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Why have the forums been so brutal regarding Dragon Age II?


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#201
marcbenigni

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Well, I don't hate DA2. Not yet anyway. So far it seems like a light distraction with pretty enough graphics, decent enough acting, and so on. But all in all, if I'd known what I know now, I wouldn't have bought the game. Not saying it's not worth the money, I'm just saying it isn't what I'd ordinarily go in for, and of course there are plenty of fine games that I would never personally find the time or money for.

My own concerns are with the combat. In a nutshell, the close, fast, spawning combat and the changes in skills largely eliminate the tactical element that had been at the heart of DA:O, and older BioWare RPGs. In its absence I'm not really convinced there's much in the way of actual gameplay. This may be a bigger issue with the PC version than with the console version, since the console version might feel more like an action game. On the PC, there's really not much of an action element to support the game once strategy is minimized.

There were some nice comments detailing this from other posters in a thread which was unfortunately "merged" with this one (i.e. terminated):  http://social.biowar...1/index/6450595

I'm glad a lot of people are enjoying the game, but all the people crying "hater!" as if it's morally wrong to dislike a video game (I'm looking at you, Hyrist, woah) should consider being more open to differing opinions.

Modifié par marcbenigni, 10 mars 2011 - 09:28 .


#202
Squintysnake

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Maybe its because this game limits you to just a few areas to do all the quests in. Same small areas, different quest... kinda dull.   This game isn't the worst ever, just thought there would be alot more detail to it.Posted Image

#203
Dridengx

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I told my gf yesterday, you know, DA2 could have changed location names, enemies, setting, and just called it a new IP and it would have been another great game. Instead, they named it DA2 and people are whining. I personally love it but it barely feels like DA you know?

#204
Vasparian

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Lughsan35 wrote...

Mir5 wrote...

-Graphics. It's an easy subject even for outsiders to **** about. And though DA2 has some nice looking main characters and the colors work really well, the game does a poor job about hiding its polygons.
-Perhaps people are still pissed about certain odd designs in Mass 2's story?
-Anti-streamlining fanatics.

I'll see in few days if it deserves the hate.


The graphics are ****ty so they didn't have to work too hard to get it to work on the decades old crappy ass consoles they wanted to sell it on...

Sorry Consoles ruin gaming experiences more than anything else.  If you don't believe this than you are a console fanboy.:innocent:


You mean like you being an elitist PC fanboy?

#205
PsychoWARD23

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Because, it took a step backward for every step it took forward. It's disappointing. Good game, just not as good as I was expecting, especially from BioWare.

#206
stayawhileandask

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Because it is one step forward and two steps back.
They stripped the game from nearly everything that made DA:O a very good successor to those classic RPGs.

DA2 is still a good RPG but it has nothing "Origins" to it. It feels more like ME2 in the Dragon Age universe. At least they shouldn't have called it DA 2(!), This is in no way a spiritual successor to DA:O.

It still is a decent game, from an RPG perspective. But it is a bad game compared to Origins.
They improved one thing, but therefore cut two away. And that's not the way it should go.
Especially if cutting means removing everything that made Origins stand out from all the other RPGs (Mass Effect included)

It's nothing special anymore. It feels like "been there, done that already".
Feels like straight down from the assembly line. A decent product, but without soul.

#207
Monica83

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stayawhileandask wrote...

Because it is one step forward and two steps back.
They stripped the game from nearly everything that made DA:O a very good successor to those classic RPGs.

DA2 is still a good RPG but it has nothing "Origins" to it. It feels more like ME2 in the Dragon Age universe. At least they shouldn't have called it DA 2(!), This is in no way a spiritual successor to DA:O.

It still is a decent game, from an RPG perspective. But it is a bad game compared to Origins.
They improved one thing, but therefore cut two away. And that's not the way it should go.
Especially if cutting means removing everything that made Origins stand out from all the other RPGs (Mass Effect included)

It's nothing special anymore. It feels like "been there, done that already".
Feels like straight down from the assembly line. A decent product, but without soul.


Best post ever i total agree with you

#208
ZeoxPT

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Said it once and say it again: I am throughly enjoying the new combat mechanics. They are a very good step in the right direction and actually I like the new mob spawning system. In a combat, you never really know if the enemy has an ace up their sleeve; they can call for reinforcements nearby; the ruckus of the battle can attract their companions... etc. There are plenty of RPG scenarios that can actually back up this system. Plus, it adds an extra layer of strategy: conserving a minimum of strength to deal with a fight longer than you expected. I am thinking of a certain fight against a certain flying reptillian in a certain pit where you can find bones. It dragged on for half an hour or more, but when it ended with my rogue stabbing away said beast's head and emerging victorious, it was incredibly satisfying. And my party couldn't have survived without a decent plan to cope with multiple waves of ever more powerful enemies. This is, obvioulsy, an extreme, but it has paralels in many battles along the game. The idea that the game is not "tactical" anymore is absurd. Just because you no longer have time to get your archer to a hilltop? In an actual battle, I doubt an enemy party would just stand around while your archer gladly pranced into a striking position without sending someone running him down. I enjoy the challenge of having waves of enemies coming left and right, unexpectedly, making me pause and change plans on the fly. Too often in DA:O the battles ended quickly with a very strong initial plan, because you knew beforehand that the enemies before you were all there is. After a while, they ceased being challenging. That is not happening so far with DA II, and I've just started "act 3".

So yeah, I have no problems with the new combat system. I welcome it as I welcomed the much needed revamp of mass effect 1's broken combat in mass effect 2.

Still there are little things that annoy me in DAII, but I don't find them to be so horrid to a point that I hate the game and I have to demand my money back. I would like a button to swap weapon layouts on-the-fly like in DA:O. It's essential, and could be done in a future patch (why not?). Granted, I don't find the new companions as engaging as some of the companions in DA:O. I miss Sten, most of all. Still, I find the way the companions interact with one another during exploration mode and in their own back stories to be much more detailed and believable than in DA:O. They have their own plans, they drag you to them and make you do hard choices. When did you have to make a hard choice about one of your companions' plots in DA:O? Maybe two or three times, close to the end. In DA II, these potential risk situations seem to happen quite more often. I also like that fact that they got rid of the gift system. It was all like "yeah I will kill your dog but it's fine because I'll give you a shiny necklace afterwards and you'll be my BFF". Ugh.

Sadly, the issue of the re-usage of scenarios is quite annoying. Reminds me of the generic warehouse in ME1. It wouldn't be so bad if you didn't have to spend so much time going on missions inside said generic warehouse/cave/hovel but you do happen to get a fudgeload of sidequests that take place in said environments. It passes an idea of relaxation that we weren't used to from Bioware. Another rushed thing seems to be the total absence of animations during trap disarming... although not a major point, it feels lacking.

This being said, in spite of the minor annoyances, I reckon DA II to be a great game. It's exciting, it's envolving and it sucks you in. If DA:O was a 9/10, this one is, at least, an 8.5. In this day and age, I would give Bioware a month or two to churn out a couple of patches to address minor balance issues and other requests in the forums so we can experience an even better game. Maybe.

Now, seriously, if you don't like it, don't play it, get your money back, whatever. But if you have to criticise, try to do it in a constructive way. The devs are most certainly reading the forums and getting feedback on points to improve. Chill out and enjoy the game :)

#209
Diegofsv

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stayawhileandask wrote...

Because it is one step forward and two steps back.
They stripped the game from nearly everything that made DA:O a very good successor to those classic RPGs.

DA2 is still a good RPG but it has nothing "Origins" to it. It feels more like ME2 in the Dragon Age universe. At least they shouldn't have called it DA 2(!), This is in no way a spiritual successor to DA:O.

It still is a decent game, from an RPG perspective. But it is a bad game compared to Origins.
They improved one thing, but therefore cut two away. And that's not the way it should go.
Especially if cutting means removing everything that made Origins stand out from all the other RPGs (Mass Effect included)

It's nothing special anymore. It feels like "been there, done that already".
Feels like straight down from the assembly line. A decent product, but without soul.


This is exactly how I fell about the game. What makes me so sad is that I just re-started DA:O to get in the mood for the DA2 and just make it worse. I now want to end DA:O again and don't feel like playing DA2 now. What kills DA2 for me is the lack of tatical combat that DA:O have. Every encounter in DA:O is amazing, every encounter in the game can kill you fast if you don't play it smart. DA2 right now is a slash fest. I never had stamina starvation, never used a single injury kit yet and barely used heal magics and potions. The combat is too fast and with too many mobs spawning from nowhere with no tactic at all. Its the same problems that COD brought to every single player FPS games and Dragon Age 2 is bringing to RPG. The problem is, COD has a nice MP to keep it up, DA2 dont.

And serioulsy, DA:O was a mature game. DA2 fells like an anime for teens trying pretending to be mature. The guy jumps forward with a HUGE sword and very heavy armor like he was naked with a paper sword for gods sake.

#210
Blastback

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I think it is because DA2 is trying to be to many things.  It wants to be a hardcore RPG that appeals to more casual gamers.  And as a result, it doesn't fully hit either mark.  To some, it is still limited by it's nature as an RPG.  And to some of the RPG fanbase, it has moved to far away from the oldschool style that they wanted.  To many features feeling watered down I guess.  Where as with ME2, they decieded to focus more purely on the shooter aspects.  

Maybe you could say that they were not able to strike the right balance.  

Me, I'm enjoying the game just fine, though I don't like it as much as I did Origins.  But I'm only part way through.  

#211
sssfreak

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Arian Dynas wrote...

sssfreak wrote...

Hyrist wrote...

I wanted Bioware to push the envelope of RPGs and they have.


No, no they havn't.

As much as DA2 is a different to DAO. They certainly have not pushed the RPG envelope.<_<


I am so sick of you. Either give a GODDAMN reason WHY for all this sh*t you're spewing or don't voice your opinion at all. I can't complain if you have a good reason as to why you don't like it, in fact, I can respect it. But if all you're going to do is sit around and whine "*sniff sniff* THEY MADE MY FAVORITE GAME SUCK! WAAAAAAH!" then I don't want to hear it out of you. If all you or ANYONE here is going to to is whine, then just stay where you are, be quiet and I am sure someone will be along soon to change your diapers for you.



Calm down keyboard warrior:blink:. I never said it sucked. Tell me where I said that. I said its not as good as DAO but still a "good game" and thats my opinion. And I also said that you cant call it "pushing the RPG envelope". Which you can't plain and simple.

People need to realise that some people are dissapointed with the direction the game has taken and Bioware needs to hear that so they can release better games in the future. Again that doesn't make it a bad game. People were just expecting more effort from such a respected developer.

Modifié par sssfreak, 10 mars 2011 - 10:55 .


#212
Adeph

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From what I can see every Bioware game seems to get this same reaction.

Dragon Age Origins, the game the detractors like to hold up as a shining light, got a brutal reception on these boards from the 'old school RPG crowd' for not being BG3.

ME got massacred then got held up so people could massacre ME2. The release of TOR should be fun

#213
AkiKishi

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Blastback wrote...

I think it is because DA2 is trying to be to many things.  It wants to be a hardcore RPG that appeals to more casual gamers.  And as a result, it doesn't fully hit either mark.  To some, it is still limited by it's nature as an RPG.  And to some of the RPG fanbase, it has moved to far away from the oldschool style that they wanted.  To many features feeling watered down I guess.  Where as with ME2, they decieded to focus more purely on the shooter aspects.  

Maybe you could say that they were not able to strike the right balance.  

Me, I'm enjoying the game just fine, though I don't like it as much as I did Origins.  But I'm only part way through.  


He who chases 2 hares catches none.

#214
ageofsin

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Modifié par ageofsin, 10 mars 2011 - 10:54 .


#215
Pugnate

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You can say what you want, but no DA1 and ME2 did not get this reaction. People are genuinely disappointed with this game, but I guess that's what you get when you start working on a sequel a year before the original is out, and before you know how it will be received.

#216
Blastback

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Just curious, but to those of you who were paying attention when Origins was released, how does the reaction now compare to the reaction then?

#217
Gyroscopic_Trout

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Adeph wrote...

From what I can see every Bioware game seems to get this same reaction.

Dragon Age Origins, the game the detractors like to hold up as a shining light, got a brutal reception on these boards from the 'old school RPG crowd' for not being BG3.

ME got massacred then got held up so people could massacre ME2. The release of TOR should be fun


Maybe the idea of Bioware making an MMORPG will throw them for such a loop that they'll forget to post anything.

#218
Adeph

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ageofsin wrote...




Turn the difficulty up

#219
Blastback

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Gyroscopic_Trout wrote...

Adeph wrote...

From what I can see every Bioware game seems to get this same reaction.

Dragon Age Origins, the game the detractors like to hold up as a shining light, got a brutal reception on these boards from the 'old school RPG crowd' for not being BG3.

ME got massacred then got held up so people could massacre ME2. The release of TOR should be fun


Maybe the idea of Bioware making an MMORPG will throw them for such a loop that they'll forget to post anything.

Nope it's already having to live up to KotOR

#220
katana2009

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I see a pattern emerging.
Neverwinter Nights(Win)...Neverwinter Nights2(Fail)
Dragon Age(Win)....Dragon Age II...

Methinks all the imaginative souls are working on ME3

#221
jds1bio

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Were people that upset about KOTOR because...say...they lost THAC0? Why didn't they get mad at D&D then for changing the rules? Someone at gamefaqs had put together a Star Wars D&D rules guide, which KOTOR adhered to for the most part.

And then they got mad because Origins had...only a zillion hours of questing?

And then after the opportunity for new quest upon new quest for almost a year after Origins is released...a new game inside of two years is not enough? I've been playing games on PC's and consoles since 1979, and not to sound like a curmudgeon or anything, but we get way more in 2011 from games than we ever did. If this is not enough for people, then perhaps there is no way to satisfy them.

#222
GingerAnne

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You know what I think? I think PC people need to just suck it up and buy a damn game console and realize just how much more fun it is to play on your tv than cramped up on your computer. I am sorry but the experience is way more AMAZING and my giant HD TV rocks this game!
Just because half of you are stuck in 1988 as a bunch of nerds does not mean that the rest of the world wants to stay there. As much as I miss those years, it's never gonna be the same. So you got to get over it.
Fighting is way more fun with a remote control over a keyboard. And for those who believe consoles destroyed the gaming world. I would have to stand before you and correct you my friends. If it was not for the gaming console, the gaming world of died back in the late 80's. Back then the only people playing games were nerds. When the game consoles were released, more families and kids got their hands on games. Gaming changed over the years and the ages and we all had to adapt to new games coming from japan and the US.
Computer games are dying because why play on a small screen over getting to play on your HD? Not to mention, the graphics are getting way more intense and computers are struggling to keep up.
So all the whining is not going to change anything. You all are gonna have to deal with what you get. Bioware is not going to change things back just because a few of you want it to be that way. When millions want the game to change for the better. More players like the new style over the old. So deal with it! I am just saying it as it is. You all can moan and groan as you wish but that is just the way it is.

I am with jds1bio really. Because really there are so many games out there now over the small amounts of games they had back in the day. I am shocked people demand more! Grow up kiddies. Stop acting like your 8. The new generation is putting you to shame.

-GingerAnne

#223
GingerAnne

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jds1bio wrote...

Were people that upset about KOTOR because...say...they lost THAC0? Why didn't they get mad at D&D then for changing the rules? Someone at gamefaqs had put together a Star Wars D&D rules guide, which KOTOR adhered to for the most part.

And then they got mad because Origins had...only a zillion hours of questing?

And then after the opportunity for new quest upon new quest for almost a year after Origins is released...a new game inside of two years is not enough? I've been playing games on PC's and consoles since 1979, and not to sound like a curmudgeon or anything, but we get way more in 2011 from games than we ever did. If this is not enough for people, then perhaps there is no way to satisfy them.


I HIGHLY AGREE!

#224
kilmindaro

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katana2009 wrote...

I see a pattern emerging.
Neverwinter Nights(Win)...Neverwinter Nights2(Fail)
Dragon Age(Win)....Dragon Age II...

Methinks all the imaginative souls are working on ME3


I call bull****. NWN2 was a HUGE improvement compared to the first one, and Mask of the Betrayer was even better.

oh wait, they weren't made by bioware

Now I see a pattern emerging.

#225
sympathy4saren

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I read a comment earlier defending DA2 and I came across this sentence:

"ME2 wasn't dumbed down, it was changed, for the better".

Completely false. I beat DAO and liked it, not as much as ME but it was a beautiful, fun game. I love ME to pieces, and ME2 was so watered down it want funny. The reason it got good reviews was because it attracted TPS fans like BioWare wanted to, but the original was leaps better. I mean...no inventory system? It was literally gutted!!!! I waited to see what was up for DA2, and glad I preordered Portal 2. I'm skipping this one and getting The Witcher 2 later for my rpg fix. What is happening, ladies and gentlemen, is Bioware casting us aside to make room for players of other genres...and costing us in the meantime. But the green money is there, so that's all that counts. It's sad.

Portal 2, btw...4 years in development. Valve is gonna have that thing polished like a 20 carat diamond...