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A few thoughts on combat so far.


26 réponses à ce sujet

#26
Llaerrick

Llaerrick
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actually, i find the combat dynamics on hard and nightmare to be more in-line with mmo-type raids and boss fights, requiring a good amount of time, genuine micro-tactics (i.e. a proper aggro-holding tank, healing, dps, etc) ... or just the 'benny-hill' round-around kiting.

it has it moments.

#27
soteria

soteria
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I like the idea behind it, but I have two very serious problems with the combat. First, boss fights are way too long, at least on nightmare. Fighting the same thing for 10-15 minutes isn't fun. Second, mmo-style fights bring the expectation of intelligent positioning and control, something this game lacks. On hold, sometimes party members follow orders. Sometimes. When loosed, anything goes--I've had mages set to passive run straight into a crowd of enemies at the start of a fight. That sort of thing infuriates me because it shouldn't happen and because FF is so much more punishing than anything else in the game.