It's satisfying, if not fun.
Modifié par CLime, 30 mars 2011 - 07:47 .
Modifié par CLime, 30 mars 2011 - 07:47 .
Modifié par Lletc, 30 mars 2011 - 08:36 .
jndiii wrote...
The need to resort to kiting and potions means that the 1-on-1 Arishok duel is poorly designed. Anything with limited regeneration will succumb to those kinds of tactics, and the fact that he consumes potions just adds insult to injury. (The group fight alternative is tough, but actually fairly reasonable in comparison.)
Ideally, the 1-on-1 version would be with a weaker version of the Arishok with no potion use, with skills scaled such that a toe-to-toe fight is difficult but doable. Include cinematics at 2/3, 1/3 and 0 health, so that even if the Arishok heals up a bit, it's clear to the player that progress has been made.
Modifié par Torilund, 05 avril 2011 - 06:25 .

Modifié par HolyWarrior21, 06 avril 2011 - 01:48 .
HolyWarrior21 wrote...
Majority strategy - DOT and kite.
Sure this works, but does anyone else feel like a sook for doing this? I'm just sayin!
Modifié par HolyWarrior21, 06 avril 2011 - 10:06 .
HolyWarrior21 wrote...
Majority strategy - DOT and kite.
Sure this works, but does anyone else feel like a sook for doing this? I'm just sayin!
HolyWarrior21 wrote...
Most deftinatly, boss fights require patience and unlimited number of health and stamina pots rather than any real skill
SwimDevil wrote...
I tried to duel him as a warrior and it was still ridiculously tough. I had to drop down to casual.
Modifié par HolyWarrior21, 07 avril 2011 - 11:03 .
Modifié par ent1, 07 avril 2011 - 11:17 .
ent1 wrote...
He has 3 health potions for the duel, not unlimited. It's just a long fight. Attack him after he charges, then run away. If you are a rogue, use your bow. He is slowable/freezable, etc, but resists a lot, though combustion bombs seem to stun him every time, even on nightmare.
If you fight him as a group, move the party to one of the near corners of the lower part of the room. This puts you out of line of sight of the spear throwers on top, who will not move, and out of view of the Arishok, who will be tanked by invincible Isabela for a while (if she is there). If you plan ahead, electricity resistance is great for the whole Act 2 closer, as you can pretty much ignore the Saarebas.
The event is no different whether you have Fenris in your group or not, just the friendship/rivalry gain from dueling/not dueling Arishok. You can also give him Isabela and not fight him at all.