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The Unofficial Battlemage / Warmage / Spellsword Builds Discussion


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#101
Graunt

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CodyMelch wrote...

here it is: http://social.biowar...acter_id=155724

Note: you may have to refresh the page once or twice until the character pops up.


Hmm, the only thing that really stands out is the chest, and only because of the health.  I'm also not sure why you bought Cold Blooded with no points in the Elemental tree.  It has nice modifiers and probably the best single target damage for any staff in the game against non immunes, but it costs a fortune and Voracity can be had in ACT 2, and the Acolyte's Staff from ACT 3 (which adds 16% Elec damage).  Were you planning on getting Winter's Grasp/Cone of Cold?

#102
Cody

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Graunt wrote...

CodyMelch wrote...

here it is: http://social.biowar...acter_id=155724

Note: you may have to refresh the page once or twice until the character pops up.


Hmm, the only thing that really stands out is the chest, and only because of the health.  I'm also not sure why you bought Cold Blooded with no points in the Elemental tree.  It has nice modifiers and probably the best single target damage for any staff in the game against non immunes, but it costs a fortune and Voracity can be had in ACT 2, and the Acolyte's Staff from ACT 3 (which adds 16% Elec damage).  Were you planning on getting Winter's Grasp/Cone of Cold?


nah. Mainly cause what it does for blood magic and for its pure power that i got it. Imo it was a good buy.

#103
The Sexiness

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The build that I currently have going for my AW Mage is somewhat like the Build I had going for Anders in Awakening it worked really well with him when making him a Tank so I figured why not try it out? Currently all I'm doing is investing a butt ton of points in Magic and one in Willpower every level I'm just gonna get Willpower up to 32 and as far as abilities I'd stick with some elemental i.e. either Fireball or Cone of Cold this is where you need to decide whether you're gonna be support or offense with petrifying and brittle attacks or be the radius devastator so you constantly have cover. Invest in Pyromancer too for the extra Fire Damage that's why I think the Fire build is better. Think about investing in Arcane Shield as well but NOT for the other stat bonus and forget the elemental weapons cause it's only 10% of the Elemental bonus that's it which really isn't much imo... pass up the Primal Rock Armor it maybe useful but if you have another mage in the party that is acting support good deal but for another Primal spell get Chain Lightning it does great damage against Armored opponents but also good for Crowd control acting as a second Devastator :) Death Syphon with the upgrade is also worth it for the mana regeneration probably not worth it really for investing 3 points in Spirit so no.... But in Creation 4 points is worth it for the Sustained ability and for the healing since Anders is the only other decent healer in your party but does a crap job at it.... However Anders makes a good Offensive mage too as for the Specs go Spirit Healer Force Mage so total ability points spent so far is 11 I believe buy a tome and you can have another ability. Which the 9 points left I would spend wisely only spend 2 in Forcemage but aquire Spirit Healer before anything else and work up to get Vitality for more health and having healing Aura active during battles does help for the health regen and imo Hawke is the ONE of the good healer you have in the party. Anders is good if you use the Tactic where he heals then use Martyr to make all the other spells available that you pretty much used so Anders is a good healer somewhat have to cycle through so many abilities and use some health but sacrificing health for health is a good deal for me :) Force Mage build is alittle weird cause all I wanted it for was the forititude and to make all my elemental and physical attacks stronger....
Probably not a good build cause it's not put into an actual guide but that's what I have so far having Armor and equipment that increases either Attack or Magic are good to have aswell for Spells. Staff wise try to stick to staffs that increase spellpower and magic I will try making a Blood Mage build but right now I'm sticking with a Spirit Healer cause I think it would last longer in combat...

#104
HeroxMatt

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I've been using this build, and it's quite fun to play.

#105
Autochthon

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I think I'm running with Blood Magic + Rock Armor + Arcane Shield w/ a two allied mages. One sustaining Heroic Aura the other basically serving as fodder. But I don;t remember exactly. I'm tanky enough in normal mode don't know about nightmare

Probably won't worry about blood magic upgrades (3:1 cost ratio is strong enough after the nerf). There's better itemization possible. That being said... No reason not to wear the m,antle of the champion. None at all. There's like one chestpiece that can rival it and all the good warrior stuff is locked to warrors meaning that wearing it is impossible.

#106
SuicidalBaby

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useful blood magic link in signature. all questions answered.

Champion armor is the worst armor for a bloodmage.
Arcane Shield is crap. It only transfers 5% to companions when upgraded.

Modifié par SuicidialBaby, 15 mars 2012 - 12:04 .


#107
Autochthon

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SuicidialBaby wrote...

useful blood magic link in signature. all questions answered.

Champion armor is the worst armor for a mage.
Arcane Shield is crap. It only transfers 5% to companions when upgraded.


1) Why would you turn down some of the highest armor sans DLC for a mage if you're trying togo battlemage.

Edit: DLC robes beat it, but they cost 140 gold. Mantle is free. ANd not all of us are optimizing eery copper we can get.

2) Why would you ever upgrade Arcane shield for alies? Take it on yourself and grab the resistance. It's non-trivial. And by that I mean "OMG DAMAGE REDUCTION FOR MY BATTLEMAGE"

Modifié par Autochthon, 14 mars 2012 - 10:14 .


#108
SuicidalBaby

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at best, arcane shield is avoidance, runes will cap you on resistance when the time comes. The ability points are more valuable towards damage or quality group sustains.

I believe we are talking about 2 different armor pieces. I was referencing the epic (purple) storyline piece that is shown in the trailer. As a bloodmage, which is where the conversation turned, this armor set is the worst. Robes of Unblemished Cleanliness are going to trump anything regardless. This, of course, also moves to the other subject of ability selection. The faster things die, the less damage you take. Sounds like reduction to me. There is no reason to not have enough gold for any number of the premium items in act 3 unless you have been wasting it on frivolous items or down right ignored Runes of Fortune.

also:
If you're concerned about incoming damage on normal, I would suggest that you do not even bother with Nightmare.

edit:
lol at me for even bothering to get involved in this antiquated thread.

Modifié par SuicidialBaby, 15 mars 2012 - 12:09 .


#109
Autochthon

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SuicidialBaby wrote...

at best, arcane shield is avoidance, runes will cap you on resistance when the time comes. The ability points are more valuable towards damage or quality group sustains.

I believe we are talking about 2 different armor pieces. I was referencing the epic (purple) storyline piece that is shown in the trailer. As a bloodmage, which is where the conversation turned, this armor set is the worst. Robes of Unblemished Cleanliness are going to trump anything regardless. This, of course, also moves to the other subject of ability selection. The faster things die, the less damage you take. Sounds like reduction to me. There is no reason to not have enough gold for any number of the premium items in act 3 unless you have been wasting it on frivolous items or down right ignored Runes of Fortune.

also:
If you're concerned about incoming damage on normal, I would suggest that you do not even bother with Nightmare.

edit:
lol at me for even bothering to get involved in this antiquated thread.


I'm only actualy concerned about incoming damage on Nightmare actually. That being said, I could never have gotten unblemished cleanliness until very recently and I'd rather outfit decent weapons on my allies. Not that DLC doesn't make the selection really easy.

Plus for a blood/force combo you're paying 140 gold for like a 12% damage increase :/ Not really worth it in my opinion.

Arcane shield is because you can already sustain all the good stuff if you have another mage and then you can just walk around at point blank and spam grave robber. At higher HP after the patch that thing is ridiculous.

#110
SuicidalBaby

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Robes of Unblemished Cleanliness
+2 to all attributes
+24% fire damage
+24% cold damage
+24% electrical damage
+24% nature damage
+28% healing by this character

When you have played Nightmare as much as I have, you understand what the true value of items are. The Champions set is the worst end game gear set for Bloodmages.

This thread is antiquated and written by someone who had not finished the game on Nightmare at the time of its posting. Only recently did he attempt to play a full nightmare game and has yet to comment on if he has finished it.

Not to come off as too confident, but you should understand who you are talking to. I have most likely played this game on nightmare more than anyone, save a handful of people. There are few people who have contributed as much expert level content to these forums concerning the subjects of Bloodmagic, tactics, and the difficulty than myself.

I do suggest you take the time to click on the links in my signature and digest the information provided. In the build section you will find a link to the highest rated mage build for this game written by Arelex, a student of mine when it comes to the Mage and tactics. I actually rewrote the tactics for all of his guides in order to streamline and make them more efficient.

What you are attempting to discuss has been debated long before you played this game. I must convey an understanding that what you are saying is wrong. Please do not take this as an insult, just facts. You need to alter your understanding of the game when it comes to nightmare.
Anything less than nightmare is child's play.

Modifié par SuicidialBaby, 15 mars 2012 - 07:12 .


#111
Autochthon

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I played the game at release. Without any mods. Which made using items like the robes of unblemished cleanliness actually pretty difficult.

And I've also read your entire blood mage compendium.

3 times. Used what I needed for my game, discarded the rest. Those robes are something like a 15% increased damage for a blood/force combo. The healing by is useless as far as I've figured out with the mechanics. Yes ~15% DPS increase is good. Yes the beat the mantle of the champion.

But you don;t *strictly* need them for nightmare. Just like you don;t *strictly* need to follow your "best build". Some of the choices in that build I'm personally not interested. Mage Weapons? +10% damage on hawke's auto attack is ok, but I can get the same by teaching it to anders, while being able to pick up something like (if I wanted) Heroic Aura. OR Pick up Arcane Shield for some added safety (since heroic aura is going on anders anyway).

And with the change to blood magic enhancement I don;t see any actual tangible benefit to shelling out money for items to enhance it when there are items with similar DPS enhancement or bettr and all I'll lose is a tiny bit of HP->Mana conversion.

Plus champion armor is REALLY badass looking. Nightmare or not I'd rather look badass than super-optimize.