Touching moments of Dragon Age
#51
Posté 16 novembre 2009 - 09:19
No, you (and they) are absolutely right. That is the whole point of revenge. So I guess the desire for more from that scene only means it was done perfectly.
#52
Posté 16 novembre 2009 - 09:53
#53
Posté 16 novembre 2009 - 10:05
Refusing Morrigan when she offers to have your child. Just couldn't do it, because it wasn't the right thing to do.
#54
Posté 16 novembre 2009 - 10:17
Maria Caliban wrote...
Unless they have killed the person that murdered their parents, I'm not going to take anyone's sage advice on what revenge 'really' feels like.
not gone that far, but have done fairly serious revenge (no deaths on either side) it does just leave you feeling empty.
#55
Posté 16 novembre 2009 - 12:41
"Not like someone like me could have offered anything to a woman like you in the long run. I understand."
That made me feel so sorry for Zevran. Poor guy and his confidence issues. Don't you love the way npcs have a life to them?
#56
Posté 16 novembre 2009 - 03:07
I'd gone through the entire game with alistair at my side, Alistair/Wynne/Leliana, nobody else even left the camp, we'd gone through everything, good and bad. When it came to the decision of whether or not to let loghain live. I initially chose redemption for him, and tried to spare his life. The speech Alistair gave, the fury and betrayal in his voice was so potent, I felt guilty. So guilty in fact I had to load the game and do the section over again. I had to make him kill Loghain.
#57
Posté 16 novembre 2009 - 03:20
Don't I fill this thread?
That made me realise, I am about to send thousands of people into their doom. It was scary.
#58
Posté 16 novembre 2009 - 03:23
One, Leske forsaking me, we were supposed to be buddies.
Then when Alastair left, he said the same thing as I wanted to say to Leske.
#59
Posté 16 novembre 2009 - 03:25
Apophis2412 wrote...
The scene after the Landsmeet where you see all the armies you've gathered march off to war.
The voice of Eamonn, the music, it was all perfect. The scene that really struck me was that father saying goodbye to his children in Redcliffe.
^ This
Being father myself and watching a father telling his children goodbye knowing he most probably won't come back really made me jump off the chair and say out loud "No one will die, I'm going to end this Blight now!" Dog also whinning when you leave him behind when you have to choose companions for the last battle and the "Don't worry boy, I'll be back" (kind of, my game's on spanish). And of course when all nobles agree to side with me on the landsmeet, hearing them side with me one after another gave me goosebumps. It was like... "it took me a lot of effort, but now all Ferelden is united and heading on the same direction".
Even in the darkest corners of a world, there's always a bright side to smile
#60
Posté 16 novembre 2009 - 03:41
#61
Posté 16 novembre 2009 - 03:44
And the media will of course blame the game.
#62
Posté 16 novembre 2009 - 03:51
MarkViji wrote...
Putting your emotions into a game is the last thing developers want. Next thing you know is that people are killing in the street and shouting "I am a Grey Warden!"
And the media will of course blame the game.
I read Winettou and cried on it, when I was 10. I didn't dash out the street and kill all the white faces so people can blame Karl May.
Nor did people enjoying Independence day start to shoot atomic bombs into the sky hoping it chases away aliens.
The writer of this game did a great deal of investment so their consumers are emotionally involved, as that involvement makes people BUY the DLC and the PnP game and the music and the strategy book and what not. Without that emotional investment the game wouldn't sell as it does.
#63
Posté 16 novembre 2009 - 03:59
Lianaar wrote...
I believe the inner battle of Loghain is apparent from the first moment. The facial expressions throughout the game are great. I had no surprise he left the battlefield, I expected him to do that. The whole talk of the plan just reeked of betrayal and trap. He did what he believed best for his nation and land. In a way he did exactly what Grey Wardens do, even though he did it for Ferelden while Grey Warden focus on the whole world. I believe the expressions upon sending Zevran after me was also very very telling. He appeared to be so ashamed of the means he picks.
Indeed, Loghain very much reminds me of Saren from Mass Effect. Both think they are doing the right thing and both have a sound logic. But deep inside, both know that something is wrong.
#64
Posté 16 novembre 2009 - 04:01
Paxsis wrote...
For me, it was Duncan dying right at the start there. I really didn't expect that. I tried to keep myself away from the game to avoid spoiling things, and the look on his face when he looked up at the tower was so perfect. A feeling of confusion and betrayal struck me, and when deciding on whether or not to spare Loghain later on, Duncan's face popped up in my head and caused me to promptly proceeded with the execution.
I spent the entire game hoping to find Duncan alive somewhere.
#65
Posté 16 novembre 2009 - 04:03
Paxsis wrote...
For me, it was Duncan dying right at the start there. I really didn't expect that. I tried to keep myself away from the game to avoid spoiling things, and the look on his face when he looked up at the tower was so perfect. A feeling of confusion and betrayal struck me, and when deciding on whether or not to spare Loghain later on, Duncan's face popped up in my head and caused me to promptly proceeded with the execution.
I let Alistair do that.
I think it meant more to him than anything in the world.
#66
Posté 16 novembre 2009 - 04:32
But the really touching moment was at the very end, just before you go outside to be cheered by the crowd.
i was so attached to the companions (their bickering/jokes/comments were so fun) that i was like : Crap, it just can't end now, i want to keep adventuring with them damit
#67
Posté 16 novembre 2009 - 05:44
MarkViji wrote...
Putting your emotions into a game is the last thing developers want. Next thing you know is that people are killing in the street and shouting "I am a Grey Warden!"
And the media will of course blame the game.
I think that every writer wants everyone that read/play their stories to feel certain emotions when doing it. To be honest, I think that's the best proof that a history you writed is a success. Here in Spain we had a story years ago about a guy who killed his parents and media blamed FFVIII for it, but you can't blame a game for creating mental disorders as much as you can blame... no idea, bad weather for becoming a psycho
Just my opinion, but I'm sure Bioware's developers feel very proud of their work when they see that their game can make people feel happy/sad/whatever due to its amazing story. :innocent:
Edit: Btw, I hate the fact that europeans cannot buy ebook version of David Gaider's novels about Dragon Age, I feel like if part of the story was still untold and I cannot read those books on english (The Calling I cannot read it even on spanish). Grrr hate that
Modifié par Belevorn, 16 novembre 2009 - 05:48 .
#68
Posté 16 novembre 2009 - 06:06
MarkViji wrote...
Putting your emotions into a game is the last thing developers want. Next thing you know is that people are killing in the street and shouting "I am a Grey Warden!"
That's like saying if you get emotionally attached to a pet and it dies you go out killing people. Mental instability and emotional attachment are two different things.
#69
Posté 16 novembre 2009 - 06:14
I copied the soundtrack to my harddrive and transfered it to my Ipod.
Modifié par DarthKaldriss, 16 novembre 2009 - 06:15 .
#70
Posté 16 novembre 2009 - 06:19
My first PC (see pic left!) woo'd Leliana, I found that I grew quite attached to Leli as a character and the final scene after Alistairs speech over my deceased body followed by the quote appearing at the end saying that [Paraphrased as best I remember it] "Lylee's love Leliana was heartbroken, she wrote a ballad that became famous throughout the land. Eventually she left, the last person seeing a teary-eyed Leliana was a maid. Leliana told her that "Her and her love would be together again..."
#71
Posté 16 novembre 2009 - 06:26
Truly Epic, BioWare i love you!
#72
Posté 16 novembre 2009 - 06:27
#73
Posté 16 novembre 2009 - 06:27
-The decision to kill Loghain. As a practical matter, I wanted Loghain to stay alive--and say him becoming Warden as poetic justice. But I couldn't say no to Alistair. (I did kill Loghain myself, though, because I was thinking of getting Alistair and Anora married, and I figured it would be awkward if he was the one to do it.) Alistair's fervent belief in the Wardens made me believe that it was being a Warden was something good and noble, and not just a necessity.
-In fact, Loghain's whole 'last stand' in front the Landsmeet was poignant. He was a hero of the last war, but after the war with Orlais he made some bad decisions, maybe let his pride get the better of him. Having made a few expedient decisions in the game myself (preserving the Anvil, for one) I found it a little harder to judge him then if I had been pure goody-goody. A recurring theme in DAO is that heroes often become corrupted (Sten even lays it out in the epilogue), and Loghain is one of the biggest in-game examples. (Branka is the other, though more extreme..."I *am* your Paragon"...)
-Zevran's unexpected compassion for the elves of the alienage being sold into slavery. It was a little surprising to me to see such an 'evil'/amoral character react so strongly to anyone's plight.
#74
Posté 16 novembre 2009 - 06:28
#75
Posté 16 novembre 2009 - 06:33
Alistair's Voice Actor did an excellent job at giving a final, inspiring speech for me.





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