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Why so much hate on DA2 even though it has a great story?


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#101
DrGulag

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No, it wasn't. See? I can state opinions as fact too!!


It was when you think about playing a role. You need to see the lines to play your character properly. Or atleast I do. It's the player who is supposed to be the driving force behind conversations. If the game does it for you and says "choose good/joke/evil", then it's closer to an adventure game if you ask me.

In Origins it would be something like this :

-[Persuade]The bandits will attack tonight. I must have access to the armory in order to equip myself
-Unless I receive full compensation, I feel no need to stop the bandits from destroying this wretched place.
-We will stop them blabla
-Do not lose hope. I will protect yadayada
-[Lie]Pay me 10 sovereigns and I will stay tonight and defend the town

In Dragon Age 2 it would be closer to this : 

-I will help (Good)
-Let met guess, you need my help? (joke)
-Why should I help you (bad)

And often you end up helping them regardless of your "choice".

Modifié par DrGulag, 18 mars 2011 - 01:21 .


#102
Akron1983

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So many people seem to regard characters and story as 2 diffrent things. It is not.
The problem DA2 has compared to DA:O, or any good story telling for that matter, is that in DA2 the story is driving the characters instead of the other way around.
What the characters do, what they think, how they react is what makes up the story.

Here we have a bunch of people put in a story thats already written making it feel forced and shallow.

#103
Werrf

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-You had three options in the Brecilian forest. Side with the wolves, elven leader or make peace.

-You were able to choose a new King in Orzammar and the fate of the anvil was yours to decide. A huge huge effect when you think about it. A new army for the dwarves was a possibility.

-You had the chance to purge the Circle of Magi or save it from templar intervention.

A very emotional choice in RedCliffe. Saving Connor or killing him.

None of which makes any real difference.  You're still required to visit all the groups as if nothing had happened, nobody gives a damn that you just slaughtered a bunch of innocents, each and every choice is insulated from all the others.  The choices are purely cosmetic.

Nothing in DA2 compares to the moment when Isolde is crying as she takes the life of Connor. And there's no excuse, because this second installment has a voiced Hawke but there's virtually no emotion when his/her mother dies? What the.....

Subjective.  I tended to find most of the emotional scenes in Origins were ruined by player interaction and limited, distant animation.  Every time I had to make a choice, it felt like I was selecting from a DVD menu, not speaking to somebody.  In DA:2, I found much more emotion when you have to sacrifice Wesley to save him from the corruption, or the reaction to Anders actions

In Origins you had the option to sacrifice yourself, choose kings and do so much stuff that it's hard to even remember all the choices.

Different.  Type.  Of.  Story.  You're not changing the world.  You're not SUPPOSED to be changing the world.  You're changing your life.

In Dragon Age 2 you cant....do.....sh*t

In Dragon Age 2 you can't do...exactly the same things you've done in sixty RPGs before.  This is NOT A BAD THING.

#104
Fishy

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Thingies they removed from the original that i miss.Not the biggies.Just the smallies.

1: Can't steal or Stealth , pickpocket .. Where are the stealhy quest?Playing has a rogue in Origins was fun.

2:The loading screen.I miss it .  Gave a sense of exploration and scale to the game.

3:Intimidation/Persuasion . They removed it all . Why bioware?Too much fighting for a rpg .. I want to resolve some affair without having to kill everyone between me and the marker.

4:Atmosphere :Been discussed to death already . But the fight and the place felt more epic in the original.The prelude before the HighDragon in Origins was awesome . In DA2 it's felt like filler content.The immersion was lacking for the fighting and the environment . To make thing epic you don't have to destroy 5000 darkspawn .. Just 1 darkspawn would be enough if done well enough.DA2 was lacking ambition.

5:The companions quest : I think too many ppl felt disconnected .. It's a great idea but not working great.In the first game you had to visit each companions in the camp after each level or events in case of missing stuff.It's was annoying.In the second you told me when to visit  my companions.it's was a nice idea.But it's forced it on ppl and break a deal of immersion.Holding our hand too much make it annoying.Gamer want to be surprised.

6:The story was actually nice . But everyonel forget about John Doe the mage of Act 1 in Act 3.Too many side quest and character make us forgetting .It's not a open world . It's was a nice idea but the game design was not meant for this .If you do this again make us remember it . Maybe if Varric  were talking to Cassandra about it?

Varric - Oh yeah that mage ... he met him 1 years ago!!
Cassandra - The one he saved in  the wounded coast ?
Varric - Yep .. he was a  blood mage that killed goat.

7:Knife-Kill : Come on.

8:Tone of voice

Hawke - So what happenned in that place?Maybe i can help?
Blood Mage - maybe
Hawke - TELL ME OR I RIP YOUR HEAD APART

...

I lost count about how many facepalming i have done.

Modifié par Suprez30, 18 mars 2011 - 03:06 .


#105
greyman33

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tbsking wrote...

The dialogue system itself provided a new frustration. I was against the Mass Effect style of dialogue, and this solidifies it for me. When talking, I can count on one finger the number of times Hawke actually said what I thought was intended. I've stopped looking at the phrase and have started picking based on whether or want to be nice or sarcastic to the person in question.

The re-dongled approval system just gets on my last nerve. I thought since there was friendship and rivalry instead of approval and disapproval I could RP like I wanted instead of picking specific dialogue options. This resulted in me staying in the "Neutral Zone" with all my companions.

When I did finally decide to just game the dialogue, I found that the character's personalities were so blurry as compared to DAO, that figuring out which statements they would like or hate was as random as figuring out what Hawke was going to say anyways.

This led to me, at several points, asking the screen "Why?"

While walking, doing quests, I asked, "Why am I doing this crap?"

When talking to characters, "Why am I bothering to talk to you? Why am I bothering to pick options?"

When dealing with my companions, "Why am I with you?"

EDIT: Most egregious to me was the total lack of caring about my dead sister. She's faceplanted by an Ogre, Hawke makes a wry joke, world keeps turning. Nothing else. I started a rivalry with Carver because I couldn't be bothered to care to wits for my family. Origins neatly avoided that.


That summs up nicely one of the complaints I've had with this game.  Not just that the paraphrase system led to some muddy situations where you inadvertantly say something you didn't intend, but that the companions were so poorly fleshed out that you really had no idea what would gain their approval or disaproval (sorry 'rivalry').  Several times I was left staring at my screen with a "xxx rivalry gained (+5)" and thinking, "Why did xxx have a problem with that? They've never said anything about that being a problem before."  I still have no idea how most companions will respond, if at all, to anything I say/do and I made it through two playthoughs...

Call me crazy if you'd like, but I call that bad character development.  I suppose the upside is that the way the game unfolds none of it really matters, the plot is entirely on rails and everything is going to just happen for you regardless of your actions.

#106
Night Prowler76

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Kane-Corr wrote...

See, here's also another thing...people...what do you want the story to be about...How Hawke fights Andraste or the Maker?

I mean, DA:O spoiled many people in regards to story...look at Mass Effect 2. Mass 2 was nowhere near as godd a story as 1. And pretty much everyone agrees with that...however, it had its place...and was a very interesting tale that was told....

DA2 may be more small scale than Origins...but when you start looking at it as a fabled adventure of numerous tasks and expeditions...then you'll love it.

Plus...these characters are some of the most detailed I have ever witnessed. And, I love how they all mesh well together/ talk with eachother.



Its not a fabled adventure, its a linear story, chantry vs mages with a bunch on sidequests that really have nothing to do with anything.

The characters are not memorable, you can only talk to them when the game que's it up, and it kills the immersion, if you think these characters are the most detailed ones you have ever seen, then I think you need to play a few more games.

#107
Tirranek

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I liked the story a lot. One of the few games I've played where characters can have very conflicting viewpoints to your own. Not just 'I don't like your viewpoint, I'm leaving' but doing stuff that serves their own interests as well as yours.