrhage doesn't even open up until lvl 13, while the true version of the spell is level 15.
This thread was started when the game was still relatively new, so no one knew for sure whether or not something like this would actually be viable: it's not.
Modifié par Graunt, 23 mars 2011 - 01:42 .
#95
Posté 23 mars 2011 - 01:45
#96
Posté 23 mars 2011 - 01:31
Graunt wrote...
CodyMelch wrote...
oh bull. Going with the strength stat until the champion armor is available is a fine idea. Mainly because the armor does make a difference. Otherwise I wouldn't be doing so well on nightmare.
What level are you, what act, and what does your Mage actually DO for the group other than buff and debuff? Just because you feel all powerful running around with Blood Dragon armor doesn't matter when you're not actually helping to kill anything. Did you even look at my stats? I also have 1:8 Blood Conversion and +30% Electrical damage (not counting Galvanism).
I'm sitting at 78% damage reduction and the cap is 80% regardless of what kind of armor you're wearing. I also have a MUCH higher natural magic resistance than that of someone wearing plate, unless you find some ungodly plate that has Magic Resist and health that's not Warrior specific.
The armor does not make any difference at all, especially after level 10. The only thing you should EVER be getting hit by are arrows, spells and the random assassins. Assassins also ignore armor when they attack.
I'm the main dps of the group. Thanks for force mage,blood magic, and primal spells I do the most damage. Very little lasts long against tempest and hemorrage. Those that do are usually taken our by my attacks. Though Qunari prove to be harder because they seem to be immune to lightning based attacks. If anything my team usually dies in the harder fights and I am left alone to fight the mobs or boss myself. And I succeed.
I am currently on act 2. I do not use blood dragon armor anymore. I use better armor then that. Bought from the shops in kirkwall. Forget the names specifically. But to suffice to say I have more armor then aveline. Especially when using rock armor and arcane shield.
In terms of staffs I am currently using cold-blooded.
I am basically following the build that the OP posted. Using the warrior armor part for stats until act 3 when I get the champion armor. Then I'll be respecing my attributes to what the op suggested.
The build works well for me on nightmare. So it must obviously be viable.
Modifié par CodyMelch, 23 mars 2011 - 01:35 .
#97
Posté 23 mars 2011 - 06:10
CodyMelch wrote...
I'm the main dps of the group. Thanks for force mage,blood magic, and primal spells I do the most damage. Very little lasts long against tempest and hemorrage. Those that do are usually taken our by my attacks. Though Qunari prove to be harder because they seem to be immune to lightning based attacks. If anything my team usually dies in the harder fights and I am left alone to fight the mobs or boss myself. And I succeed.
I am currently on act 2. I do not use blood dragon armor anymore. I use better armor then that. Bought from the shops in kirkwall. Forget the names specifically. But to suffice to say I have more armor then aveline. Especially when using rock armor and arcane shield.
In terms of staffs I am currently using cold-blooded.
I am basically following the build that the OP posted. Using the warrior armor part for stats until act 3 when I get the champion armor. Then I'll be respecing my attributes to what the op suggested.
The build works well for me on nightmare. So it must obviously be viable.
Could you list what actual plate items you have on and a screenshot of your stats? Your player profile shows you in all cloth. I know the updater can be horribly slow uploading the correct gear, but it usually has the right stats. I'm not sure how you wore plate with 10 STR unless you've respecced since then.

Uploaded with ImageShack.us
Modifié par Graunt, 23 mars 2011 - 06:17 .
#98
Posté 23 mars 2011 - 06:23
Graunt wrote...
CodyMelch wrote...
I'm the main dps of the group. Thanks for force mage,blood magic, and primal spells I do the most damage. Very little lasts long against tempest and hemorrage. Those that do are usually taken our by my attacks. Though Qunari prove to be harder because they seem to be immune to lightning based attacks. If anything my team usually dies in the harder fights and I am left alone to fight the mobs or boss myself. And I succeed.
I am currently on act 2. I do not use blood dragon armor anymore. I use better armor then that. Bought from the shops in kirkwall. Forget the names specifically. But to suffice to say I have more armor then aveline. Especially when using rock armor and arcane shield.
In terms of staffs I am currently using cold-blooded.
I am basically following the build that the OP posted. Using the warrior armor part for stats until act 3 when I get the champion armor. Then I'll be respecing my attributes to what the op suggested.
The build works well for me on nightmare. So it must obviously be viable.
Could you list what actual plate items you have on and a screenshot of your stats? Your player profile shows you in all cloth. I know the updater can be horribly slow uploading the correct gear, but it usually has the right stats. I'm not sure how you wore plate with 10 STR unless you've respecced since then.
Uploaded with ImageShack.us
Sure, that was an old character. Like my first one lol. I haven't uploaded my current build. I'll do so when I am free. Then Ill put a link here.
#99
Posté 23 mars 2011 - 07:57
Note: you may have to refresh the page once or twice until the character pops up.
Modifié par CodyMelch, 23 mars 2011 - 07:58 .
#100
Posté 23 mars 2011 - 08:31
my only sadness was that i could not find much use and did not spend a single point in entropy unlike in DAO Morrigan was my Ice and Entropy Specialist, where entropy played a great deal in weakening targets and making them supple to dissolved in my spells
The force blood mage rules the battlefield for me so far





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